Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Derusfindel
Baron Samedi
Level 11
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 4L
1,181 Elo+
Party 3
Ishtar
Ishtar
MagicalMamaMaids
Ishtar
Level 50
God Stats
16W - 8L
1,495 SR
Queue Stats
188W - 190L
1,291 Elo+
Party 2
Hades
Hades
Thorum7
Hades
Level 61
God Stats
10W - 4L
1,657 SR
Queue Stats
117W - 138L
1,302 Elo+
Solo
Cerberus
Cerberus
iiSumma
Cerberus
Level 145
God Stats
3W - 0L
1,603 SR
Queue Stats
42W - 42L
1,382 Elo+
Party 3
Team Averages
Level 59
1,551 SR
1,331 Elo+

VS

Team Averages
Level 59
1,461 SR
1,323 Elo+
Anubis
Anubis
 
Anubis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
ACE_Villin
Nemesis
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
356W - 360L
1,362 Elo+
Solo
Izanami
Izanami
ChiefUrubu4448
Izanami
Level 41
God Stats
36W - 36L
1,438 SR
Queue Stats
141W - 159L
1,301 Elo+
Solo
Tyr
Tyr
FjarkJon
Tyr
Level 52
God Stats
0W - 1L
1,367 SR
Queue Stats
12W - 28L
1,302 Elo+
Party 1
Ganesha
Ganesha
ULostToMeLol267
Ganesha
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 158L
1,150 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
5 / 2 / 4
7,354
525
8,034
11,200
3,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
Derusfindel
Baron Samedi
11
1 / 1 / 0
7,190
514
2,378
5,465
4,366
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

12
8 / 1 / 2
7,898
564
9,304
6,499
2,322
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hades
Thorum7
Hades
12
3 / 0 / 1
7,243
517
5,236
9,673
4,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cerberus
iiSumma
Cerberus
12
3 / 0 / 9
8,029
574
6,150
10,530
5,130
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
2 / 3 / 0
6,411
458
8,711
11,042
5,793
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Nemesis
ACE_Villin
Nemesis
8
0 / 4 / 1
5,266
376
2,108
12,558
4,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 7 / 1
5,329
381
2,895
11,438
3,423
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 2 / 0
5,562
397
1,131
6,810
4,880
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 5 / 2
5,838
417
3,386
11,443
6,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
6
20
Kills
2
4
Deaths
21
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
5
2
4
3.5
L
Anubis
 
Anubis
2
3
0
0.67
L
Nemesis
ACE_Villin
Nemesis
0
4
1
0.13
L
0
7
1
0.07
W
Baron Samedi
Derusfindel
Baron Samedi
1
1
0
1
L
0
2
0
0
W
8
1
2
9
W
Hades
Thorum7
Hades
3
0
1
3.5
L
0
5
2
0.2
W
Cerberus
iiSumma
Cerberus
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,102
Damage
18,231
43,367
Taken
53,291
19,884
Mitigated
24,998
16,755
Healing
10,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
8,034
1,885
0
3,056
11,200
3,984
1,289
3,190
8,010
0
42,505
L
Anubis
 
Anubis
8,711
762
0
5,514
11,042
5,793
0
4,714
6,328
44,087
0
L
Nemesis
ACE_Villin
Nemesis
2,108
864
0
724
12,558
4,128
0
2,581
9,977
0
27,893
L
2,895
2,155
0
2,506
11,438
3,423
561
1,973
9,465
0
36,563
W
Baron Samedi
Derusfindel
Baron Samedi
2,378
453
221
992
5,465
4,366
216
1,355
4,110
38,402
0
L
1,131
500
0
536
6,810
4,880
0
1,581
5,229
0
18,987
W
9,304
5,880
0
2,853
6,499
2,322
2,294
874
5,625
0
53,821
W
Hades
Thorum7
Hades
5,236
508
286
4,654
9,673
4,082
1,736
4,045
5,628
40,009
0
L
3,386
805
271
1,044
11,443
6,774
176
2,915
8,528
11,380
0
W
Cerberus
iiSumma
Cerberus
6,150
751
0
4,693
10,530
5,130
917
2,633
7,897
37,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,714
Gold Earned
28,406
327
Minions Killed
196
0
Camps Cleared
0
1,224,771
Distance Traveled
1,204,833
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,354
525
66
5
0
285,729
0
L
Anubis
6,411
458
56
4
0
207,500
1
L
Nemesis
5,266
376
37
3
0
259,771
1
L
Izanami
5,329
381
63
5
0
241,519
2
W
Baron Samedi
7,190
514
66
5
0
199,957
0
L
Tyr
5,562
397
35
3
0
258,168
1
W
Ishtar
7,898
564
74
5
0
227,011
3
W
Hades
7,243
517
62
4
0
242,429
0
L
Ganesha
5,838
417
5
0
0
237,875
0
W
Cerberus
8,029
574
59
4
0
269,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role