Player Matchup

Jormungandr
Jormungandr
Holy Gladio
Jormungandr
Level 106
God Stats
7W - 4L
1,591 SR
Queue Stats
242W - 275L
1,377 Elo+
Party 1
Serqet
Serqet
JediLCM
Serqet
Level 128
God Stats
2W - 3L
1,300 SR
Queue Stats
379W - 420L
1,378 Elo+
Party 1
Ishtar
Ishtar
Koiphlsh
Ishtar
Level 156
God Stats
6W - 4L
1,450 SR
Queue Stats
396W - 445L
1,423 Elo+
Party 3
Da Ji
Da Ji
darkjacobus
Da Ji
Level 101
God Stats
24W - 17L
1,478 SR
Queue Stats
65W - 63L
1,465 Elo+
Solo
Sol
Sol
xD3PR3553Dx
Sol
Level 89
God Stats
22W - 17L
1,593 SR
Queue Stats
477W - 499L
1,428 Elo+
Party 3
Team Averages
Level 116
1,482 SR
1,414 Elo+

VS

Team Averages
Level 124
1,387 SR
1,419 Elo+
Cthulhu
Cthulhu
DjangoMyers25
Cthulhu
Level 160
God Stats
0W - 2L
1,284 SR
Queue Stats
112W - 140L
1,418 Elo+
Party 2
Baron Samedi
Baron Samedi
ErAz-ripz
Baron Samedi
Level 100
God Stats
87W - 75L
1,598 SR
Queue Stats
245W - 262L
1,458 Elo+
Solo
Cernunnos
Cernunnos
daya_chaves06
Cernunnos
Level 60
God Stats
0W - 4L
1,120 SR
Queue Stats
22W - 39L
1,378 Elo+
Party 2
Thor
Thor
kevin_chavez22
Thor
Level 142
God Stats
2W - 4L
1,475 SR
Queue Stats
43W - 63L
1,386 Elo+
Party 2
Ymir
Ymir
rogerasesino85
Ymir
Level 157
God Stats
0W - 1L
1,458 SR
Queue Stats
26W - 33L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Holy Gladio
Jormungandr
11
2 / 0 / 9
7,070
643
6,406
8,527
5,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Serqet
JediLCM
Serqet
10
2 / 1 / 1
6,194
563
4,280
8,405
5,609
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ishtar
Koiphlsh
Ishtar
12
4 / 1 / 1
7,137
649
5,897
8,474
3,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
4 / 1 / 3
6,787
617
3,814
8,304
3,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
6 / 1 / 5
7,614
692
9,827
9,142
3,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
1 / 2 / 1
5,819
529
4,749
7,172
6,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
ErAz-ripz
Baron Samedi
10
2 / 3 / 0
5,987
544
3,675
7,813
3,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
daya_chaves06
Cernunnos
9
0 / 5 / 1
4,909
446
6,221
8,063
2,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 3 / 2
5,940
540
4,663
7,723
2,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 5 / 1
5,156
469
2,744
12,476
8,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
18
Kills
4
4
Deaths
18
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
2
1
0.75
L
Baron Samedi
ErAz-ripz
Baron Samedi
2
3
0
0.67
W
Jormungandr
Holy Gladio
Jormungandr
2
0
9
6.5
W
Serqet
JediLCM
Serqet
2
1
1
2.5
W
Ishtar
Koiphlsh
Ishtar
4
1
1
4.5
W
4
1
3
5.5
L
Cernunnos
daya_chaves06
Cernunnos
0
5
1
0.1
L
1
3
2
0.67
L
0
5
1
0.1
W
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,224
Damage
22,052
42,852
Taken
43,247
21,677
Mitigated
24,740
18,152
Healing
7,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
4,749
217
43
1,777
7,172
6,775
0
678
6,162
30,056
0
L
Baron Samedi
ErAz-ripz
Baron Samedi
3,675
368
48
2,450
7,813
3,588
463
1,472
6,341
34,323
0
W
Jormungandr
Holy Gladio
Jormungandr
6,406
2,179
96
2,320
8,527
5,564
187
2,125
6,367
34,409
0
W
Serqet
JediLCM
Serqet
4,280
533
0
1,941
8,405
5,609
0
2,592
5,356
348
22,064
W
Ishtar
Koiphlsh
Ishtar
5,897
4,096
0
3,855
8,474
3,453
2,652
2,228
6,246
0
46,525
W
3,814
787
0
3,582
8,304
3,291
0
1,742
6,429
0
41,034
L
Cernunnos
daya_chaves06
Cernunnos
6,221
2,832
0
1,282
8,063
2,870
477
5,066
2,997
0
29,050
L
4,663
1,678
0
286
7,723
2,814
0
1,294
6,243
0
37,345
L
2,744
519
0
1,402
12,476
8,693
0
6,568
5,908
24,956
0
W
9,827
4,145
0
6,358
9,142
3,760
1,122
1,856
7,286
41,892
6,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,802
Gold Earned
27,811
347
Minions Killed
242
0
Camps Cleared
0
1,046,879
Distance Traveled
1,024,012
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,819
529
51
5
0
219,820
0
L
Baron Samedi
5,987
544
48
4
0
185,404
1
W
Jormungandr
7,070
643
54
5
0
209,079
1
W
Serqet
6,194
563
51
5
0
227,086
6
W
Ishtar
7,137
649
82
7
0
185,799
0
W
Da Ji
6,787
617
73
7
0
228,858
1
L
Cernunnos
4,909
446
46
4
0
197,059
2
L
Thor
5,940
540
65
6
0
230,554
4
L
Ymir
5,156
469
32
3
0
191,175
1
W
Sol
7,614
692
87
8
0
196,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role