Player Matchup

Ishtar
Ishtar
Fro Masters
Ishtar
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 9L
1,513 Elo+
Party 2
Ah Puch
Ah Puch
Kevin3239925336
Ah Puch
Level 151
God Stats
6W - 4L
1,582 SR
Queue Stats
13W - 12L
1,824 Elo+
Party 2
Bacchus
Bacchus
Pharaoh Gypsy
Bacchus
Level 150
God Stats
12W - 5L
1,584 SR
Queue Stats
32W - 24L
1,742 Elo+
Party 2
Team Averages
Level 153
1,555 SR
1,693 Elo+

VS

Team Averages
Level 107
1,408 SR
1,510 Elo+
Tiamat
Tiamat
ElastigirlThighs
Tiamat
Level 127
God Stats
0W - 2L
1,411 SR
Queue Stats
12W - 13L
1,549 Elo+
Party 1
Neith
Neith
OmniiZen
Neith
Level 126
God Stats
0W - 2L
1,257 SR
Queue Stats
13W - 12L
1,569 Elo+
Party 1
Cthulhu
Cthulhu
TheLonelyWitch
Cthulhu
Level 67
God Stats
0W - 1L
1,555 SR
Queue Stats
2W - 5L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
12
3 / 2 / 7
7,655
766
7,956
8,832
3,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 2 / 7
7,209
721
11,963
6,550
2,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bacchus
13
6 / 0 / 4
7,961
796
8,412
7,540
8,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
6,585
659
5,243
8,446
6,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
OmniiZen
Neith
11
2 / 3 / 2
6,935
694
6,874
10,062
4,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 4 / 3
7,228
723
5,364
12,260
10,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
10
Kills
4
4
Deaths
10
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Ishtar
3
2
7
3.25
W
1
2
7
2.25
L
Neith
OmniiZen
Neith
2
3
2
1
W
Bacchus
6
0
4
8
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,331
Damage
17,481
22,922
Taken
30,768
14,828
Mitigated
21,488
7,268
Healing
3,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,243
398
0
1,056
8,446
6,364
40
5,309
2,812
19,889
0
W
Ishtar
7,956
5,158
0
2,732
8,832
3,868
327
4,414
4,272
0
23,541
W
11,963
341
0
2,713
6,550
2,608
36
3,008
3,292
34,481
0
L
Neith
OmniiZen
Neith
6,874
2,225
0
850
10,062
4,772
0
6,542
3,361
0
20,365
W
Bacchus
8,412
1,390
399
1,424
7,540
8,352
0
3,137
4,283
19,332
0
L
5,364
502
182
1,031
12,260
10,352
0
8,044
4,068
14,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,825
Gold Earned
20,748
141
Minions Killed
117
5
Camps Cleared
5
538,535
Distance Traveled
540,710
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,585
659
42
4
5
181,627
3
W
Ishtar
7,655
766
50
5
3
155,265
2
W
Ah Puch
7,209
721
64
6
0
190,243
3
L
Neith
6,935
694
49
5
0
173,298
1
W
Bacchus
7,961
796
27
3
2
193,027
1
L
Cthulhu
7,228
723
26
3
0
185,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role