Player Matchup

Ishtar
Ishtar
Creeedoo
Ishtar
Level 101
God Stats
0W - 3L
1,247 SR
Queue Stats
25W - 20L
1,568 Elo+
Party 3
Mercury
Mercury
RedPotato395
Mercury
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 147L
1,675 Elo+
Party 1
Nu Wa
Nu Wa
Trexỵ
Nu Wa
Level 118
God Stats
50W - 31L
1,779 SR
Queue Stats
319W - 269L
1,673 Elo+
Party 3
Cthulhu
Cthulhu
Wavỵ
Cthulhu
Level 160
God Stats
2W - 3L
1,876 SR
Queue Stats
381W - 336L
1,687 Elo+
Party 3
Jormungandr
Jormungandr
l Stormy l PR
Jormungandr
Level 145
God Stats
4W - 8L
1,564 SR
Queue Stats
159W - 151L
1,647 Elo+
Party 1
Team Averages
Level 136
1,593 SR
1,650 Elo+

VS

Team Averages
Level 133
1,536 SR
1,582 Elo+
Ishtar
Ishtar
 
Ishtar
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
 
Guan Yu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
h3ct0r24
Tsukuyomi
Level 152
God Stats
3W - 5L
1,436 SR
Queue Stats
156W - 158L
1,597 Elo+
Solo
King Arthur
King Arthur
sjny3
King Arthur
Level 83
God Stats
5W - 2L
1,710 SR
Queue Stats
30W - 22L
1,711 Elo+
Party 2
Hades
Hades
stiffcrab250
Hades
Level 142
God Stats
7W - 5L
1,534 SR
Queue Stats
61W - 60L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Creeedoo
Ishtar
12
0 / 8 / 5
7,411
463
6,622
15,336
5,144
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
RedPotato395
Mercury
14
4 / 4 / 3
8,134
508
5,124
16,825
6,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
Trexỵ
Nu Wa
15
3 / 3 / 4
8,281
518
8,729
8,579
3,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Wavỵ
Cthulhu
13
5 / 1 / 7
8,718
545
13,101
17,057
17,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
l Stormy l PR
Jormungandr
13
1 / 3 / 0
8,143
509
9,362
14,027
11,902
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
15
5 / 3 / 3
9,413
588
9,734
11,130
5,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
 
Guan Yu
15
1 / 1 / 2
9,004
563
7,695
15,496
19,267
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
h3ct0r24
Tsukuyomi
13
3 / 5 / 4
8,306
519
6,713
15,136
6,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
sjny3
King Arthur
14
5 / 2 / 4
8,665
542
12,127
15,195
11,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
5 / 2 / 2
9,700
606
14,003
14,161
7,489
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
34
13
Kills
19
19
Deaths
13
19
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
5
3
3
2.17
W
Guan Yu
 
Guan Yu
1
1
2
2
L
Ishtar
Creeedoo
Ishtar
0
8
5
0.31
L
Mercury
RedPotato395
Mercury
4
4
3
1.38
L
Nu Wa
Trexỵ
Nu Wa
3
3
4
1.67
L
Cthulhu
Wavỵ
Cthulhu
5
1
7
8.5
W
Tsukuyomi
h3ct0r24
Tsukuyomi
3
5
4
1
L
Jormungandr
l Stormy l PR
Jormungandr
1
3
0
0.33
W
King Arthur
sjny3
King Arthur
5
2
4
3.5
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,938
Damage
50,272
71,824
Taken
71,118
44,062
Mitigated
49,603
14,266
Healing
30,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
9,734
5,378
0
3,658
11,130
5,522
2,886
2,605
8,479
0
73,258
W
Guan Yu
 
Guan Yu
7,695
1,519
178
7,405
15,496
19,267
48
8,543
6,843
0
64,271
L
Ishtar
Creeedoo
Ishtar
6,622
3,316
0
3,045
15,336
5,144
0
0
15,173
0
54,233
L
Mercury
RedPotato395
Mercury
5,124
1,982
0
1,202
16,825
6,171
0
4,308
12,381
22
54,987
L
Nu Wa
Trexỵ
Nu Wa
8,729
1,634
0
657
8,579
3,380
312
4,967
3,576
64,486
0
L
Cthulhu
Wavỵ
Cthulhu
13,101
1,057
614
3,169
17,057
17,465
17
2,716
14,029
40,860
0
W
Tsukuyomi
h3ct0r24
Tsukuyomi
6,713
1,482
0
5,513
15,136
6,239
0
5,929
9,053
0
58,624
L
Jormungandr
l Stormy l PR
Jormungandr
9,362
3,711
0
5,579
14,027
11,902
187
2,012
11,909
67,280
0
W
King Arthur
sjny3
King Arthur
12,127
2,051
327
4,952
15,195
11,086
264
6,841
8,199
0
53,826
W
14,003
2,065
930
7,324
14,161
7,489
0
6,557
7,330
83,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,687
Gold Earned
45,088
478
Minions Killed
521
0
Camps Cleared
0
1,507,156
Distance Traveled
1,569,602
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,413
588
114
7
0
276,902
2
W
Guan Yu
9,004
563
119
7
0
336,610
4
L
Ishtar
7,411
463
94
6
0
258,409
3
L
Mercury
8,134
508
88
6
0
339,452
0
L
Nu Wa
8,281
518
114
7
0
295,433
3
L
Cthulhu
8,718
545
51
3
0
343,231
4
W
Tsukuyomi
8,306
519
85
5
0
343,382
4
L
Jormungandr
8,143
509
131
8
0
270,631
3
W
King Arthur
8,665
542
60
4
0
312,903
4
W
Hades
9,700
606
143
9
0
299,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role