Player Matchup

Hun Batz
Hun Batz
KamaWarrior
Hun Batz
Level 47
God Stats
1W - 2L
1,393 SR
Queue Stats
43W - 53L
1,363 Elo+
Party 1
Terra
Terra
MagentaNebula77
Terra
Level 125
God Stats
3W - 1L
1,496 SR
Queue Stats
33W - 36L
1,581 Elo+
Solo
Baron Samedi
Baron Samedi
TheHonoredOnee
Baron Samedi
Level 143
God Stats
4W - 3L
1,768 SR
Queue Stats
43W - 21L
1,733 Elo+
Party 1
Team Averages
Level 105
1,552 SR
1,559 Elo+

VS

Team Averages
Level 82
1,540 SR
1,542 Elo+
Nu Wa
Nu Wa
Mchavezzero
Nu Wa
Level 127
God Stats
5W - 4L
1,745 SR
Queue Stats
98W - 87L
1,626 Elo+
Solo
Loki
Loki
Mr SoulSky
Loki
Level 34
God Stats
9W - 15L
1,375 SR
Queue Stats
32W - 46L
1,410 Elo+
Solo
Izanami
Izanami
OLAFFIN
Izanami
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
KamaWarrior
Hun Batz
16
3 / 4 / 6
10,948
684
8,885
15,566
6,227
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
5 / 0 / 8
12,558
785
16,002
18,275
17,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
TheHonoredOnee
Baron Samedi
17
8 / 4 / 5
12,606
788
19,022
19,940
9,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 5
11,187
699
17,532
13,078
7,377
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

13
1 / 3 / 2
9,449
591
9,062
13,836
7,267
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
OLAFFIN
Izanami
15
4 / 10 / 4
10,699
669
15,400
21,260
8,931
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
16
Kills
8
8
Deaths
16
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
KamaWarrior
Hun Batz
3
4
6
1.5
W
5
0
8
9
L
3
3
5
1.83
L
1
3
2
0.67
L
Izanami
OLAFFIN
Izanami
4
10
4
0.6
W
Baron Samedi
TheHonoredOnee
Baron Samedi
8
4
5
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,909
Damage
41,994
53,781
Taken
48,174
33,215
Mitigated
23,575
14,310
Healing
4,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
KamaWarrior
Hun Batz
8,885
3,148
0
1,299
15,566
6,227
696
5,240
10,326
0
37,975
W
16,002
1,219
1,523
4,054
18,275
17,628
0
6,004
12,271
49,283
0
L
17,532
6,094
0
1,642
13,078
7,377
240
11,864
1,214
51,851
0
L
9,062
777
0
0
13,836
7,267
314
8,243
5,593
0
22,319
L
Izanami
OLAFFIN
Izanami
15,400
11,504
0
2,784
21,260
8,931
0
15,496
5,764
0
47,672
W
Baron Samedi
TheHonoredOnee
Baron Samedi
19,022
1,250
2,505
4,929
19,940
9,360
278
6,943
12,997
64,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,112
Gold Earned
31,335
222
Minions Killed
178
7
Camps Cleared
8
928,683
Distance Traveled
769,784
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
10,948
684
49
3
3
327,143
0
W
Terra
12,558
785
75
5
2
347,949
1
L
Nu Wa
11,187
699
66
4
5
290,638
5
L
Loki
9,449
591
26
2
1
265,540
0
L
Izanami
10,699
669
86
5
2
213,606
2
W
Baron Samedi
12,606
788
98
6
2
253,591
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role