Player Matchup

Atlas
Atlas
DirtyAshTrae
Atlas
Level 122
God Stats
3W - 4L
1,575 SR
Queue Stats
61W - 63L
1,542 Elo+
Party 2
Merlin
Merlin
ITeddyBonkersI
Merlin
Level 24
God Stats
1W - 1L
1,791 SR
Queue Stats
4W - 4L
1,748 Elo+
Party 2
Yemoja
Yemoja
MrLamchop
Yemoja
Level 24
God Stats
0W - 1L
1,256 SR
Queue Stats
6W - 4L
1,640 Elo+
Party 2
Anhur
Anhur
bleauxman
Anhur
Level 84
God Stats
1W - 1L
1,491 SR
Queue Stats
27W - 33L
1,491 Elo+
Party 2
Gilgamesh
Gilgamesh
connerrhia
Gilgamesh
Level 87
God Stats
0W - 2L
1,266 SR
Queue Stats
52W - 48L
1,603 Elo+
Party 2
Team Averages
Level 68
1,476 SR
1,605 Elo+

VS

Team Averages
Level 66
1,618 SR
1,642 Elo+
Ishtar
Ishtar
AIIFor1
Ishtar
Level 89
God Stats
8W - 4L
1,831 SR
Queue Stats
50W - 34L
1,591 Elo+
Party 3
Tyr
Tyr
IFEEDHARD6969
Tyr
Level 18
God Stats
3W - 1L
1,701 SR
Queue Stats
75W - 46L
1,695 Elo+
Party 1
Kukulkan
Kukulkan
LotLizardWizard
Kukulkan
Level 146
God Stats
8W - 6L
1,560 SR
Queue Stats
331W - 269L
1,667 Elo+
Party 1
Ne Zha
Ne Zha
QenLo
Ne Zha
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,837 Elo+
Party 3
Da Ji
Da Ji
dragonslayermeme
Da Ji
Level 48
God Stats
5W - 2L
1,500 SR
Queue Stats
283W - 302L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
6,974
498
6,452
12,179
9,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

10
2 / 4 / 0
5,984
427
4,248
8,420
3,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Yemoja
MrLamchop
Yemoja
9
1 / 3 / 1
6,183
442
3,740
11,096
7,438
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anhur
bleauxman
Anhur
10
1 / 4 / 1
6,177
441
4,759
12,593
3,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilgamesh
connerrhia
Gilgamesh
11
0 / 4 / 3
6,239
446
3,652
15,615
7,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
AIIFor1
Ishtar
14
3 / 2 / 4
8,292
592
8,647
10,156
3,710
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 1 / 1
9,165
655
8,899
13,068
10,801
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kukulkan
14
4 / 2 / 5
8,477
606
12,535
5,925
2,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
QenLo
Ne Zha
12
2 / 0 / 12
8,021
573
7,401
8,244
7,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
7 / 0 / 4
8,559
611
6,873
7,830
3,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
5
Kills
19
19
Deaths
5
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ishtar
AIIFor1
Ishtar
3
2
4
2.5
L
1
4
0
0.25
W
3
1
1
3.5
L
2
4
0
0.5
W
Kukulkan
4
2
5
3.25
L
Yemoja
MrLamchop
Yemoja
1
3
1
0.5
W
Ne Zha
QenLo
Ne Zha
2
0
12
8
L
Anhur
bleauxman
Anhur
1
4
1
0.38
L
Gilgamesh
connerrhia
Gilgamesh
0
4
3
0.38
W
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,851
Damage
44,355
59,903
Taken
45,223
31,909
Mitigated
28,208
13,281
Healing
12,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
AIIFor1
Ishtar
8,647
5,024
0
2,755
10,156
3,710
960
1,515
8,641
0
68,837
L
6,452
1,819
0
2,693
12,179
9,877
0
1,648
10,531
38,284
0
W
8,899
816
0
6,308
13,068
10,801
0
4,477
7,933
0
68,757
L
4,248
289
0
759
8,420
3,427
0
3,237
5,183
29,832
0
W
Kukulkan
12,535
1,053
0
58
5,925
2,720
0
2,782
3,051
77,850
0
L
Yemoja
MrLamchop
Yemoja
3,740
1,135
1,844
1,918
11,096
7,438
0
3,323
7,773
12,684
0
W
Ne Zha
QenLo
Ne Zha
7,401
1,766
0
2,422
8,244
7,628
0
3,481
4,723
0
23,972
L
Anhur
bleauxman
Anhur
4,759
1,626
0
2,352
12,593
3,859
414
1,621
10,972
0
34,971
L
Gilgamesh
connerrhia
Gilgamesh
3,652
1,045
0
3,715
15,615
7,308
0
2,706
12,909
0
47,948
W
6,873
2,716
0
679
7,830
3,349
356
1,387
6,435
0
54,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,557
Gold Earned
42,514
274
Minions Killed
488
0
Camps Cleared
0
1,268,338
Distance Traveled
1,455,393
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
8,292
592
132
9
0
267,802
4
L
Atlas
6,974
498
83
6
0
232,864
3
W
Tyr
9,165
655
122
9
0
320,168
4
L
Merlin
5,984
427
45
3
0
247,781
2
W
Kukulkan
8,477
606
131
9
0
264,128
1
L
Yemoja
6,183
442
22
2
0
245,506
1
W
Ne Zha
8,021
573
21
2
0
304,480
2
L
Anhur
6,177
441
58
4
0
246,067
6
L
Gilgamesh
6,239
446
66
5
0
296,120
2
W
Da Ji
8,559
611
82
6
0
298,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role