Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Balicious16
Anubis
Level 86
God Stats
55W - 21L
1,799 SR
Queue Stats
251W - 260L
1,646 Elo+
Party 3
Tyr
Tyr
Joseph0716
Tyr
Level 28
God Stats
22W - 35L
1,424 SR
Queue Stats
46W - 66L
1,419 Elo+
Party 3
Set
Set
NingaP9687
Set
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,355 Elo+
Party 1
Heimdallr
Heimdallr
TDIsland
Heimdallr
Level 27
God Stats
0W - 1L
1,286 SR
Queue Stats
12W - 13L
1,418 Elo+
Party 1
Team Averages
Level 38
1,502 SR
1,468 Elo+

VS

Team Averages
Level 76
1,717 SR
1,635 Elo+
Bakasura
Bakasura
Dremlocke
Bakasura
Level 105
God Stats
29W - 6L
1,950 SR
Queue Stats
101W - 54L
1,711 Elo+
Party 2
Ishtar
Ishtar
Moony-QC
Ishtar
Level 79
God Stats
1W - 1L
1,665 SR
Queue Stats
81W - 80L
1,500 Elo+
Party 4
King Arthur
King Arthur
ToastyPatches
King Arthur
Level 29
God Stats
7W - 5L
1,647 SR
Queue Stats
130W - 65L
1,740 Elo+
Party 2
Cthulhu
Cthulhu
stevuss
Cthulhu
Level 41
God Stats
1W - 1L
1,682 SR
Queue Stats
50W - 42L
1,514 Elo+
Party 4
Persephone
Persephone
wotnn
Persephone
Level 125
God Stats
3W - 2L
1,644 SR
Queue Stats
196W - 131L
1,708 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
3 / 9 / 3
10,759
717
10,761
21,583
14,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anubis
18
3 / 8 / 2
10,935
729
18,050
19,660
12,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 8 / 4
9,117
608
7,723
22,613
26,188
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
2 / 8 / 3
10,264
684
8,298
19,810
12,804
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
TDIsland
Heimdallr
17
2 / 11 / 3
10,148
677
10,164
19,892
9,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Dremlocke
Bakasura
20
16 / 1 / 13
13,981
932
22,101
19,007
12,272
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ishtar
Moony-QC
Ishtar
20
13 / 1 / 19
12,871
858
21,543
13,981
7,046
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
ToastyPatches
King Arthur
19
7 / 4 / 16
11,758
784
20,434
20,426
23,019
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
stevuss
Cthulhu
19
5 / 2 / 25
12,354
824
13,792
16,512
23,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Persephone
wotnn
Persephone
19
3 / 2 / 8
11,855
790
12,950
9,453
3,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
125
10
Kills
44
44
Deaths
10
15
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
3
9
3
0.5
L
Anubis
3
8
2
0.5
W
Bakasura
Dremlocke
Bakasura
16
1
13
22.5
L
0
8
4
0.25
W
Ishtar
Moony-QC
Ishtar
13
1
19
22.5
L
2
8
3
0.44
L
Heimdallr
TDIsland
Heimdallr
2
11
3
0.32
W
King Arthur
ToastyPatches
King Arthur
7
4
16
3.75
W
Cthulhu
stevuss
Cthulhu
5
2
25
8.75
W
Persephone
wotnn
Persephone
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,996
Damage
90,820
103,558
Taken
79,379
74,960
Mitigated
69,613
12,792
Healing
20,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
10,761
1,319
818
3,490
21,583
14,172
400
6,635
14,080
28,600
0
L
Anubis
18,050
801
0
5,407
19,660
12,384
0
6,963
11,851
54,658
0
W
Bakasura
Dremlocke
Bakasura
22,101
12,834
0
6,580
19,007
12,272
1,942
6,618
12,230
0
60,145
L
7,723
1,281
0
991
22,613
26,188
0
5,567
15,136
0
20,323
W
Ishtar
Moony-QC
Ishtar
21,543
14,606
0
3,763
13,981
7,046
4,326
4,823
9,158
0
42,566
L
8,298
3,071
0
1,183
19,810
12,804
0
3,397
16,012
0
22,942
L
Heimdallr
TDIsland
Heimdallr
10,164
3,127
0
903
19,892
9,412
18
4,327
14,587
0
27,705
W
King Arthur
ToastyPatches
King Arthur
20,434
2,320
0
2,289
20,426
23,019
6
6,766
13,660
147
45,364
W
Cthulhu
stevuss
Cthulhu
13,792
1,291
704
4,444
16,512
23,556
623
4,334
12,178
31,783
0
W
Persephone
wotnn
Persephone
12,950
641
0
2,691
9,453
3,720
661
6,268
3,183
48,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,223
Gold Earned
62,819
221
Minions Killed
333
0
Camps Cleared
0
1,292,479
Distance Traveled
1,649,791
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,759
717
40
3
0
238,735
3
L
Anubis
10,935
729
73
5
0
224,333
3
W
Bakasura
13,981
932
116
8
0
425,375
1
L
Tyr
9,117
608
31
2
0
292,006
0
W
Ishtar
12,871
858
49
3
0
299,264
2
L
Set
10,264
684
37
2
0
276,274
0
L
Heimdallr
10,148
677
40
3
0
261,131
0
W
King Arthur
11,758
784
49
3
0
317,801
0
W
Cthulhu
12,354
824
33
2
0
301,156
0
W
Persephone
11,855
790
86
6
0
306,195
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role