Player Matchup

Danzaburou
Danzaburou
DHG GOT BATMAN
Danzaburou
Level 103
God Stats
105W - 111L
1,488 SR
Queue Stats
116W - 142L
1,342 Elo+
Party 1
Sol
Sol
DHGCatWoman
Sol
Level 107
God Stats
47W - 63L
1,445 SR
Queue Stats
203W - 221L
1,346 Elo+
Party 1
Cthulhu
Cthulhu
TOXIC4222
Cthulhu
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 90L
1,038 Elo+
Solo
Team Averages
Level 83
1,477 SR
1,242 Elo+

VS

Team Averages
Level 77
1,394 SR
1,315 Elo+
Artemis
Artemis
AngryCdnBeaver
Artemis
Level 61
God Stats
12W - 15L
1,384 SR
Queue Stats
12W - 16L
1,256 Elo+
Party 2
Hades
Hades
MaquinaDeMatar20
Hades
Level 41
God Stats
6W - 4L
1,499 SR
Queue Stats
41W - 78L
1,273 Elo+
Solo
Thanatos
Thanatos
SpookyChikenAzz
Thanatos
Level 128
God Stats
1W - 2L
1,299 SR
Queue Stats
18W - 32L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DHG GOT BATMAN
Danzaburou
10
1 / 3 / 0
6,421
642
4,056
8,244
3,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 1
7,168
717
3,817
8,865
3,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
TOXIC4222
Cthulhu
10
0 / 3 / 2
7,108
711
5,365
10,726
9,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 8
7,363
736
6,863
4,785
1,996
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 1 / 7
7,174
717
9,137
6,787
4,038
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
13
6 / 1 / 3
7,813
781
7,287
8,725
5,132
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
10
10
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
0
8
6
L
Danzaburou
DHG GOT BATMAN
Danzaburou
1
3
0
0.33
L
1
4
1
0.38
W
2
1
7
5.5
W
Thanatos
6
1
3
7.5
L
Cthulhu
TOXIC4222
Cthulhu
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,238
Damage
23,287
27,835
Taken
20,297
16,633
Mitigated
11,166
3,229
Healing
11,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,863
2,962
0
1,315
4,785
1,996
1,128
2,211
2,574
0
16,590
L
Danzaburou
DHG GOT BATMAN
Danzaburou
4,056
1,473
0
810
8,244
3,028
0
2,746
5,498
0
14,889
L
3,817
748
0
1,893
8,865
3,741
0
3,191
5,674
25,134
2,384
W
9,137
601
312
3,304
6,787
4,038
215
3,923
2,864
24,373
0
W
Thanatos
7,287
1,147
0
6,487
8,725
5,132
178
3,607
5,118
0
23,448
L
Cthulhu
TOXIC4222
Cthulhu
5,365
340
0
526
10,726
9,864
0
3,384
7,342
14,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,697
Gold Earned
22,350
94
Minions Killed
103
5
Camps Cleared
5
524,074
Distance Traveled
550,647
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,363
736
30
3
1
187,121
1
L
Danzaburou
6,421
642
19
2
0
175,673
0
L
Sol
7,168
717
61
6
5
179,079
1
W
Hades
7,174
717
38
4
4
152,333
0
W
Thanatos
7,813
781
35
4
0
211,193
5
L
Cthulhu
7,108
711
14
1
0
169,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role