Player Matchup

Artemis
Artemis
Feistycc
Artemis
Level 127
God Stats
221W - 293L
1,406 SR
Queue Stats
753W - 1,009L
1,338 Elo+
Solo
Baron Samedi
Baron Samedi
PeachIcePuffa
Baron Samedi
Level 25
God Stats
5W - 2L
1,757 SR
Queue Stats
43W - 28L
1,484 Elo+
Party 2
Shiva
Shiva
T-Flex-K
Shiva
Level 107
God Stats
184W - 99L
1,707 SR
Queue Stats
443W - 421L
1,513 Elo+
Party 2
Team Averages
Level 86
1,623 SR
1,445 Elo+

VS

Team Averages
Level 100
1,329 SR
1,347 Elo+
Ares
Ares
MrNasma
Ares
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,250 Elo+
Solo
Cupid
Cupid
PumpDaddy_C_
Cupid
Level 88
God Stats
1W - 6L
1,266 SR
Queue Stats
281W - 363L
1,387 Elo+
Party 1
Persephone
Persephone
xXSir_Ch3wyXx
Persephone
Level 115
God Stats
1W - 6L
1,221 SR
Queue Stats
208W - 283L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Feistycc
Artemis
15
3 / 0 / 7
9,965
767
11,890
8,327
4,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Baron Samedi
PeachIcePuffa
Baron Samedi
14
2 / 0 / 6
9,115
701
7,875
11,119
5,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
T-Flex-K
Shiva
15
5 / 1 / 5
9,948
765
14,431
14,407
13,697
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
MrNasma
Ares
11
0 / 4 / 1
8,380
645
2,809
15,771
17,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 2 / 1
7,863
605
8,554
14,557
6,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Persephone
xXSir_Ch3wyXx
Persephone
13
1 / 3 / 0
9,061
697
9,642
10,811
4,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
10
Kills
1
1
Deaths
9
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Artemis
Feistycc
Artemis
3
0
7
6.5
L
Ares
MrNasma
Ares
0
4
1
0.13
W
Baron Samedi
PeachIcePuffa
Baron Samedi
2
0
6
5
L
0
2
1
0.25
W
Shiva
T-Flex-K
Shiva
5
1
5
7.5
L
Persephone
xXSir_Ch3wyXx
Persephone
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,196
Damage
21,005
33,853
Taken
41,139
23,815
Mitigated
28,273
16,041
Healing
4,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Feistycc
Artemis
11,890
2,594
0
3,579
8,327
4,701
2,334
2,634
5,693
0
48,183
L
Ares
MrNasma
Ares
2,809
192
0
914
15,771
17,033
0
3,173
12,598
9,429
0
W
Baron Samedi
PeachIcePuffa
Baron Samedi
7,875
527
1,668
4,533
11,119
5,417
151
5,625
5,494
24,131
0
L
8,554
3,222
146
2,394
14,557
6,638
0
3,125
11,432
0
29,640
W
Shiva
T-Flex-K
Shiva
14,431
2,716
1,512
4,749
14,407
13,697
57
4,789
9,618
0
39,955
L
Persephone
xXSir_Ch3wyXx
Persephone
9,642
292
0
1,131
10,811
4,602
0
1,786
9,022
39,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,028
Gold Earned
25,304
159
Minions Killed
104
9
Camps Cleared
4
758,423
Distance Traveled
713,538
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,965
767
84
6
4
232,487
4
L
Ares
8,380
645
4
0
0
199,236
2
W
Baron Samedi
9,115
701
33
3
1
263,936
1
L
Cupid
7,863
605
39
3
0
271,100
3
W
Shiva
9,948
765
42
3
4
262,000
5
L
Persephone
9,061
697
61
5
4
243,202
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role