Player Matchup

Janus
Janus
BohainTheBear
Janus
Level 91
God Stats
3W - 1L
1,500 SR
Queue Stats
13W - 16L
1,621 Elo+
Solo
Jing Wei
Jing Wei
Lumine599
Jing Wei
Level 87
God Stats
3W - 1L
1,500 SR
Queue Stats
274W - 268L
1,492 Elo+
Solo
Yemoja
Yemoja
Rads2626
Yemoja
Level 128
God Stats
12W - 10L
1,537 SR
Queue Stats
640W - 595L
1,487 Elo+
Solo
Thanatos
Thanatos
SomeLillJew
Thanatos
Level 124
God Stats
2W - 2L
1,647 SR
Queue Stats
4W - 6L
1,389 Elo+
Solo
Agni
Agni
尾戒king
Agni
Level 160
God Stats
13W - 12L
1,605 SR
Queue Stats
82W - 87L
1,503 Elo+
Solo
Team Averages
Level 118
1,558 SR
1,498 Elo+

VS

Team Averages
Level 108
1,449 SR
1,316 Elo+
Anhur
Anhur
 
Anhur
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
DiZe_Beast
Fenrir
Level 112
God Stats
1W - 1L
1,340 SR
Queue Stats
55W - 72L
1,196 Elo+
Party 1
Baron Samedi
Baron Samedi
ND4PIE
Baron Samedi
Level 123
God Stats
1W - 2L
1,745 SR
Queue Stats
50W - 56L
1,233 Elo+
Party 1
Shiva
Shiva
R-I-P_XnX
Shiva
Level 121
God Stats
5W - 5L
1,160 SR
Queue Stats
55W - 69L
1,461 Elo+
Party 1
Cthulhu
Cthulhu
XO-E_T-H_A-N-
Cthulhu
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 18L
1,190 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 4
10,322
516
8,696
8,864
3,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
Lumine599
Jing Wei
18
2 / 2 / 7
10,858
543
10,949
12,441
5,650
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
Rads2626
Yemoja
12
0 / 1 / 9
8,638
432
5,781
13,080
12,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thanatos
SomeLillJew
Thanatos
19
11 / 3 / 5
11,834
592
20,084
24,937
12,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
6 / 1 / 6
11,346
567
17,645
13,576
6,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
1 / 5 / 1
8,413
421
3,846
12,280
4,168
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
DiZe_Beast
Fenrir
15
5 / 7 / 0
9,106
455
11,288
21,963
9,684
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Baron Samedi
ND4PIE
Baron Samedi
13
0 / 5 / 5
8,220
411
9,784
14,512
6,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shiva
R-I-P_XnX
Shiva
13
0 / 5 / 1
8,205
410
9,076
23,125
19,307
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
15
3 / 0 / 3
10,001
500
11,245
14,647
16,208
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
22
Kills
9
9
Deaths
22
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
5
1
0.3
W
3
2
4
2.5
L
Fenrir
DiZe_Beast
Fenrir
5
7
0
0.71
W
Jing Wei
Lumine599
Jing Wei
2
2
7
2.75
L
Baron Samedi
ND4PIE
Baron Samedi
0
5
5
0.5
L
Shiva
R-I-P_XnX
Shiva
0
5
1
0.1
W
Yemoja
Rads2626
Yemoja
0
1
9
4.5
W
Thanatos
SomeLillJew
Thanatos
11
3
5
4.5
L
Cthulhu
3
0
3
4.5
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,155
Damage
45,239
72,898
Taken
86,527
40,178
Mitigated
56,046
44,364
Healing
21,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,846
1,555
0
1,807
12,280
4,168
0
3,064
9,135
0
46,769
W
8,696
1,075
58
2,028
8,864
3,662
515
4,045
4,819
84,085
0
L
Fenrir
DiZe_Beast
Fenrir
11,288
3,517
0
4,128
21,963
9,684
0
2,631
19,100
0
77,492
W
Jing Wei
Lumine599
Jing Wei
10,949
8,553
0
3,543
12,441
5,650
1,673
4,101
8,340
0
98,616
L
Baron Samedi
ND4PIE
Baron Samedi
9,784
1,123
1,149
2,981
14,512
6,679
630
5,167
9,088
60,451
0
L
Shiva
R-I-P_XnX
Shiva
9,076
1,488
187
2,961
23,125
19,307
861
12,038
10,269
0
51,125
W
Yemoja
Rads2626
Yemoja
5,781
1,009
2,135
3,465
13,080
12,675
391
5,312
7,768
18,537
0
W
Thanatos
SomeLillJew
Thanatos
20,084
8,285
0
26,198
24,937
12,149
0
4,957
19,980
0
109,176
L
Cthulhu
11,245
441
3,496
4,596
14,647
16,208
405
7,518
6,813
45,845
0
W
17,645
1,581
0
6,937
13,576
6,042
301
2,614
10,962
90,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,998
Gold Earned
43,945
591
Minions Killed
410
0
Camps Cleared
0
1,934,008
Distance Traveled
1,783,910
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,413
421
81
4
0
322,806
2
W
Janus
10,322
516
150
8
0
389,669
3
L
Fenrir
9,106
455
93
5
0
366,204
3
W
Jing Wei
10,858
543
146
7
0
369,924
2
L
Baron Samedi
8,220
411
95
5
0
319,509
4
L
Shiva
8,205
410
77
4
0
380,644
1
W
Yemoja
8,638
432
16
1
0
325,061
1
W
Thanatos
11,834
592
122
6
0
414,545
9
L
Cthulhu
10,001
500
64
3
0
394,747
1
W
Agni
11,346
567
157
8
0
434,809
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role