Player Matchup

Ganesha
Ganesha
Chiefum
Ganesha
Level 138
God Stats
1W - 3L
1,253 SR
Queue Stats
321W - 322L
1,524 Elo+
Party 1
Horus
Horus
Darklabelltd
Horus
Level 151
God Stats
5W - 4L
1,464 SR
Queue Stats
165W - 165L
1,555 Elo+
Party 1
Anhur
Anhur
fekihd
Anhur
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 92L
1,539 Elo+
Solo
Ullr
Ullr
illydotcom
Ullr
Level 140
God Stats
2W - 2L
1,747 SR
Queue Stats
127W - 119L
1,542 Elo+
Party 1
Ra
Ra
mixedbreedban
Ra
Level 8
God Stats
1W - 1L
1,680 SR
Queue Stats
3W - 2L
1,675 Elo+
Party 1
Team Averages
Level 96
1,529 SR
1,567 Elo+

VS

Team Averages
Level 83
1,487 SR
1,495 Elo+
Anhur
Anhur
Ernestinh0
Anhur
Level 94
God Stats
0W - 3L
1,249 SR
Queue Stats
1W - 4L
1,519 Elo+
Party 3
Susano
Susano
Hoodie1201
Susano
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
417W - 469L
1,456 Elo+
Party 2
Tyr
Tyr
Morgosa
Tyr
Level 102
God Stats
12W - 21L
1,443 SR
Queue Stats
371W - 411L
1,485 Elo+
Party 2
Ymir
Ymir
Negro27
Ymir
Level 5
God Stats
3W - 2L
1,553 SR
Queue Stats
5W - 6L
1,494 Elo+
Party 3
Cthulhu
Cthulhu
Wannabgamers
Cthulhu
Level 124
God Stats
4W - 3L
1,689 SR
Queue Stats
315W - 356L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Chiefum
Ganesha
14
1 / 0 / 13
9,544
561
8,786
11,651
10,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
1 / 4 / 2
9,183
540
7,922
14,476
12,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
fekihd
Anhur
16
2 / 1 / 1
9,870
581
6,922
8,385
2,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 1 / 8
9,209
542
11,154
12,999
6,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
11 / 1 / 5
10,944
644
11,285
12,073
5,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
13
1 / 3 / 0
7,629
449
4,049
11,591
4,353
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Susano
Hoodie1201
Susano
14
2 / 7 / 3
8,370
492
4,899
16,465
6,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tyr
15
3 / 2 / 3
9,554
562
13,950
19,782
16,004
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ymir
Negro27
Ymir
12
0 / 3 / 1
7,494
441
2,722
10,302
7,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
Wannabgamers
Cthulhu
14
1 / 4 / 1
8,660
509
9,036
13,936
7,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
19
Kills
7
7
Deaths
19
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Chiefum
Ganesha
1
0
13
7.5
W
1
4
2
0.5
L
Anhur
1
3
0
0.33
L
Susano
Hoodie1201
Susano
2
7
3
0.5
L
Tyr
3
2
3
2.25
L
Ymir
Negro27
Ymir
0
3
1
0.17
L
Cthulhu
Wannabgamers
Cthulhu
1
4
1
0.38
W
Anhur
fekihd
Anhur
2
1
1
2.5
W
4
1
8
8
W
11
1
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,069
Damage
34,656
59,584
Taken
72,076
38,183
Mitigated
41,509
21,409
Healing
20,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Chiefum
Ganesha
8,786
1,087
0
2,995
11,651
10,318
398
2,642
8,805
41,693
0
W
7,922
2,833
316
4,085
14,476
12,955
0
0
14,476
0
63,173
L
Anhur
4,049
2,485
0
2,807
11,591
4,353
0
1,579
9,912
0
69,853
L
Susano
Hoodie1201
Susano
4,899
828
0
5,549
16,465
6,279
0
4,170
12,094
0
55,516
L
Tyr
13,950
1,459
0
8,647
19,782
16,004
0
4,077
14,944
0
77,776
L
Ymir
Negro27
Ymir
2,722
243
130
1,276
10,302
7,219
0
4,784
5,443
28,071
0
L
Cthulhu
Wannabgamers
Cthulhu
9,036
318
123
1,680
13,936
7,654
0
4,834
8,870
57,547
0
W
Anhur
fekihd
Anhur
6,922
3,101
0
4,011
8,385
2,988
728
1,774
6,611
0
74,099
W
11,154
3,731
0
2,936
12,999
6,242
474
2,866
9,905
58
55,846
W
11,285
1,604
2,619
4,447
12,073
5,680
1,359
6,599
5,092
87,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,750
Gold Earned
41,707
530
Minions Killed
479
0
Camps Cleared
0
1,577,229
Distance Traveled
1,646,705
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,544
561
15
1
0
325,237
2
W
Horus
9,183
540
128
8
0
326,032
3
L
Anhur
7,629
449
95
6
0
284,573
5
L
Susano
8,370
492
85
5
0
356,324
5
L
Tyr
9,554
562
131
8
0
316,016
2
L
Ymir
7,494
441
50
3
0
328,478
0
L
Cthulhu
8,660
509
118
7
0
361,314
4
W
Anhur
9,870
581
141
8
0
293,068
1
W
Ullr
9,209
542
67
4
0
306,002
1
W
Ra
10,944
644
179
11
0
326,890
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role