Player Matchup

Ishtar
Ishtar
HLS Frezer
Ishtar
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
187W - 157L
1,485 Elo+
Party 2
Sylvanus
Sylvanus
HLS Mixed
Sylvanus
Level 129
God Stats
3W - 6L
1,516 SR
Queue Stats
273W - 220L
1,535 Elo+
Party 2
Osiris
Osiris
Soto2204
Osiris
Level 126
God Stats
3W - 1L
1,518 SR
Queue Stats
98W - 110L
1,371 Elo+
Party 4
Chang'e
Chang'e
ThunderGuyRL
Chang'e
Level 103
God Stats
3W - 5L
1,313 SR
Queue Stats
435W - 406L
1,505 Elo+
Party 2
Fenrir
Fenrir
danielkyj
Fenrir
Level 100
God Stats
3W - 3L
1,460 SR
Queue Stats
125W - 136L
1,354 Elo+
Party 4
Team Averages
Level 112
1,461 SR
1,450 Elo+

VS

Team Averages
Level 102
1,421 SR
1,404 Elo+
Chaac
Chaac
 
Chaac
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
ELDestrutor
King Arthur
Level 127
God Stats
1W - 4L
1,422 SR
Queue Stats
75W - 79L
1,462 Elo+
Solo
Zhong Kui
Zhong Kui
Shadowangel767
Zhong Kui
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 41L
1,364 Elo+
Party 3
Ymir
Ymir
UntimelyMufasa
Ymir
Level 117
God Stats
8W - 14L
1,451 SR
Queue Stats
99W - 116L
1,365 Elo+
Party 1
Hun Batz
Hun Batz
andromeda457
Hun Batz
Level 59
God Stats
0W - 2L
1,232 SR
Queue Stats
16W - 25L
1,330 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
HLS Frezer
Ishtar
8
1 / 1 / 2
4,514
645
3,802
3,488
1,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sylvanus
HLS Mixed
Sylvanus
7
3 / 0 / 0
4,761
680
5,689
4,599
3,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Osiris
Soto2204
Osiris
8
0 / 0 / 0
4,761
680
1,476
3,829
2,844
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chang'e
ThunderGuyRL
Chang'e
8
1 / 0 / 1
4,536
648
3,719
4,130
1,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fenrir
danielkyj
Fenrir
7
0 / 0 / 1
4,226
604
1,870
5,129
1,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
5
0 / 2 / 1
3,536
505
2,095
5,518
2,208
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

King Arthur
ELDestrutor
King Arthur
5
0 / 0 / 0
3,533
505
1,110
2,909
1,175
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Zhong Kui
Shadowangel767
Zhong Kui
7
0 / 0 / 0
3,831
547
2,649
5,374
3,702
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

5
0 / 2 / 1
3,650
521
1,608
6,683
3,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hun Batz
andromeda457
Hun Batz
5
0 / 2 / 0
3,526
504
1,268
5,181
1,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
5
Kills
0
1
Deaths
6
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
2
1
0.25
L
King Arthur
ELDestrutor
King Arthur
0
0
0
0
W
Ishtar
HLS Frezer
Ishtar
1
1
2
2
W
Sylvanus
HLS Mixed
Sylvanus
3
0
0
3
L
Zhong Kui
Shadowangel767
Zhong Kui
0
0
0
0
W
Osiris
Soto2204
Osiris
0
0
0
0
W
Chang'e
ThunderGuyRL
Chang'e
1
0
1
1.5
L
0
2
1
0.25
L
Hun Batz
andromeda457
Hun Batz
0
2
0
0
W
Fenrir
danielkyj
Fenrir
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,556
Damage
8,730
21,175
Taken
25,665
11,180
Mitigated
12,805
11,164
Healing
7,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
2,095
672
0
1,610
5,518
2,208
0
1,421
4,097
0
13,912
L
King Arthur
ELDestrutor
King Arthur
1,110
84
0
370
2,909
1,175
0
0
2,909
0
10,323
W
Ishtar
HLS Frezer
Ishtar
3,802
2,260
0
506
3,488
1,463
468
408
3,080
0
20,845
W
Sylvanus
HLS Mixed
Sylvanus
5,689
2,459
821
1,979
4,599
3,501
0
1,070
3,529
21,202
7,088
L
Zhong Kui
Shadowangel767
Zhong Kui
2,649
956
0
2,629
5,374
3,702
0
1,898
3,476
20,946
0
W
Osiris
Soto2204
Osiris
1,476
804
0
2,464
3,829
2,844
0
0
3,829
0
25,662
W
Chang'e
ThunderGuyRL
Chang'e
3,719
407
671
2,300
4,130
1,594
243
1,786
2,344
27,686
0
L
1,608
739
81
862
6,683
3,960
0
2,923
3,760
9,147
0
L
Hun Batz
andromeda457
Hun Batz
1,268
252
0
1,732
5,181
1,760
0
2,058
3,123
0
12,779
W
Fenrir
danielkyj
Fenrir
1,870
236
0
2,423
5,129
1,778
0
993
4,136
0
17,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,798
Gold Earned
18,076
221
Minions Killed
125
0
Camps Cleared
0
720,607
Distance Traveled
599,745
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
3,536
505
26
4
0
132,737
0
L
King Arthur
3,533
505
16
2
0
72,510
0
W
Ishtar
4,514
645
36
5
0
136,329
1
W
Sylvanus
4,761
680
48
7
0
118,536
1
L
Zhong Kui
3,831
547
32
5
0
123,642
2
W
Osiris
4,761
680
63
9
0
144,935
1
W
Chang'e
4,536
648
34
5
0
148,964
1
L
Ymir
3,650
521
18
3
0
113,362
0
L
Hun Batz
3,526
504
33
5
0
157,494
1
W
Fenrir
4,226
604
40
6
0
171,843
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role