Player Matchup

Ravana
Ravana
Diamond IV
SipsWaterrr
Ravana
Diamond IV
Level 128
God Stats
0W - 1L
1,792 SR
Queue Stats
251W - 268L
2,111 MMR
Solo
Baba Yaga
Baba Yaga
Diamond IV
Wisekiller661
Baba Yaga
Diamond IV
Level 142
God Stats
14W - 5L
1,671 SR
Queue Stats
104W - 104L
2,180 MMR
Solo
Sun Wukong
Sun Wukong
Diamond IV
lollipop_sucker1
Sun Wukong
Diamond IV
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 126L
2,078 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 124
1,654 SR
2,123 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 124
1,682 SR
2,261 MMR
Kukulkan
Kukulkan
Diamond I
BiazattiRJ
Kukulkan
Diamond I
Level 160
God Stats
14W - 7L
1,915 SR
Queue Stats
136W - 135L
2,391 MMR
Party 1
Fenrir
Fenrir
Platinum IV
Sanemi XII
Fenrir
Platinum IV
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 23L
2,028 MMR
Solo
Artio
Artio
Diamond II
Shink senpai
Artio
Diamond II
Level 108
God Stats
3W - 1L
1,630 SR
Queue Stats
95W - 90L
2,362 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
20
0 / 4 / 6
16,637
616
21,865
29,625
43,203
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baba Yaga
Wisekiller661
Baba Yaga
20
8 / 8 / 1
18,494
685
37,592
27,119
15,414
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sun Wukong
lollipop_sucker1
Sun Wukong
19
1 / 10 / 5
15,459
573
21,382
38,605
66,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
AtlasAh Muzen CabShivaAchillesAres

VS

Bans
SobekGilgameshGebMedusaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BiazattiRJ
Kukulkan
20
5 / 2 / 12
18,582
688
39,447
17,636
12,877
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Sanemi XII
Fenrir
20
12 / 6 / 6
18,687
692
25,702
39,025
44,202
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
5 / 1 / 14
17,048
631
16,906
38,879
63,713
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
54
9
Kills
22
22
Deaths
9
12
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BiazattiRJ
Kukulkan
5
2
12
5.5
W
Fenrir
Sanemi XII
Fenrir
12
6
6
2.5
W
5
1
14
12
L
Ravana
0
4
6
0.75
L
Baba Yaga
Wisekiller661
Baba Yaga
8
8
1
1.06
L
Sun Wukong
lollipop_sucker1
Sun Wukong
1
10
5
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,839
Damage
82,055
95,349
Taken
95,540
125,342
Mitigated
120,792
21,872
Healing
30,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BiazattiRJ
Kukulkan
39,447
3,102
0
1,404
17,636
12,877
2,021
6,110
11,067
146,570
0
W
Fenrir
Sanemi XII
Fenrir
25,702
4,690
1,072
10,638
39,025
44,202
1,762
16,034
22,356
0
60,069
W
16,906
2,624
5,649
11,507
38,879
63,713
88
16,627
21,115
34,401
0
L
Ravana
21,865
6,028
0
14,336
29,625
43,203
53
17,307
11,513
0
66,801
L
Baba Yaga
Wisekiller661
Baba Yaga
37,592
1,883
0
4,390
27,119
15,414
950
16,126
10,173
85,462
0
L
Sun Wukong
lollipop_sucker1
Sun Wukong
21,382
3,252
0
3,146
38,605
66,725
292
21,222
15,772
1,293
48,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,590
Gold Earned
54,317
222
Minions Killed
306
7
Camps Cleared
15
1,399,546
Distance Traveled
1,558,972
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
18,582
688
216
8
8
509,331
3
W
Fenrir
18,687
692
63
2
5
515,567
0
W
Artio
17,048
631
27
1
2
534,074
5
L
Ravana
16,637
616
87
3
3
501,922
8
L
Baba Yaga
18,494
685
94
3
1
458,843
1
L
Sun Wukong
15,459
573
41
2
3
438,781
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role