Player Matchup

Rama
Rama
 
Rama
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Jobiscleiton
Sol
Level 127
God Stats
4W - 4L
1,330 SR
Queue Stats
188W - 156L
1,519 Elo+
Party 1
Cliodhna
Cliodhna
Mr_Jesterkk
Cliodhna
Level 32
God Stats
1W - 1L
1,272 SR
Queue Stats
14W - 24L
1,322 Elo+
Solo
Chronos
Chronos
renatasadgamer
Chronos
Level 29
God Stats
5W - 3L
1,498 SR
Queue Stats
102W - 84L
1,514 Elo+
Party 1
Erlang Shen
Erlang Shen
vitanimaC
Erlang Shen
Level 106
God Stats
5W - 7L
1,200 SR
Queue Stats
186W - 169L
1,462 Elo+
Party 1
Team Averages
Level 76
1,360 SR
1,463 Elo+

VS

Team Averages
Level 101
1,547 SR
1,541 Elo+
Yemoja
Yemoja
 
Yemoja
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
CarlitoMarx
King Arthur
Level 49
God Stats
5W - 3L
1,695 SR
Queue Stats
176W - 121L
1,599 Elo+
Party 2
Sol
Sol
biga456edu
Sol
Level 103
God Stats
22W - 18L
1,552 SR
Queue Stats
720W - 714L
1,453 Elo+
Solo
Ishtar
Ishtar
junecop9
Ishtar
Level 147
God Stats
5W - 4L
1,486 SR
Queue Stats
86W - 52L
1,609 Elo+
Party 2
Pele
Pele
prostrado
Pele
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 25L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
4 / 0 / 0
6,362
636
5,286
6,496
1,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
8 / 0 / 0
7,261
726
9,406
7,422
2,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
Mr_Jesterkk
Cliodhna
9
0 / 2 / 3
5,524
552
2,006
7,158
2,360
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 0 / 1
6,982
698
4,164
3,729
1,543
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
vitanimaC
Erlang Shen
8
0 / 3 / 2
5,455
546
2,870
8,535
3,652
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
5
0 / 2 / 3
4,516
452
1,558
4,193
2,316
King Arthur
CarlitoMarx
King Arthur
9
0 / 2 / 0
5,162
516
1,730
7,456
4,097
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

7
1 / 5 / 0
4,731
473
3,828
8,156
3,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ishtar
junecop9
Ishtar
7
1 / 2 / 2
4,632
463
4,133
6,311
1,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
10
3 / 4 / 0
5,404
540
6,822
8,669
3,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
14
Kills
5
5
Deaths
15
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
0
0
4
L
Yemoja
 
Yemoja
0
2
3
0.75
L
King Arthur
CarlitoMarx
King Arthur
0
2
0
0
W
8
0
0
8
W
Cliodhna
Mr_Jesterkk
Cliodhna
0
2
3
0.75
L
1
5
0
0.2
L
Ishtar
junecop9
Ishtar
1
2
2
1
L
Pele
3
4
0
0.75
W
2
0
1
2.5
W
Erlang Shen
vitanimaC
Erlang Shen
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,732
Damage
18,071
33,340
Taken
34,785
11,927
Mitigated
14,938
16,783
Healing
7,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
5,286
4,175
0
3,014
6,496
1,936
718
610
5,886
0
36,826
L
Yemoja
 
Yemoja
1,558
617
286
1,116
4,193
2,316
0
0
4,193
8,042
0
L
King Arthur
CarlitoMarx
King Arthur
1,730
208
0
790
7,456
4,097
0
2,861
4,595
0
32,122
W
9,406
4,144
0
6,138
7,422
2,436
1,147
2,190
5,232
52,470
0
W
Cliodhna
Mr_Jesterkk
Cliodhna
2,006
551
0
2,852
7,158
2,360
0
423
6,735
0
22,537
L
3,828
1,336
0
2,288
8,156
3,320
649
6,105
2,051
24,970
0
L
Ishtar
junecop9
Ishtar
4,133
3,166
0
2,086
6,311
1,739
0
397
5,914
0
24,582
L
Pele
6,822
2,571
0
992
8,669
3,466
0
3,479
5,190
0
35,223
W
4,164
1,821
0
1,823
3,729
1,543
849
298
3,431
36,679
4,052
W
Erlang Shen
vitanimaC
Erlang Shen
2,870
1,315
1,070
1,886
8,535
3,652
0
1,865
6,670
0
15,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,584
Gold Earned
24,445
311
Minions Killed
206
0
Camps Cleared
0
993,285
Distance Traveled
821,164
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,362
636
58
6
0
179,056
2
L
Yemoja
4,516
452
10
1
0
120,924
3
L
King Arthur
5,162
516
65
7
0
176,006
0
W
Sol
7,261
726
95
10
0
196,525
4
W
Cliodhna
5,524
552
49
5
0
230,325
1
L
Sol
4,731
473
34
3
0
171,586
1
L
Ishtar
4,632
463
47
5
0
161,392
0
L
Pele
5,404
540
50
5
0
191,256
2
W
Chronos
6,982
698
78
8
0
195,188
4
W
Erlang Shen
5,455
546
31
3
0
192,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role