Player Matchup

He Bo
He Bo
E1_IF4NTASMA
He Bo
Level 101
God Stats
0W - 2L
1,244 SR
Queue Stats
58W - 72L
1,511 Elo+
Solo
Hercules
Hercules
PANDALORD222
Hercules
Level 53
God Stats
4W - 2L
1,290 SR
Queue Stats
36W - 30L
1,542 Elo+
Party 1
Ah Puch
Ah Puch
Slim Jims Good
Ah Puch
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,346 Elo+
Party 3
Chiron
Chiron
Tiny Tickl3r
Chiron
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 29L
1,579 Elo+
Party 3
Bellona
Bellona
Venefictus
Bellona
Level 65
God Stats
0W - 3L
1,258 SR
Queue Stats
110W - 99L
1,376 Elo+
Party 1
Team Averages
Level 101
1,358 SR
1,471 Elo+

VS

Team Averages
Level 143
1,515 SR
1,479 Elo+
Jing Wei
Jing Wei
Anonymous Kaos
Jing Wei
Level 155
God Stats
2W - 3L
1,568 SR
Queue Stats
82W - 67L
1,511 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Dolphin chub
Kumbhakarna
Level 109
God Stats
2W - 4L
1,118 SR
Queue Stats
276W - 289L
1,453 Elo+
Solo
Kuzenbo
Kuzenbo
Houstone76
Kuzenbo
Level 157
God Stats
5W - 8L
1,480 SR
Queue Stats
664W - 771L
1,431 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Nauturalis
Ah Muzen Cab
Level 149
God Stats
17W - 8L
1,632 SR
Queue Stats
831W - 890L
1,479 Elo+
Solo
Vamana
Vamana
Wicked BigNasty
Vamana
Level 145
God Stats
3W - 0L
1,775 SR
Queue Stats
82W - 70L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 7 / 5
10,404
578
10,727
16,062
7,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
PANDALORD222
Hercules
18
5 / 5 / 7
11,546
641
17,732
24,706
25,441
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
2 / 2 / 9
11,380
632
22,521
12,543
6,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chiron
20
6 / 2 / 7
12,929
718
19,294
18,305
12,611
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
Venefictus
Bellona
18
2 / 6 / 13
10,814
601
20,271
23,767
35,613
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
20
8 / 1 / 6
13,034
724
12,136
16,485
10,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kumbhakarna
Dolphin chub
Kumbhakarna
19
2 / 3 / 13
11,547
642
10,111
22,922
41,346
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kuzenbo
Houstone76
Kuzenbo
18
0 / 5 / 14
11,149
619
12,298
27,597
45,522
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
Nauturalis
Ah Muzen Cab
20
3 / 5 / 11
12,179
677
30,823
21,644
15,386
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
9 / 4 / 11
12,957
720
19,192
33,715
30,485
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
77
18
Kills
22
22
Deaths
18
41
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
8
1
6
11
W
Kumbhakarna
Dolphin chub
Kumbhakarna
2
3
13
2.83
L
3
7
5
0.79
W
Kuzenbo
Houstone76
Kuzenbo
0
5
14
1.4
W
Ah Muzen Cab
Nauturalis
Ah Muzen Cab
3
5
11
1.7
L
Hercules
PANDALORD222
Hercules
5
5
7
1.7
L
2
2
9
3.25
L
Chiron
6
2
7
4.75
L
Bellona
Venefictus
Bellona
2
6
13
1.42
W
9
4
11
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,545
Damage
84,560
95,383
Taken
122,363
87,798
Mitigated
142,918
37,382
Healing
45,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
12,136
8,413
5,845
6,223
16,485
10,179
1,708
6,900
9,585
0
32,933
W
Kumbhakarna
Dolphin chub
Kumbhakarna
10,111
288
2,842
2,919
22,922
41,346
1,290
8,304
14,618
18,672
0
L
10,727
616
1,807
2,012
16,062
7,619
0
3,482
12,580
23,029
0
W
Kuzenbo
Houstone76
Kuzenbo
12,298
4,308
1,476
2,970
27,597
45,522
473
6,314
21,283
24,505
0
W
Ah Muzen Cab
Nauturalis
Ah Muzen Cab
30,823
8,193
1,186
4,674
21,644
15,386
3,024
7,297
14,347
0
67,248
L
Hercules
PANDALORD222
Hercules
17,732
2,966
2,490
6,329
24,706
25,441
226
5,114
19,592
381
23,762
L
22,521
813
1,636
3,988
12,543
6,514
432
3,256
9,287
55,192
0
L
Chiron
19,294
3,843
8,132
6,884
18,305
12,611
1,553
3,373
14,932
2,124
41,219
L
Bellona
Venefictus
Bellona
20,271
2,018
2,184
1,920
23,767
35,613
95
7,184
16,583
1,020
29,157
W
19,192
7,001
2,948
14,913
33,715
30,485
1,195
6,297
27,418
0
35,500

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,073
Gold Earned
60,866
218
Minions Killed
215
0
Camps Cleared
0
1,532,311
Distance Traveled
1,669,535
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
13,034
724
90
5
0
341,796
1
W
Kumbhakarna
11,547
642
17
1
0
317,649
0
L
He Bo
10,404
578
20
1
0
268,294
0
W
Kuzenbo
11,149
619
15
1
0
332,335
0
W
Ah Muzen Cab
12,179
677
62
3
0
317,861
0
L
Hercules
11,546
641
22
1
0
305,067
0
L
Ah Puch
11,380
632
73
4
0
313,633
6
L
Chiron
12,929
718
69
4
0
316,865
0
L
Bellona
10,814
601
34
2
0
328,452
1
W
Vamana
12,957
720
31
2
0
359,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role