Player Matchup

Ah Puch
Ah Puch
Bakyn
Ah Puch
Level 99
God Stats
0W - 2L
1,339 SR
Queue Stats
81W - 89L
1,554 Elo+
Solo
Serqet
Serqet
Pallydon
Serqet
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,606 Elo+
Party 2
Baron Samedi
Baron Samedi
Sizzums716
Baron Samedi
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 37L
1,687 Elo+
Party 3
Ravana
Ravana
SwoleboyTwisdom
Ravana
Level 66
God Stats
0W - 1L
1,728 SR
Queue Stats
1W - 3L
1,390 Elo+
Party 2
Agni
Agni
YugeForeigner
Agni
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,437 Elo+
Party 3
Team Averages
Level 104
1,513 SR
1,535 Elo+

VS

Team Averages
Level 153
1,565 SR
1,570 Elo+
Izanami
Izanami
FamiIyDinner69
Izanami
Level 152
God Stats
4W - 4L
1,384 SR
Queue Stats
213W - 200L
1,574 Elo+
Party 1
Thor
Thor
Galaxhie
Thor
Level 159
God Stats
2W - 3L
1,514 SR
Queue Stats
244W - 242L
1,613 Elo+
Party 1
Ares
Ares
Two3asyCody
Ares
Level 160
God Stats
12W - 3L
1,718 SR
Queue Stats
493W - 522L
1,543 Elo+
Party 1
Bacchus
Bacchus
X 13ULL3T X
Bacchus
Level 159
God Stats
1W - 0L
1,531 SR
Queue Stats
33W - 21L
1,610 Elo+
Party 1
Shiva
Shiva
sebulbasaur
Shiva
Level 137
God Stats
4W - 2L
1,681 SR
Queue Stats
153W - 152L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Bakyn
Ah Puch
16
4 / 6 / 11
10,107
674
17,286
14,866
6,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Serqet
Pallydon
Serqet
16
3 / 8 / 10
9,787
652
6,858
14,829
11,069
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
Sizzums716
Baron Samedi
18
6 / 3 / 10
10,691
713
13,180
12,009
10,746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 8 / 10
8,615
574
13,641
20,777
18,303
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
6 / 7 / 12
10,894
726
11,890
13,929
5,891
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 3 / 14
12,104
807
18,333
12,478
6,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thor
19
9 / 5 / 13
11,887
792
19,833
15,841
8,362
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 4 / 17
10,321
688
6,037
19,529
23,994
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
X 13ULL3T X
Bacchus
18
4 / 3 / 21
12,035
802
7,952
16,818
27,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
7 / 5 / 20
12,242
816
14,397
20,257
27,869
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
116
20
Kills
31
32
Deaths
20
53
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Bakyn
Ah Puch
4
6
11
1.58
W
9
3
14
5.33
W
Thor
9
5
13
3.1
L
Serqet
Pallydon
Serqet
3
8
10
1
L
Baron Samedi
Sizzums716
Baron Samedi
6
3
10
3.67
L
1
8
10
0.75
W
2
4
17
2.63
W
Bacchus
X 13ULL3T X
Bacchus
4
3
21
4.83
L
6
7
12
1.71
W
7
5
20
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,855
Damage
66,552
76,410
Taken
84,923
52,380
Mitigated
94,112
20,157
Healing
28,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Bakyn
Ah Puch
17,286
464
1,725
2,311
14,866
6,371
459
3,285
11,581
28,321
0
W
18,333
9,728
1,810
4,172
12,478
6,742
5,049
6,052
6,078
0
52,235
W
Thor
19,833
3,709
3,514
2,401
15,841
8,362
468
7,585
7,890
44
33,841
L
Serqet
Pallydon
Serqet
6,858
1,171
674
978
14,829
11,069
0
2,842
11,987
0
9,719
L
Baron Samedi
Sizzums716
Baron Samedi
13,180
1,410
4,352
4,745
12,009
10,746
189
2,112
9,897
26,542
0
L
13,641
6,173
12
3,849
20,777
18,303
490
3,581
17,196
0
19,122
W
6,037
285
1,393
4,903
19,529
23,994
671
9,525
9,613
8,893
0
W
Bacchus
X 13ULL3T X
Bacchus
7,952
840
2,077
3,456
16,818
27,145
933
8,962
7,299
14,231
0
L
11,890
910
499
1,012
13,929
5,891
462
2,875
11,054
31,417
0
W
14,397
1,677
2,393
2,324
20,257
27,869
967
10,232
9,693
662
26,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,094
Gold Earned
58,589
106
Minions Killed
145
0
Camps Cleared
0
1,203,896
Distance Traveled
1,234,238
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,107
674
31
2
0
234,438
2
W
Izanami
12,104
807
76
5
0
250,783
1
W
Thor
11,887
792
25
2
0
256,544
0
L
Serqet
9,787
652
8
1
0
251,612
0
L
Baron Samedi
10,691
713
19
1
0
252,309
0
L
Ravana
8,615
574
13
1
0
223,103
0
W
Ares
10,321
688
5
0
0
193,244
1
W
Bacchus
12,035
802
11
1
0
266,915
3
L
Agni
10,894
726
35
2
0
242,434
0
W
Shiva
12,242
816
28
2
0
266,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role