Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
Albino Seal
Freya
Level 115
God Stats
1W - 1L
1,420 SR
Queue Stats
30W - 23L
1,503 Elo+
Party 1
Atlas
Atlas
Mercyzz
Atlas
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,448 Elo+
Party 1
Gilgamesh
Gilgamesh
iLeakyy
Gilgamesh
Level 82
God Stats
0W - 1L
1,268 SR
Queue Stats
23W - 30L
1,448 Elo+
Party 1
Jing Wei
Jing Wei
kevi10310
Jing Wei
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 87L
1,450 Elo+
Solo
Team Averages
Level 94
1,438 SR
1,470 Elo+

VS

Team Averages
Level 104
1,941 SR
2,008 Elo+
Shiva
Shiva
AkenZero
Shiva
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 13L
1,751 Elo+
Party 2
Atlas
Atlas
FemboyNurse
Atlas
Level 18
God Stats
18W - 0L
2,038 SR
Queue Stats
50W - 4L
1,968 Elo+
Party 2
Mercury
Mercury
PocariCalpico
Mercury
Level 160
God Stats
14W - 0L
2,153 SR
Queue Stats
379W - 51L
2,006 Elo+
Party 2
Izanami
Izanami
TingleMyWingle
Izanami
Level 156
God Stats
7W - 0L
2,020 SR
Queue Stats
168W - 7L
2,216 Elo+
Party 2
He Bo
He Bo
zLethal
He Bo
Level 160
God Stats
4W - 0L
1,991 SR
Queue Stats
251W - 10L
2,100 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
2 / 3 / 0
7,486
749
5,748
12,702
10,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
0 / 2 / 1
6,821
682
5,433
6,829
3,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Atlas
Mercyzz
Atlas
12
0 / 3 / 1
6,919
692
3,752
12,884
10,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
iLeakyy
Gilgamesh
12
0 / 6 / 0
6,747
675
7,062
12,658
8,716
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
kevi10310
Jing Wei
13
0 / 3 / 1
6,588
659
3,725
8,977
4,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
AkenZero
Shiva
13
0 / 0 / 14
7,052
705
5,589
7,558
6,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 1 / 13
7,805
781
13,383
11,237
10,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
15
2 / 0 / 8
7,878
788
6,108
8,300
3,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 1 / 12
7,819
782
7,599
5,798
2,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

He Bo
zLethal
He Bo
15
8 / 0 / 8
8,162
816
13,287
4,341
1,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
72
2
Kills
17
17
Deaths
2
3
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
3
0
0.67
W
Shiva
AkenZero
Shiva
0
0
14
7
L
0
2
1
0.25
W
4
1
13
10.5
L
Atlas
Mercyzz
Atlas
0
3
1
0.17
W
Mercury
2
0
8
6
W
3
1
12
9
L
Gilgamesh
iLeakyy
Gilgamesh
0
6
0
0
L
Jing Wei
kevi10310
Jing Wei
0
3
1
0.17
W
He Bo
zLethal
He Bo
8
0
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,720
Damage
45,966
54,050
Taken
37,234
37,598
Mitigated
25,399
8,970
Healing
7,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
5,748
856
238
2,513
12,702
10,800
0
5,765
6,595
14,403
0
W
Shiva
AkenZero
Shiva
5,589
619
601
864
7,558
6,571
293
3,400
4,158
2,437
10,422
L
5,433
1,848
0
1,318
6,829
3,137
0
3,261
3,424
21,305
0
W
13,383
4,363
0
1,168
11,237
10,431
449
3,646
7,591
26,363
0
L
Atlas
Mercyzz
Atlas
3,752
630
157
1,296
12,884
10,642
0
6,692
5,862
12,554
0
W
Mercury
6,108
3,047
0
1,734
8,300
3,774
0
2,463
5,837
0
35,854
W
7,599
4,602
0
1,605
5,798
2,730
1,544
3,096
2,702
0
28,962
L
Gilgamesh
iLeakyy
Gilgamesh
7,062
1,221
986
932
12,658
8,716
0
5,770
6,625
0
14,541
L
Jing Wei
kevi10310
Jing Wei
3,725
1,889
0
1,530
8,977
4,303
66
5,162
3,530
0
22,991
W
He Bo
zLethal
He Bo
13,287
975
321
1,614
4,341
1,893
934
2,328
2,013
24,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,561
Gold Earned
38,716
147
Minions Killed
195
0
Camps Cleared
0
988,619
Distance Traveled
1,116,764
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,486
749
21
2
0
193,727
1
W
Shiva
7,052
705
26
3
0
241,274
1
L
Freya
6,821
682
45
5
0
206,078
3
W
Atlas
7,805
781
17
2
0
208,470
4
L
Atlas
6,919
692
16
2
0
206,961
0
W
Mercury
7,878
788
63
6
0
267,352
4
W
Izanami
7,819
782
50
5
0
196,137
5
L
Gilgamesh
6,747
675
20
2
0
195,109
1
L
Jing Wei
6,588
659
45
5
0
186,744
0
W
He Bo
8,162
816
39
4
0
203,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role