Player Matchup

Mercury
Mercury
AllYoHomiesBroke
Mercury
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
252W - 313L
1,509 Elo+
Solo
Ishtar
Ishtar
Battuosaii
Ishtar
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
207W - 216L
1,538 Elo+
Solo
Merlin
Merlin
LuisFrank
Merlin
Level 101
God Stats
7W - 13L
1,498 SR
Queue Stats
96W - 88L
1,489 Elo+
Solo
Sol
Sol
Sveinny
Sol
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,449 Elo+
Party 1
Bacchus
Bacchus
djbubblez312
Bacchus
Level 114
God Stats
0W - 2L
1,467 SR
Queue Stats
23W - 45L
1,403 Elo+
Party 1
Team Averages
Level 97
1,493 SR
1,478 Elo+

VS

Team Averages
Level 72
1,480 SR
1,379 Elo+
Lancelot
Lancelot
DEATHGUN3000
Lancelot
Level 24
God Stats
1W - 1L
1,283 SR
Queue Stats
18W - 27L
1,361 Elo+
Party 2
Zeus
Zeus
MilkChocolatex7
Zeus
Level 98
God Stats
10W - 9L
1,354 SR
Queue Stats
18W - 32L
1,288 Elo+
Party 2
Ishtar
Ishtar
NicMaster
Ishtar
Level 82
God Stats
1W - 0L
1,642 SR
Queue Stats
145W - 154L
1,543 Elo+
Solo
King Arthur
King Arthur
RisingPaw
King Arthur
Level 29
God Stats
1W - 0L
1,623 SR
Queue Stats
7W - 8L
1,337 Elo+
Party 2
Hades
Hades
SummerAndroid
Hades
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 50L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
4,052
810
1,137
3,651
1,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ishtar
Battuosaii
Ishtar
9
0 / 2 / 0
4,147
829
1,825
3,412
1,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Merlin
LuisFrank
Merlin
9
1 / 0 / 0
4,379
876
4,336
2,855
1,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sol
6
0 / 0 / 0
3,747
749
0
0
0
Bacchus
djbubblez312
Bacchus
8
0 / 3 / 1
4,243
849
3,305
6,736
4,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DEATHGUN3000
Lancelot
9
3 / 0 / 2
4,692
938
3,150
3,412
1,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

10
1 / 0 / 2
4,883
977
1,683
1,612
603
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
NicMaster
Ishtar
9
1 / 0 / 2
4,505
901
1,816
2,481
902
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

King Arthur
RisingPaw
King Arthur
9
0 / 0 / 2
4,224
845
3,785
4,440
3,027
9
1 / 1 / 5
4,795
959
3,282
5,097
2,863
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
19
1
Kills
6
6
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Ishtar
Battuosaii
Ishtar
0
2
0
0
W
Lancelot
DEATHGUN3000
Lancelot
3
0
2
4
L
Merlin
LuisFrank
Merlin
1
0
0
1
W
1
0
2
2
W
Ishtar
NicMaster
Ishtar
1
0
2
2
W
King Arthur
RisingPaw
King Arthur
0
0
2
1
W
1
1
5
3.5
L
Sol
0
0
0
0
L
Bacchus
djbubblez312
Bacchus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,603
Damage
13,716
16,654
Taken
17,042
8,483
Mitigated
8,729
2,495
Healing
4,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,137
349
0
991
3,651
1,283
0
355
3,296
0
8,260
L
Ishtar
Battuosaii
Ishtar
1,825
1,235
0
732
3,412
1,336
0
1,555
1,857
0
7,571
W
Lancelot
DEATHGUN3000
Lancelot
3,150
932
0
232
3,412
1,334
0
1,733
1,679
0
7,475
L
Merlin
LuisFrank
Merlin
4,336
295
0
0
2,855
1,102
0
1,072
1,783
12,534
0
W
1,683
330
0
460
1,612
603
683
483
1,129
11,808
0
W
Ishtar
NicMaster
Ishtar
1,816
808
0
912
2,481
902
0
865
1,616
0
11,016
W
King Arthur
RisingPaw
King Arthur
3,785
857
0
1,250
4,440
3,027
266
1,634
2,806
0
10,986
W
3,282
497
317
1,442
5,097
2,863
66
2,926
2,171
9,842
0
L
Sol
0
0
0
0
0
0
0
0
0
0
0
L
Bacchus
djbubblez312
Bacchus
3,305
541
297
475
6,736
4,762
0
1,983
4,753
6,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,568
Gold Earned
23,099
44
Minions Killed
85
0
Camps Cleared
0
417,953
Distance Traveled
583,411
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,052
810
8
2
0
126,005
1
L
Ishtar
4,147
829
10
2
0
64,136
1
W
Lancelot
4,692
938
11
2
0
148,443
0
L
Merlin
4,379
876
19
4
0
112,823
0
W
Zeus
4,883
977
23
5
0
99,742
0
W
Ishtar
4,505
901
18
4
0
101,732
0
W
King Arthur
4,224
845
16
3
0
118,894
0
W
Hades
4,795
959
17
3
0
114,600
2
L
Sol
3,747
749
0
0
0
3,232
0
L
Bacchus
4,243
849
7
1
0
111,757
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role