Player Matchup

Bacchus
Bacchus
Banesa99
Bacchus
Level 60
God Stats
65W - 66L
1,241 SR
Queue Stats
222W - 273L
1,281 Elo+
Party 3
Izanami
Izanami
Phaq_theElf
Izanami
Level 56
God Stats
2W - 4L
1,099 SR
Queue Stats
138W - 179L
1,300 Elo+
Party 2
Nu Wa
Nu Wa
X_Sanemi_
Nu Wa
Level 67
God Stats
103W - 97L
1,471 SR
Queue Stats
523W - 586L
1,372 Elo+
Party 3
Hun Batz
Hun Batz
pablito_544
Hun Batz
Level 79
God Stats
25W - 20L
1,544 SR
Queue Stats
326W - 375L
1,297 Elo+
Party 3
Tyr
Tyr
rugger875
Tyr
Level 160
God Stats
2W - 3L
1,266 SR
Queue Stats
93W - 84L
1,313 Elo+
Party 2
Team Averages
Level 84
1,324 SR
1,313 Elo+

VS

Team Averages
Level 56
1,318 SR
1,338 Elo+
Izanami
Izanami
ChiefUrubu4448
Izanami
Level 42
God Stats
36W - 36L
1,357 SR
Queue Stats
141W - 159L
1,259 Elo+
Solo
Thanatos
Thanatos
Il Un4given lI
Thanatos
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Lancelot
Lancelot
KingzBayne5986
Lancelot
Level 28
God Stats
0W - 1L
1,306 SR
Queue Stats
31W - 58L
1,269 Elo+
Party 1
Cthulhu
Cthulhu
XILordzIX
Cthulhu
Level 48
God Stats
5W - 8L
1,329 SR
Queue Stats
178W - 191L
1,378 Elo+
Party 1
Artio
Artio
Xinovis
Artio
Level 103
God Stats
0W - 5L
1,098 SR
Queue Stats
101W - 135L
1,285 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Banesa99
Bacchus
9
3 / 0 / 3
6,592
599
3,953
7,190
5,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Izanami
Phaq_theElf
Izanami
9
0 / 1 / 5
5,828
530
7,015
7,158
2,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
X_Sanemi_
Nu Wa
11
2 / 0 / 2
6,740
613
6,918
4,372
822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
pablito_544
Hun Batz
11
4 / 0 / 1
6,795
618
3,086
8,794
3,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 1 / 1
6,629
603
2,335
7,689
4,058
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,839
440
5,247
7,690
2,327
Short Bow

Short Bow

+15%
Attack Speed

Thanatos
9
0 / 2 / 0
5,072
461
3,825
7,519
3,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
7
1 / 0 / 0
5,007
455
980
6,867
2,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
XILordzIX
Cthulhu
11
1 / 1 / 0
6,146
559
4,934
6,816
3,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artio
Xinovis
Artio
8
0 / 3 / 1
5,545
504
3,946
10,922
8,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
9
Kills
2
2
Deaths
10
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Banesa99
Bacchus
3
0
3
4.5
L
0
4
0
0
L
Thanatos
0
2
0
0
L
Lancelot
1
0
0
1
W
Izanami
Phaq_theElf
Izanami
0
1
5
2.5
L
Cthulhu
XILordzIX
Cthulhu
1
1
0
1
W
Nu Wa
X_Sanemi_
Nu Wa
2
0
2
3
L
Artio
Xinovis
Artio
0
3
1
0.17
W
Hun Batz
pablito_544
Hun Batz
4
0
1
4.5
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,307
Damage
18,932
35,203
Taken
39,814
15,786
Mitigated
19,770
16,084
Healing
11,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Banesa99
Bacchus
3,953
476
298
3,016
7,190
5,734
0
1,974
5,216
12,953
0
L
5,247
4,076
439
1,719
7,690
2,327
0
2,443
5,247
0
41,257
L
Thanatos
3,825
1,399
0
3,454
7,519
3,086
0
4,392
3,127
0
30,990
L
Lancelot
980
189
0
851
6,867
2,353
0
520
6,347
0
29,340
W
Izanami
Phaq_theElf
Izanami
7,015
5,089
0
2,143
7,158
2,061
1,046
1,619
5,539
0
44,216
L
Cthulhu
XILordzIX
Cthulhu
4,934
437
0
1,250
6,816
3,329
0
293
6,523
35,708
0
W
Nu Wa
X_Sanemi_
Nu Wa
6,918
4,033
0
1,250
4,372
822
1,722
148
4,224
44,475
0
L
Artio
Xinovis
Artio
3,946
267
538
3,317
10,922
8,675
0
3,223
7,699
19,187
0
W
Hun Batz
pablito_544
Hun Batz
3,086
972
0
5,542
8,794
3,111
68
485
8,263
0
44,633
W
2,335
324
0
3,835
7,689
4,058
166
4,078
3,081
0
44,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,584
Gold Earned
26,609
349
Minions Killed
269
0
Camps Cleared
0
1,100,760
Distance Traveled
1,009,498
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,592
599
9
1
0
220,085
4
L
Izanami
4,839
440
74
7
0
183,588
2
L
Thanatos
5,072
461
45
4
0
200,625
0
L
Lancelot
5,007
455
58
5
0
224,652
0
W
Izanami
5,828
530
91
8
0
196,205
0
L
Cthulhu
6,146
559
73
7
0
202,921
1
W
Nu Wa
6,740
613
75
7
0
211,254
0
L
Artio
5,545
504
19
2
0
197,712
1
W
Hun Batz
6,795
618
86
8
0
257,406
3
W
Tyr
6,629
603
88
8
0
215,810
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role