Player Matchup

Mercury
Mercury
Cordial213
Mercury
Level 64
God Stats
1W - 4L
1,515 SR
Queue Stats
5W - 10L
1,432 Elo+
Party 1
Sol
Sol
DrGotcho
Sol
Level 85
God Stats
1W - 2L
1,470 SR
Queue Stats
39W - 52L
1,418 Elo+
Party 1
Ra
Ra
OnesOwnGoal
Ra
Level 113
God Stats
1W - 1L
1,784 SR
Queue Stats
71W - 83L
1,445 Elo+
Party 1
Chang'e
Chang'e
SammieJojo
Chang'e
Level 140
God Stats
1W - 3L
1,343 SR
Queue Stats
44W - 68L
1,362 Elo+
Party 1
Atlas
Atlas
snooZr
Atlas
Level 96
God Stats
17W - 12L
1,623 SR
Queue Stats
55W - 73L
1,428 Elo+
Party 1
Team Averages
Level 100
1,547 SR
1,417 Elo+

VS

Team Averages
Level 111
1,538 SR
1,444 Elo+
Serqet
Serqet
 
Serqet
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
GLUETHENCHAAC
Ymir
Level 61
God Stats
15W - 12L
1,621 SR
Queue Stats
190W - 188L
1,488 Elo+
Party 2
Discordia
Discordia
SuperiorWolf82
Discordia
Level 122
God Stats
3W - 0L
1,628 SR
Queue Stats
100W - 117L
1,438 Elo+
Solo
Rama
Rama
UrielSicarius
Rama
Level 107
God Stats
62W - 41L
1,584 SR
Queue Stats
203W - 200L
1,479 Elo+
Party 2
King Arthur
King Arthur
frank3000
King Arthur
Level 118
God Stats
1W - 3L
1,359 SR
Queue Stats
31W - 44L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Cordial213
Mercury
9
0 / 4 / 0
5,766
412
3,271
9,790
3,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 3 / 0
6,125
438
5,934
7,585
1,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 1 / 0
6,657
476
5,220
7,379
2,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
SammieJojo
Chang'e
10
0 / 4 / 0
6,183
442
5,396
10,208
3,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
snooZr
Atlas
9
0 / 2 / 0
6,068
433
4,722
9,282
8,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
5 / 0 / 2
7,826
559
4,083
8,257
3,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
0 / 0 / 7
7,512
537
4,007
11,621
9,577
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
SuperiorWolf82
Discordia
13
0 / 0 / 3
7,729
552
5,651
4,618
1,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
7 / 0 / 1
8,180
584
9,260
11,304
5,032
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
frank3000
King Arthur
13
2 / 1 / 1
7,790
556
4,917
9,763
6,626
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
28
0
Kills
14
14
Deaths
1
0
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
5
0
2
6
L
Mercury
Cordial213
Mercury
0
4
0
0
L
0
3
0
0
W
0
0
7
3.5
L
0
1
0
0
L
Chang'e
SammieJojo
Chang'e
0
4
0
0
W
Discordia
SuperiorWolf82
Discordia
0
0
3
1.5
W
7
0
1
7.5
W
King Arthur
frank3000
King Arthur
2
1
1
2.5
L
Atlas
snooZr
Atlas
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,543
Damage
27,918
44,244
Taken
45,563
19,975
Mitigated
27,092
11,389
Healing
19,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
4,083
748
0
3,946
8,257
3,888
0
2,490
5,767
0
42,116
L
Mercury
Cordial213
Mercury
3,271
1,421
0
402
9,790
3,091
0
2,235
6,797
0
34,747
L
5,934
2,929
260
2,252
7,585
1,995
0
775
6,764
36,449
0
W
4,007
1,064
3,164
4,616
11,621
9,577
24
7,046
4,575
22,079
0
L
5,220
201
614
2,216
7,379
2,943
0
3,242
3,861
65,414
0
L
Chang'e
SammieJojo
Chang'e
5,396
206
653
2,762
10,208
3,304
0
126
9,958
40,908
0
W
Discordia
SuperiorWolf82
Discordia
5,651
181
0
845
4,618
1,969
43
1,820
2,798
66,346
0
W
9,260
7,157
0
5,751
11,304
5,032
947
6,495
4,809
0
67,412
W
King Arthur
frank3000
King Arthur
4,917
765
0
750
9,763
6,626
252
3,421
6,342
0
51,006
L
Atlas
snooZr
Atlas
4,722
2,274
326
1,904
9,282
8,642
0
2,644
6,544
20,083
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,799
Gold Earned
39,037
336
Minions Killed
474
0
Camps Cleared
0
1,381,805
Distance Traveled
1,470,979
15
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,826
559
90
6
0
346,647
4
L
Mercury
5,766
412
60
4
0
321,788
0
L
Sol
6,125
438
74
5
0
249,772
5
W
Ymir
7,512
537
35
3
0
278,622
4
L
Ra
6,657
476
113
8
0
289,796
1
L
Chang'e
6,183
442
72
5
0
242,632
6
W
Discordia
7,729
552
136
10
0
289,536
7
W
Rama
8,180
584
117
8
0
259,551
4
W
King Arthur
7,790
556
96
7
0
296,623
5
L
Atlas
6,068
433
17
1
0
277,817
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role