Player Matchup

Mercury
Mercury
BlueAkuma
Mercury
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,481 Elo+
Party 1
Fenrir
Fenrir
DonLon361
Fenrir
Level 160
God Stats
0W - 1L
1,533 SR
Queue Stats
28W - 37L
1,524 Elo+
Party 1
Ne Zha
Ne Zha
RecreantRaze
Ne Zha
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,503 Elo+
Party 1
Discordia
Discordia
Sc0PeZ MaDnEzz
Discordia
Level 144
God Stats
2W - 3L
1,512 SR
Queue Stats
47W - 50L
1,511 Elo+
Solo
Thanatos
Thanatos
SnazzyNasty
Thanatos
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,481 Elo+
Party 1
Team Averages
Level 134
1,509 SR
1,500 Elo+

VS

Team Averages
Level 123
1,547 SR
1,523 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
AbsolutehZero
Discordia
Level 126
God Stats
15W - 14L
1,592 SR
Queue Stats
125W - 125L
1,507 Elo+
Solo
Sun Wukong
Sun Wukong
II Gassed
Sun Wukong
Level 122
God Stats
6W - 4L
1,605 SR
Queue Stats
432W - 451L
1,571 Elo+
Solo
Nu Wa
Nu Wa
KINGSKOBLAR
Nu Wa
Level 160
God Stats
288W - 277L
1,576 SR
Queue Stats
331W - 339L
1,543 Elo+
Solo
Zhong Kui
Zhong Kui
Lokismydad
Zhong Kui
Level 67
God Stats
17W - 24L
1,459 SR
Queue Stats
134W - 128L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BlueAkuma
Mercury
17
2 / 5 / 4
9,268
772
7,800
14,415
6,494
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
DonLon361
Fenrir
16
4 / 3 / 3
9,057
755
5,927
16,446
8,382
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ne Zha
16
5 / 5 / 3
9,700
808
7,159
13,485
7,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
Sc0PeZ MaDnEzz
Discordia
17
0 / 3 / 8
9,206
767
7,900
11,737
5,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
SnazzyNasty
Thanatos
16
3 / 7 / 5
8,868
739
8,922
17,952
8,725
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
16
5 / 3 / 7
9,963
830
13,953
14,826
16,507
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
AbsolutehZero
Discordia
17
3 / 5 / 10
10,136
845
10,917
8,513
3,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
II Gassed
Sun Wukong
17
7 / 1 / 8
10,328
861
10,885
9,294
8,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
3 / 2 / 4
10,277
856
11,014
6,954
2,819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
Lokismydad
Zhong Kui
18
5 / 3 / 10
10,489
874
17,874
14,149
9,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
62
14
Kills
23
23
Deaths
14
23
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
5
3
7
2.83
W
Discordia
AbsolutehZero
Discordia
3
5
10
1.6
L
Mercury
BlueAkuma
Mercury
2
5
4
0.8
L
Fenrir
DonLon361
Fenrir
4
3
3
1.83
W
Sun Wukong
II Gassed
Sun Wukong
7
1
8
11
W
3
2
4
2.5
W
Zhong Kui
Lokismydad
Zhong Kui
5
3
10
3.33
L
Ne Zha
5
5
3
1.3
L
Discordia
Sc0PeZ MaDnEzz
Discordia
0
3
8
1.33
L
Thanatos
SnazzyNasty
Thanatos
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,708
Damage
64,643
74,035
Taken
53,736
36,582
Mitigated
41,029
12,714
Healing
7,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
13,953
3,532
0
0
14,826
16,507
150
2,193
12,633
0
27,735
W
Discordia
AbsolutehZero
Discordia
10,917
0
0
300
8,513
3,050
385
90
8,423
39,753
0
L
Mercury
BlueAkuma
Mercury
7,800
1,396
0
839
14,415
6,494
0
7,709
6,326
0
37,346
L
Fenrir
DonLon361
Fenrir
5,927
1,452
0
2,289
16,446
8,382
0
9,705
6,270
0
15,070
W
Sun Wukong
II Gassed
Sun Wukong
10,885
1,241
0
1,918
9,294
8,755
275
1,701
7,593
0
20,502
W
11,014
1,885
0
82
6,954
2,819
4,312
304
6,650
46,561
0
W
Zhong Kui
Lokismydad
Zhong Kui
17,874
1,840
230
5,168
14,149
9,898
3,786
3,612
10,537
43,970
0
L
Ne Zha
7,159
3,649
0
530
13,485
7,795
0
7,115
6,047
0
14,953
L
Discordia
Sc0PeZ MaDnEzz
Discordia
7,900
206
0
2,172
11,737
5,186
0
5,830
5,548
47,702
0
L
Thanatos
SnazzyNasty
Thanatos
8,922
2,654
0
6,884
17,952
8,725
0
8,409
9,169
0
24,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,099
Gold Earned
51,193
210
Minions Killed
263
0
Camps Cleared
0
1,196,600
Distance Traveled
1,310,485
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,963
830
30
3
0
260,323
1
W
Discordia
10,136
845
67
6
0
251,731
1
L
Mercury
9,268
772
73
6
0
229,042
0
L
Fenrir
9,057
755
13
1
0
261,580
0
W
Sun Wukong
10,328
861
15
1
0
274,661
0
W
Nu Wa
10,277
856
87
7
0
264,219
1
W
Zhong Kui
10,489
874
64
5
0
259,551
2
L
Ne Zha
9,700
808
11
1
0
230,854
0
L
Discordia
9,206
767
93
8
0
233,416
2
L
Thanatos
8,868
739
20
2
0
241,708
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role