Player Matchup

Danzaburou
Danzaburou
ArmeyOfOne
Danzaburou
Level 152
God Stats
1W - 2L
1,330 SR
Queue Stats
164W - 170L
1,562 Elo+
Party 2
Janus
Janus
BruhItsCosta
Janus
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 49L
1,639 Elo+
Party 2
Bacchus
Bacchus
YellowKorean
Bacchus
Level 26
God Stats
4W - 0L
1,730 SR
Queue Stats
23W - 15L
1,678 Elo+
Party 2
Team Averages
Level 73
1,520 SR
1,627 Elo+

VS

Team Averages
Level 85
1,611 SR
1,535 Elo+
Ne Zha
Ne Zha
EdgyMemes8
Ne Zha
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
161W - 155L
1,623 Elo+
Party 1
Thoth
Thoth
Gafficus111
Thoth
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 34L
1,432 Elo+
Solo
Atlas
Atlas
InDubitubly
Atlas
Level 69
God Stats
18W - 18L
1,834 SR
Queue Stats
143W - 156L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ArmeyOfOne
Danzaburou
10
1 / 3 / 13
6,757
845
5,943
6,780
2,522
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
11 / 0 / 5
8,656
1,082
8,528
3,948
1,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
YellowKorean
Bacchus
11
4 / 1 / 11
7,936
992
3,747
9,672
11,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
EdgyMemes8
Ne Zha
10
4 / 6 / 0
6,684
836
4,069
8,913
4,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 6 / 3
5,658
707
5,235
5,938
2,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 4 / 2
5,722
715
2,261
8,771
6,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
16
Kills
4
4
Deaths
16
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ArmeyOfOne
Danzaburou
1
3
13
2.5
W
11
0
5
13.5
L
Ne Zha
EdgyMemes8
Ne Zha
4
6
0
0.67
L
0
6
3
0.25
L
0
4
2
0.25
W
Bacchus
YellowKorean
Bacchus
4
1
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,218
Damage
11,565
20,400
Taken
23,622
15,881
Mitigated
12,491
3,819
Healing
1,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ArmeyOfOne
Danzaburou
5,943
2,483
0
1,543
6,780
2,522
1,747
3,786
2,704
0
17,886
W
8,528
953
0
750
3,948
1,443
123
966
2,920
36,797
0
L
Ne Zha
EdgyMemes8
Ne Zha
4,069
979
0
534
8,913
4,056
0
4,362
4,451
0
16,321
L
5,235
428
0
0
5,938
2,168
0
3,690
2,126
11,436
0
L
2,261
831
0
631
8,771
6,267
0
3,982
4,645
7,941
0
W
Bacchus
YellowKorean
Bacchus
3,747
603
0
1,526
9,672
11,916
630
2,650
6,843
9,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,349
Gold Earned
18,064
92
Minions Killed
51
6
Camps Cleared
1
469,350
Distance Traveled
434,518
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,757
845
15
2
1
141,918
0
W
Janus
8,656
1,082
69
9
4
166,294
0
L
Ne Zha
6,684
836
10
1
0
153,707
1
L
Thoth
5,658
707
31
4
1
128,085
0
L
Atlas
5,722
715
10
1
0
152,726
2
W
Bacchus
7,936
992
8
1
1
161,138
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role