Player Matchup

Merlin
Merlin
 
Merlin
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
BtrThanBacon
Sol
Level 109
God Stats
2W - 11L
1,094 SR
Queue Stats
207W - 226L
1,392 Elo+
Party 1
Sun Wukong
Sun Wukong
sensualmicky
Sun Wukong
Level 31
God Stats
3W - 4L
1,427 SR
Queue Stats
110W - 149L
1,380 Elo+
Party 1
Thoth
Thoth
slthy
Thoth
Level 24
God Stats
1W - 0L
1,673 SR
Queue Stats
21W - 9L
1,665 Elo+
Solo
Team Averages
Level 77
1,439 SR
1,487 Elo+

VS

Team Averages
Level 91
1,453 SR
1,473 Elo+
Ishtar
Ishtar
 
Ishtar
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
Monkeynuklex
Thoth
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 46L
1,487 Elo+
Solo
Geb
Geb
Ratabotskr
Geb
Level 27
God Stats
2W - 3L
1,465 SR
Queue Stats
196W - 197L
1,531 Elo+
Solo
Jormungandr
Jormungandr
TenaTooSwavey
Jormungandr
Level 89
God Stats
1W - 2L
1,475 SR
Queue Stats
603W - 658L
1,472 Elo+
Solo
Janus
Janus
alessitazc
Janus
Level 160
God Stats
4W - 6L
1,326 SR
Queue Stats
233W - 251L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
3 / 1 / 12
8,791
879
8,707
5,860
2,630
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Apollo
 
Apollo
14
6 / 1 / 8
8,612
861
6,570
8,447
4,176
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 0 / 14
8,276
828
7,212
6,045
2,836
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sun Wukong
sensualmicky
Sun Wukong
14
3 / 2 / 13
8,614
861
5,261
8,741
9,527
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thoth
slthy
Thoth
16
10 / 4 / 10
9,554
955
17,069
7,292
3,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
16
3 / 6 / 1
8,412
841
6,222
10,998
5,577
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 6 / 0
6,312
631
3,094
9,218
3,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 3 / 4
7,986
799
7,145
12,826
15,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Jormungandr
TenaTooSwavey
Jormungandr
11
1 / 7 / 2
7,064
706
5,709
15,303
17,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
10
0 / 3 / 2
6,656
666
2,883
4,196
1,535
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
15
23
Kills
6
8
Deaths
25
57
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
1
12
9
W
Apollo
 
Apollo
6
1
8
10
L
Ishtar
 
Ishtar
3
6
1
0.58
W
1
0
14
8
L
0
6
0
0
L
2
3
4
1.33
L
Jormungandr
TenaTooSwavey
Jormungandr
1
7
2
0.29
L
Janus
0
3
2
0.33
W
Sun Wukong
sensualmicky
Sun Wukong
3
2
13
4.75
W
Thoth
slthy
Thoth
10
4
10
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,819
Damage
25,053
36,385
Taken
52,541
22,466
Mitigated
43,059
17,524
Healing
6,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,707
1,050
1,610
1,595
5,860
2,630
1,200
2,363
3,497
16,826
0
W
Apollo
 
Apollo
6,570
4,402
1,418
2,518
8,447
4,176
1,847
5,151
3,296
0
12,646
L
Ishtar
 
Ishtar
6,222
3,684
209
1,354
10,998
5,577
0
5,912
4,998
0
19,495
W
7,212
1,489
2,258
4,030
6,045
2,836
1,143
4,345
1,700
15,026
0
L
3,094
454
0
265
9,218
3,456
0
6,700
2,452
6,868
0
L
7,145
960
333
2,846
12,826
15,016
0
5,460
7,126
14,839
0
L
Jormungandr
TenaTooSwavey
Jormungandr
5,709
928
237
767
15,303
17,475
0
10,369
4,578
14,042
0
L
Janus
2,883
0
256
252
4,196
1,535
0
3,757
399
7,400
0
W
Sun Wukong
sensualmicky
Sun Wukong
5,261
1,038
1,329
1,985
8,741
9,527
139
3,640
5,101
0
8,417
W
Thoth
slthy
Thoth
17,069
1,321
176
605
7,292
3,297
2,166
3,332
3,960
32,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,847
Gold Earned
36,430
103
Minions Killed
68
0
Camps Cleared
0
1,044,288
Distance Traveled
725,451
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,791
879
38
4
0
215,522
0
W
Apollo
8,612
861
10
1
0
242,556
1
L
Ishtar
8,412
841
35
4
0
129,862
0
W
Sol
8,276
828
20
2
0
211,103
0
L
Thoth
6,312
631
7
1
0
169,681
0
L
Geb
7,986
799
11
1
0
209,401
0
L
Jormungandr
7,064
706
6
1
0
158,564
0
L
Janus
6,656
666
9
1
0
57,943
0
W
Sun Wukong
8,614
861
9
1
0
211,276
0
W
Thoth
9,554
955
26
3
0
163,831
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role