Player Matchup

Achilles
Achilles
JAVIERVARGAS99
Achilles
Level 124
God Stats
6W - 4L
1,599 SR
Queue Stats
375W - 330L
1,554 Elo+
Party 3
Ullr
Ullr
bootydrip
Ullr
Level 67
God Stats
1W - 4L
1,283 SR
Queue Stats
304W - 333L
1,506 Elo+
Solo
Loki
Loki
elenaoliet
Loki
Level 129
God Stats
5W - 6L
1,446 SR
Queue Stats
336W - 300L
1,541 Elo+
Party 3
He Bo
He Bo
type2dia
He Bo
Level 87
God Stats
0W - 2L
1,276 SR
Queue Stats
11W - 13L
1,533 Elo+
Party 1
Horus
Horus
xKurumiTokisaki
Horus
Level 109
God Stats
0W - 2L
1,276 SR
Queue Stats
17W - 22L
1,495 Elo+
Party 1
Team Averages
Level 103
1,376 SR
1,526 Elo+

VS

Team Averages
Level 114
1,562 SR
1,515 Elo+
Raijin
Raijin
EDGARNAB
Raijin
Level 87
God Stats
2W - 1L
1,111 SR
Queue Stats
63W - 65L
1,447 Elo+
Party 2
Chang'e
Chang'e
GhostexDelta107
Chang'e
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
249W - 220L
1,543 Elo+
Party 2
Bacchus
Bacchus
JuicyBoi96
Bacchus
Level 127
God Stats
6W - 4L
1,550 SR
Queue Stats
678W - 697L
1,497 Elo+
Solo
Hun Batz
Hun Batz
NZ Jamez
Hun Batz
Level 125
God Stats
9W - 2L
1,827 SR
Queue Stats
396W - 363L
1,572 Elo+
Party 4
Ymir
Ymir
NZ Peter
Ymir
Level 102
God Stats
4W - 1L
1,822 SR
Queue Stats
163W - 154L
1,516 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
15
5 / 6 / 10
9,597
738
15,080
20,255
30,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ullr
16
0 / 1 / 11
9,227
710
15,328
8,678
4,426
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
5 / 5 / 7
10,259
789
13,861
11,615
6,858
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

He Bo
type2dia
He Bo
16
5 / 6 / 9
9,919
763
15,996
13,511
6,630
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 4 / 8
8,471
652
5,969
18,367
22,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
EDGARNAB
Raijin
18
10 / 4 / 9
11,613
893
18,044
15,729
8,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
3 / 2 / 16
10,181
783
13,735
15,409
7,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
JuicyBoi96
Bacchus
12
1 / 5 / 12
8,542
657
4,347
15,673
24,187
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
NZ Jamez
Hun Batz
19
7 / 4 / 13
11,312
870
16,103
15,063
8,809
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
18
1 / 1 / 20
11,056
850
8,830
24,590
25,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
92
16
Kills
22
22
Deaths
16
45
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Raijin
EDGARNAB
Raijin
10
4
9
3.63
W
3
2
16
5.5
L
Achilles
5
6
10
1.67
W
Bacchus
JuicyBoi96
Bacchus
1
5
12
1.4
W
Hun Batz
NZ Jamez
Hun Batz
7
4
13
3.38
W
Ymir
1
1
20
11
L
Ullr
0
1
11
5.5
L
5
5
7
1.7
L
He Bo
type2dia
He Bo
5
6
9
1.58
L
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,234
Damage
61,059
72,426
Taken
86,464
70,989
Mitigated
75,389
22,758
Healing
32,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
EDGARNAB
Raijin
18,044
1,824
1,356
2,644
15,729
8,906
1,964
2,106
13,341
35,440
0
W
13,735
2,475
5,596
5,101
15,409
7,890
963
3,292
11,694
26,966
0
L
Achilles
15,080
1,703
659
2,720
20,255
30,624
146
9,829
9,518
0
21,688
W
Bacchus
JuicyBoi96
Bacchus
4,347
432
1,698
971
15,673
24,187
664
3,235
11,993
5,750
0
W
Hun Batz
NZ Jamez
Hun Batz
16,103
3,093
1,672
2,532
15,063
8,809
3,956
1,486
13,308
0
33,013
W
Ymir
8,830
1,408
1,086
9,549
24,590
25,597
690
5,877
18,139
15,468
0
L
Ullr
15,328
6,480
476
1,937
8,678
4,426
801
6,316
2,168
0
30,582
L
13,861
1,390
575
1,473
11,615
6,858
0
7,836
3,421
0
34,867
L
He Bo
type2dia
He Bo
15,996
1,518
585
708
13,511
6,630
823
8,254
4,780
27,766
0
L
5,969
1,827
6,804
6,821
18,367
22,451
126
10,079
7,583
0
8,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,473
Gold Earned
52,704
123
Minions Killed
141
0
Camps Cleared
0
1,084,939
Distance Traveled
1,227,392
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,613
893
48
4
0
232,663
0
W
Chang'e
10,181
783
38
3
0
248,332
4
L
Achilles
9,597
738
8
1
0
220,146
0
W
Bacchus
8,542
657
5
0
0
223,066
0
W
Hun Batz
11,312
870
32
2
0
249,473
2
W
Ymir
11,056
850
18
1
0
273,858
0
L
Ullr
9,227
710
43
3
0
212,641
0
L
Loki
10,259
789
41
3
0
205,245
0
L
He Bo
9,919
763
28
2
0
224,706
0
L
Horus
8,471
652
3
0
0
222,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role