Player Matchup

Hachiman
Hachiman
ElEnjambre
Hachiman
Level 129
God Stats
1W - 1L
1,518 SR
Queue Stats
99W - 115L
1,489 Elo+
Party 1
Bellona
Bellona
LegendaryOso98
Bellona
Level 156
God Stats
1W - 1L
1,236 SR
Queue Stats
219W - 231L
1,464 Elo+
Party 1
Anubis
Anubis
Vargas_75
Anubis
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
106W - 94L
1,496 Elo+
Party 1
Team Averages
Level 104
1,418 SR
1,483 Elo+

VS

Team Averages
Level 89
1,423 SR
1,437 Elo+
Neith
Neith
CuteasDucks1881
Neith
Level 6
God Stats
3W - 7L
1,519 SR
Queue Stats
3W - 7L
1,368 Elo+
Party 2
Xing Tian
Xing Tian
deadzone500
Xing Tian
Level 117
God Stats
0W - 5L
1,500 SR
Queue Stats
87W - 72L
1,489 Elo+
Party 2
Sol
Sol
xenoking1999
Sol
Level 144
God Stats
0W - 3L
1,250 SR
Queue Stats
112W - 91L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
ElEnjambre
Hachiman
20
14 / 8 / 7
18,132
788
26,309
26,456
13,241
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

19
7 / 5 / 10
15,725
684
29,722
46,861
47,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anubis
Vargas_75
Anubis
19
4 / 12 / 8
15,260
663
16,250
29,767
17,138
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 10 / 11
13,823
601
9,419
21,773
8,257
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
deadzone500
Xing Tian
20
7 / 8 / 13
16,469
716
26,352
28,227
47,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
18 / 7 / 4
19,255
837
49,922
36,019
18,692
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
53
25
Kills
25
25
Deaths
25
25
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
10
11
0.55
W
Hachiman
ElEnjambre
Hachiman
14
8
7
2.19
W
7
5
10
2.4
W
Anubis
Vargas_75
Anubis
4
12
8
0.67
L
Xing Tian
deadzone500
Xing Tian
7
8
13
1.69
L
18
7
4
2.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,281
Damage
85,693
103,084
Taken
86,019
77,879
Mitigated
74,115
34,041
Healing
21,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,419
4,983
0
924
21,773
8,257
0
3,992
17,781
0
19,004
W
Hachiman
ElEnjambre
Hachiman
26,309
16,597
0
7,391
26,456
13,241
2,371
19,078
6,918
0
76,742
W
29,722
9,068
0
19,280
46,861
47,500
349
28,544
14,916
0
62,194
W
Anubis
Vargas_75
Anubis
16,250
256
0
7,370
29,767
17,138
795
21,529
6,753
44,612
0
L
Xing Tian
deadzone500
Xing Tian
26,352
1,558
0
1,732
28,227
47,166
0
6,153
22,074
47,441
0
L
49,922
25,147
0
18,631
36,019
18,692
2,315
7,099
28,920
95,830
12,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,117
Gold Earned
49,547
205
Minions Killed
157
9
Camps Cleared
4
1,059,839
Distance Traveled
1,085,524
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
13,823
601
22
1
0
308,180
0
W
Hachiman
18,132
788
77
3
6
358,652
0
W
Bellona
15,725
684
64
3
2
408,706
0
W
Anubis
15,260
663
64
3
1
292,481
0
L
Xing Tian
16,469
716
42
2
0
406,395
0
L
Sol
19,255
837
93
4
4
370,949
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role