Player Matchup

Ganesha
Ganesha
Str_angel
Ganesha
Level 63
God Stats
3W - 2L
1,303 SR
Queue Stats
11W - 12L
1,346 Elo+
Party 1
Pele
Pele
daRabbit777
Pele
Level 57
God Stats
3W - 0L
1,513 SR
Queue Stats
15W - 15L
1,408 Elo+
Party 1
Kukulkan
Kukulkan
iSepticX
Kukulkan
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 32L
1,388 Elo+
Solo
Team Averages
Level 67
1,439 SR
1,381 Elo+

VS

Team Averages
Level 58
1,414 SR
1,188 Elo+
Khepri
Khepri
FAMorFredMarvel
Khepri
Level 52
God Stats
1W - 6L
1,066 SR
Queue Stats
20W - 65L
982 Elo+
Party 2
Hachiman
Hachiman
HigherLearning0
Hachiman
Level 85
God Stats
6W - 6L
1,677 SR
Queue Stats
46W - 93L
1,286 Elo+
Party 2
Anubis
Anubis
Rude-Boy7_
Anubis
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 27L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Str_angel
Ganesha
15
0 / 2 / 10
11,222
701
6,142
18,023
19,912
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
4 / 2 / 6
10,895
681
10,902
16,669
8,318
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
iSepticX
Kukulkan
18
8 / 0 / 4
12,390
774
16,846
5,789
3,280
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 4
8,997
562
3,376
15,620
17,803
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
15
2 / 3 / 1
9,823
614
13,041
10,824
5,509
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
Rude-Boy7_
Anubis
15
2 / 4 / 2
10,104
632
7,774
12,253
6,534
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
12
Kills
4
4
Deaths
12
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
L
Hachiman
2
3
1
0.83
L
Anubis
Rude-Boy7_
Anubis
2
4
2
0.75
W
Ganesha
Str_angel
Ganesha
0
2
10
2.5
W
4
2
6
3.5
W
Kukulkan
iSepticX
Kukulkan
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,890
Damage
24,191
40,481
Taken
38,697
31,510
Mitigated
29,846
12,306
Healing
6,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,376
143
170
465
15,620
17,803
0
10,428
5,192
17,145
0
L
Hachiman
13,041
7,057
260
765
10,824
5,509
0
7,433
3,391
0
43,128
L
Anubis
Rude-Boy7_
Anubis
7,774
109
0
4,342
12,253
6,534
0
5,804
6,449
42,514
0
W
Ganesha
Str_angel
Ganesha
6,142
302
128
4,042
18,023
19,912
51
3,503
14,520
19,595
0
W
10,902
2,079
1,078
5,146
16,669
8,318
1,506
5,888
10,391
0
39,268
W
Kukulkan
iSepticX
Kukulkan
16,846
1,911
472
1,440
5,789
3,280
964
1,991
3,798
71,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,507
Gold Earned
28,924
178
Minions Killed
167
7
Camps Cleared
7
896,281
Distance Traveled
726,035
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,997
562
25
2
1
238,280
0
L
Hachiman
9,823
614
71
4
2
256,993
5
L
Anubis
10,104
632
71
4
4
230,762
5
W
Ganesha
11,222
701
0
0
0
285,028
1
W
Pele
10,895
681
62
4
4
308,880
0
W
Kukulkan
12,390
774
116
7
3
302,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role