Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Fieldstone2996
Sol
Level 140
God Stats
5W - 3L
1,509 SR
Queue Stats
36W - 24L
1,580 Elo+
Party 1
Athena
Athena
Jaxson87
Athena
Level 67
God Stats
21W - 26L
1,478 SR
Queue Stats
275W - 318L
1,293 Elo+
Party 1
Nu Wa
Nu Wa
medusa874
Nu Wa
Level 68
God Stats
3W - 3L
1,563 SR
Queue Stats
8W - 14L
1,334 Elo+
Solo
Ishtar
Ishtar
xxLiEUTENANTxx_
Ishtar
Level 138
God Stats
85W - 78L
1,496 SR
Queue Stats
1,391W - 1,506L
1,396 Elo+
Solo
Team Averages
Level 112
1,509 SR
1,421 Elo+

VS

Team Averages
Level 99
1,481 SR
1,402 Elo+
Awilix
Awilix
 
Awilix
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Atlas
Atlas
GxT_RedZoNe
Atlas
Level 119
God Stats
5W - 6L
1,564 SR
Queue Stats
141W - 140L
1,431 Elo+
Party 2
King Arthur
King Arthur
Mr_Foxxyyy
King Arthur
Level 66
God Stats
2W - 4L
1,436 SR
Queue Stats
386W - 484L
1,302 Elo+
Party 3
Scylla
Scylla
Nirv2267
Scylla
Level 108
God Stats
9W - 13L
1,483 SR
Queue Stats
167W - 207L
1,378 Elo+
Party 3
Ishtar
Ishtar
STRUGLlN
Ishtar
Level 104
God Stats
6W - 8L
1,422 SR
Queue Stats
145W - 150L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
12
0 / 0 / 1
6,820
568
2,875
4,434
1,500
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
3 / 1 / 1
6,525
544
10,102
7,462
2,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Athena
Jaxson87
Athena
11
0 / 0 / 2
6,475
540
3,291
9,370
7,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Nu Wa
medusa874
Nu Wa
12
0 / 1 / 6
7,176
598
9,950
4,376
1,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
6 / 0 / 1
7,518
627
6,895
9,276
4,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
10
1 / 3 / 0
5,909
492
3,041
11,033
3,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 0 / 1
6,118
510
3,733
11,089
7,571
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

King Arthur
Mr_Foxxyyy
King Arthur
11
0 / 2 / 1
6,250
521
2,833
11,456
5,523
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Nirv2267
Scylla
12
0 / 0 / 0
6,308
526
2,310
3,905
1,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
STRUGLlN
Ishtar
9
1 / 4 / 0
5,554
463
5,052
9,524
4,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
9
Kills
2
2
Deaths
9
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
0
0
1
0.5
L
Awilix
 
Awilix
1
3
0
0.33
W
3
1
1
3.5
L
0
0
1
0.5
W
Athena
Jaxson87
Athena
0
0
2
1
L
King Arthur
Mr_Foxxyyy
King Arthur
0
2
1
0.25
L
Scylla
Nirv2267
Scylla
0
0
0
0
L
Ishtar
STRUGLlN
Ishtar
1
4
0
0.25
W
Nu Wa
medusa874
Nu Wa
0
1
6
3
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,113
Damage
16,969
34,918
Taken
47,007
16,495
Mitigated
22,335
11,314
Healing
14,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
2,875
395
0
1,699
4,434
1,500
881
2,046
2,124
0
48,360
L
Awilix
 
Awilix
3,041
890
0
3,412
11,033
3,876
95
2,011
9,022
0
36,798
W
10,102
5,260
0
3,834
7,462
2,028
589
1,313
6,149
47,402
0
L
3,733
1,192
2,192
2,969
11,089
7,571
0
7,371
3,718
24,810
0
W
Athena
Jaxson87
Athena
3,291
1,485
247
1,911
9,370
7,181
163
1,883
7,487
23,094
0
L
King Arthur
Mr_Foxxyyy
King Arthur
2,833
305
0
4,021
11,456
5,523
0
6,975
4,481
0
45,410
L
Scylla
Nirv2267
Scylla
2,310
98
0
1,217
3,905
1,306
408
553
3,352
43,008
0
L
Ishtar
STRUGLlN
Ishtar
5,052
2,815
0
786
9,524
4,059
0
6,433
3,091
0
37,888
W
Nu Wa
medusa874
Nu Wa
9,950
5,053
0
500
4,376
1,384
646
0
4,376
48,328
0
W
6,895
4,139
0
3,123
9,276
4,402
554
537
8,739
0
55,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,514
Gold Earned
30,139
365
Minions Killed
367
0
Camps Cleared
0
1,187,773
Distance Traveled
1,201,996
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
6,820
568
81
7
0
237,951
3
L
Awilix
5,909
492
72
6
0
264,819
0
W
Sol
6,525
544
81
7
0
228,926
2
L
Atlas
6,118
510
41
3
0
248,464
2
W
Athena
6,475
540
37
3
0
245,536
2
L
King Arthur
6,250
521
76
6
0
255,161
1
L
Scylla
6,308
526
110
9
0
235,857
1
L
Ishtar
5,554
463
68
6
0
197,695
0
W
Nu Wa
7,176
598
78
7
0
233,237
7
W
Ishtar
7,518
627
88
7
0
242,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role