Player Matchup

Eset
Eset
 
Eset
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
BabyeRasta
Ah Muzen Cab
Level 160
God Stats
16W - 3L
2,046 SR
Queue Stats
140W - 100L
1,679 Elo+
Solo
Shiva
Shiva
jvjoaobrbr
Shiva
Level 86
God Stats
0W - 2L
1,298 SR
Queue Stats
4W - 5L
1,317 Elo+
Solo
Team Averages
Level 135
1,614 SR
1,499 Elo+

VS

Team Averages
Level 150
1,498 SR
1,475 Elo+
Chiron
Chiron
 
Chiron
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Pikamen
Horus
Level 146
God Stats
22W - 18L
1,495 SR
Queue Stats
26W - 31L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
14
1 / 7 / 3
10,155
635
10,766
14,830
5,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ah Muzen Cab
BabyeRasta
Ah Muzen Cab
17
4 / 5 / 2
12,618
789
16,129
18,618
7,901
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
12
1 / 5 / 4
10,493
656
6,535
16,854
14,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
9 / 2 / 6
12,298
769
18,275
14,213
6,262
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
 
Sol
17
6 / 2 / 9
12,123
758
19,034
16,621
7,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Pikamen
Horus
15
2 / 2 / 12
12,010
751
9,218
18,827
19,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
6
Kills
17
17
Deaths
6
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
1
7
3
0.36
W
Chiron
 
Chiron
9
2
6
6
W
Sol
 
Sol
6
2
9
5.25
L
Ah Muzen Cab
BabyeRasta
Ah Muzen Cab
4
5
2
1
W
Horus
Pikamen
Horus
2
2
12
4
L
Shiva
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,430
Damage
46,527
50,302
Taken
49,661
27,878
Mitigated
33,576
11,245
Healing
26,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
10,766
823
988
3,285
14,830
5,963
0
7,300
7,530
32,200
0
W
Chiron
 
Chiron
18,275
6,963
1,455
4,314
14,213
6,262
828
3,218
10,995
0
68,495
W
Sol
 
Sol
19,034
7,264
0
7,030
16,621
7,460
2,500
3,590
13,031
61,193
6,588
L
Ah Muzen Cab
BabyeRasta
Ah Muzen Cab
16,129
3,013
0
2,972
18,618
7,901
0
5,947
12,671
0
66,997
W
Horus
Pikamen
Horus
9,218
3,069
3,678
9,651
18,827
19,854
156
4,153
14,674
0
19,652
L
Shiva
6,535
163
701
3,299
16,854
14,014
0
4,432
12,422
0
12,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,266
Gold Earned
36,431
183
Minions Killed
239
5
Camps Cleared
10
837,179
Distance Traveled
886,210
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
10,155
635
51
3
2
283,136
5
W
Chiron
12,298
769
128
8
3
301,461
2
W
Sol
12,123
758
86
5
6
303,645
6
L
Ah Muzen Cab
12,618
789
121
8
2
304,109
8
W
Horus
12,010
751
25
2
1
281,104
3
L
Shiva
10,493
656
11
1
1
249,934
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role