Player Matchup

Sobek
Sobek
Bunreath
Sobek
Level 158
God Stats
6W - 1L
1,594 SR
Queue Stats
38W - 18L
1,723 Elo+
Party 2
Agni
Agni
Da_gnarly_swarly
Agni
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 8L
1,251 Elo+
Party 2
Neith
Neith
TheFrozenCube
Neith
Level 160
God Stats
4W - 1L
1,540 SR
Queue Stats
16W - 12L
1,660 Elo+
Party 2
Team Averages
Level 113
1,545 SR
1,544 Elo+

VS

Team Averages
Level 69
1,435 SR
1,395 Elo+
Nemesis
Nemesis
 
Nemesis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Awndway
Sylvanus
Level 26
God Stats
0W - 2L
1,305 SR
Queue Stats
17W - 17L
1,342 Elo+
Party 1
He Bo
He Bo
Panosony
He Bo
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 25L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Bunreath
Sobek
13
1 / 1 / 22
8,249
825
7,795
11,103
10,251
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
13 / 1 / 7
9,444
944
10,607
5,529
2,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
9 / 1 / 11
9,216
922
13,613
10,489
4,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
1 / 6 / 2
6,769
677
6,427
11,970
5,597
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Awndway
Sylvanus
12
2 / 6 / 1
7,888
789
2,947
14,234
13,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

He Bo
Panosony
He Bo
9
0 / 11 / 1
6,180
618
5,638
11,569
4,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
7
23
Kills
3
3
Deaths
23
40
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
6
2
0.33
L
Sylvanus
Awndway
Sylvanus
2
6
1
0.42
W
Sobek
Bunreath
Sobek
1
1
22
12
W
13
1
7
16.5
L
He Bo
Panosony
He Bo
0
11
1
0.05
W
9
1
11
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,015
Damage
15,012
27,121
Taken
37,773
17,351
Mitigated
23,628
8,318
Healing
3,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,427
2,542
0
634
11,970
5,597
0
5,882
6,088
0
16,328
L
Sylvanus
Awndway
Sylvanus
2,947
1,381
498
2,062
14,234
13,744
0
6,525
7,709
8,325
0
W
Sobek
Bunreath
Sobek
7,795
762
0
5,069
11,103
10,251
143
2,750
8,353
18,679
0
W
10,607
1,328
0
387
5,529
2,232
269
3,269
2,260
25,030
0
L
He Bo
Panosony
He Bo
5,638
332
0
304
11,569
4,287
0
6,271
5,298
16,857
0
W
13,613
6,046
0
2,862
10,489
4,868
483
3,071
7,418
0
37,229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,909
Gold Earned
20,837
116
Minions Killed
64
5
Camps Cleared
2
557,923
Distance Traveled
483,603
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,769
677
23
2
2
181,547
3
L
Sylvanus
7,888
789
11
1
0
144,759
2
W
Sobek
8,249
825
30
3
2
195,084
0
W
Agni
9,444
944
36
4
3
179,732
4
L
He Bo
6,180
618
30
3
0
157,297
0
W
Neith
9,216
922
50
5
0
183,107
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role