Player Matchup

Cthulhu
Cthulhu
Gold IV
 
Cthulhu
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze V
ARTORIAS LF
Izanami
Bronze V
Level 143
God Stats
0W - 1L
1,230 SR
Queue Stats
2W - 4L
1,487 MMR
Solo
Anubis
Anubis
Gold I
DarkDragon0307
Anubis
Gold I
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 119L
1,529 MMR
Party 2
Thanatos
Thanatos
Gold V
TDG Ant
Thanatos
Gold V
Level 107
God Stats
26W - 36L
1,605 SR
Queue Stats
297W - 307L
1,514 MMR
Party 2
Shiva
Shiva
Gold III
blackout411
Shiva
Gold III
Level 70
God Stats
25W - 24L
1,578 SR
Queue Stats
57W - 59L
1,525 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 120
1,483 SR
1,511 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 127
1,577 SR
1,507 MMR
Hades
Hades
Gold III
A1BackStabber513
Hades
Gold III
Level 160
God Stats
109W - 56L
1,684 SR
Queue Stats
582W - 583L
1,551 MMR
Solo
Amaterasu
Amaterasu
Gold II
Fam Trippy
Amaterasu
Gold II
Level 142
God Stats
10W - 6L
1,607 SR
Queue Stats
243W - 248L
1,533 MMR
Party 1
Fenrir
Fenrir
Gold I
LucaLovin
Fenrir
Gold I
Level 128
God Stats
5W - 2L
1,397 SR
Queue Stats
96W - 97L
1,528 MMR
Solo
Charybdis
Charybdis
Gold III
reloadchi
Charybdis
Gold III
Level 113
God Stats
11W - 11L
1,637 SR
Queue Stats
155W - 158L
1,427 MMR
Party 1
Ganesha
Ganesha
Silver I
xX__BlindMan__Xx
Ganesha
Silver I
Level 93
God Stats
3W - 4L
1,562 SR
Queue Stats
42W - 34L
1,495 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
0 / 3 / 0
4,808
437
3,936
8,064
4,448
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
ARTORIAS LF
Izanami
11
0 / 0 / 0
6,120
556
2,939
4,498
1,519
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 0 / 1
5,845
531
4,825
6,631
3,338
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
TDG Ant
Thanatos
7
1 / 1 / 0
5,006
455
4,409
6,043
2,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 1 / 0
5,656
514
6,625
7,199
2,788
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
LancelotAtlasChaac

VS

Bans
DanzaburouNemesisYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 0
5,957
542
4,459
8,005
3,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Amaterasu
Fam Trippy
Amaterasu
10
1 / 0 / 1
5,638
513
1,770
9,243
6,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
LucaLovin
Fenrir
9
2 / 2 / 2
5,638
513
3,850
9,264
3,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
reloadchi
Charybdis
10
1 / 0 / 1
5,721
520
3,401
7,705
2,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 0 / 3
5,517
502
2,119
6,821
3,281
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
12
2
Kills
5
5
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
3
0
0
W
1
0
0
1
L
Izanami
ARTORIAS LF
Izanami
0
0
0
0
L
1
0
1
1.5
W
Amaterasu
Fam Trippy
Amaterasu
1
0
1
1.5
W
Fenrir
LucaLovin
Fenrir
2
2
2
1.5
L
Thanatos
TDG Ant
Thanatos
1
1
0
1
L
0
1
0
0
W
Charybdis
reloadchi
Charybdis
1
0
1
1.5
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,734
Damage
15,599
32,435
Taken
41,038
14,690
Mitigated
18,461
14,509
Healing
24,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,936
543
60
811
8,064
4,448
0
762
7,302
24,390
0
W
4,459
476
953
4,111
8,005
3,488
258
3,002
5,003
52,643
0
L
Izanami
ARTORIAS LF
Izanami
2,939
2,716
0
2,506
4,498
1,519
35
353
4,145
0
57,852
L
4,825
269
0
3,842
6,631
3,338
0
4,125
2,506
49,374
0
W
Amaterasu
Fam Trippy
Amaterasu
1,770
682
0
6,180
9,243
6,242
0
484
8,759
0
37,363
W
Fenrir
LucaLovin
Fenrir
3,850
1,664
0
3,802
9,264
3,055
0
1,655
7,609
0
30,724
L
Thanatos
TDG Ant
Thanatos
4,409
1,287
0
4,322
6,043
2,597
0
1,338
4,705
0
24,608
L
6,625
2,148
246
2,722
7,199
2,788
0
0
7,199
0
35,552
W
Charybdis
reloadchi
Charybdis
3,401
1,400
0
5,052
7,705
2,395
0
2,337
5,368
0
44,591
W
2,119
251
1,874
2,424
6,821
3,281
0
1,283
5,538
12,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,435
Gold Earned
28,471
333
Minions Killed
326
0
Camps Cleared
0
1,037,513
Distance Traveled
1,056,932
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,808
437
33
3
0
205,114
4
W
Hades
5,957
542
113
10
0
213,006
4
L
Izanami
6,120
556
112
10
0
203,274
3
L
Anubis
5,845
531
77
7
0
195,594
2
W
Amaterasu
5,638
513
53
5
0
196,903
2
W
Fenrir
5,638
513
56
5
0
214,819
0
L
Thanatos
5,006
455
43
4
0
249,741
1
L
Shiva
5,656
514
68
6
0
183,790
2
W
Charybdis
5,721
520
102
9
0
202,812
5
W
Ganesha
5,517
502
2
0
0
229,392
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role