Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Ch3ttmanly
Chaac
Level 85
God Stats
0W - 1L
1,350 SR
Queue Stats
6W - 11L
1,411 Elo+
Solo
Lancelot
Lancelot
CrissyVega
Lancelot
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,700 Elo+
Solo
Zhong Kui
Zhong Kui
SlimThinn
Zhong Kui
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,580 Elo+
Party 1
Charybdis
Charybdis
Submariine
Charybdis
Level 147
God Stats
2W - 5L
1,243 SR
Queue Stats
208W - 221L
1,456 Elo+
Solo
Team Averages
Level 120
1,419 SR
1,529 Elo+

VS

Team Averages
Level 127
1,541 SR
1,453 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
DARY666
Khepri
Level 126
God Stats
8W - 4L
1,764 SR
Queue Stats
301W - 318L
1,469 Elo+
Solo
Tiamat
Tiamat
LilSnowPanda
Tiamat
Level 126
God Stats
1W - 0L
1,472 SR
Queue Stats
68W - 68L
1,430 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Sharknotes
Tsukuyomi
Level 128
God Stats
2W - 0L
1,736 SR
Queue Stats
38W - 39L
1,438 Elo+
Party 3
Yemoja
Yemoja
kooda29873
Yemoja
Level 128
God Stats
1W - 0L
1,231 SR
Queue Stats
22W - 25L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
16
0 / 12 / 7
10,922
546
11,330
35,833
32,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chaac
20
3 / 10 / 6
12,847
642
25,278
36,667
38,411
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Lancelot
CrissyVega
Lancelot
20
1 / 8 / 9
11,994
600
23,204
33,662
27,522
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
SlimThinn
Zhong Kui
19
5 / 11 / 6
13,287
664
31,931
31,425
19,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Submariine
Charybdis
20
3 / 8 / 8
13,032
652
26,076
20,777
9,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
20
16 / 3 / 28
16,250
813
47,755
34,867
22,605
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
DARY666
Khepri
20
4 / 2 / 33
14,540
727
12,997
37,024
62,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
20
7 / 4 / 30
14,235
712
24,417
30,961
27,184
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Tsukuyomi
Sharknotes
Tsukuyomi
20
19 / 4 / 16
15,002
750
45,150
33,669
22,840
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
kooda29873
Yemoja
20
3 / 1 / 36
13,514
676
9,177
27,650
22,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
192
12
Kills
49
49
Deaths
14
36
Assists
143
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
12
7
0.29
W
Cthulhu
 
Cthulhu
16
3
28
10
L
Chaac
3
10
6
0.6
L
Lancelot
CrissyVega
Lancelot
1
8
9
0.69
W
Khepri
DARY666
Khepri
4
2
33
10.25
W
Tiamat
7
4
30
5.5
W
Tsukuyomi
Sharknotes
Tsukuyomi
19
4
16
6.75
L
Zhong Kui
SlimThinn
Zhong Kui
5
11
6
0.73
L
Charybdis
Submariine
Charybdis
3
8
8
0.88
W
Yemoja
kooda29873
Yemoja
3
1
36
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,819
Damage
139,496
158,364
Taken
164,171
127,450
Mitigated
157,349
45,671
Healing
107,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
11,330
2,558
5,765
4,514
35,833
32,065
219
21,610
14,223
16,327
0
W
Cthulhu
 
Cthulhu
47,755
1,622
7,995
7,455
34,867
22,605
1,164
10,540
24,327
77,390
0
L
Chaac
25,278
1,640
1,181
8,671
36,667
38,411
502
23,169
13,498
0
50,949
L
Lancelot
CrissyVega
Lancelot
23,204
3,211
3,113
9,964
33,662
27,522
525
17,025
16,637
0
49,471
W
Khepri
DARY666
Khepri
12,997
960
3,579
4,496
37,024
62,096
577
9,123
27,901
23,532
0
W
Tiamat
24,417
1,705
4,301
8,823
30,961
27,184
3,493
9,119
21,842
60,838
0
W
Tsukuyomi
Sharknotes
Tsukuyomi
45,150
8,558
3,076
9,708
33,669
22,840
3,200
9,172
24,497
0
62,675
L
Zhong Kui
SlimThinn
Zhong Kui
31,931
3,505
831
7,766
31,425
19,602
0
18,896
12,529
44,979
0
L
Charybdis
Submariine
Charybdis
26,076
10,901
2,120
1,746
20,777
9,850
700
13,646
7,131
0
47,560
W
Yemoja
kooda29873
Yemoja
9,177
3,873
45,636
12,430
27,650
22,624
1,777
5,307
22,343
20,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,082
Gold Earned
73,541
181
Minions Killed
205
0
Camps Cleared
0
1,586,292
Distance Traveled
1,882,856
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,922
546
6
0
0
296,441
1
W
Cthulhu
16,250
813
62
3
0
393,249
0
L
Chaac
12,847
642
46
2
0
345,478
2
L
Lancelot
11,994
600
48
2
0
381,927
0
W
Khepri
14,540
727
27
1
0
391,582
4
W
Tiamat
14,235
712
57
3
0
363,034
0
W
Tsukuyomi
15,002
750
34
2
0
392,538
0
L
Zhong Kui
13,287
664
27
1
0
283,204
2
L
Charybdis
13,032
652
54
3
0
279,242
2
W
Yemoja
13,514
676
25
1
0
342,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role