Player Matchup

Odin
Odin
Bobblecot
Odin
Level 122
God Stats
4W - 1L
1,294 SR
Queue Stats
211W - 115L
1,566 Elo+
Party 1
Olorun
Olorun
KilsPöjken
Olorun
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 15L
1,313 Elo+
Party 1
Danzaburou
Danzaburou
isbjornskok
Danzaburou
Level 52
God Stats
26W - 12L
1,733 SR
Queue Stats
149W - 91L
1,547 Elo+
Party 1
Team Averages
Level 61
1,509 SR
1,475 Elo+

VS

Team Averages
Level 60
1,550 SR
1,299 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Philmaister89
Ymir
Level 12
God Stats
0W - 1L
1,651 SR
Queue Stats
1W - 4L
1,199 Elo+
Party 2
Set
Set
Weahl
Set
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,199 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
13
1 / 0 / 7
8,848
804
7,692
10,199
10,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Olorun
13
4 / 0 / 3
8,212
747
8,273
3,102
1,269
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
isbjornskok
Danzaburou
13
3 / 1 / 5
9,026
821
16,388
5,786
2,797
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
1 / 1 / 0
7,170
652
5,673
13,543
11,596
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

10
0 / 3 / 1
7,288
663
1,820
13,694
12,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Set
Weahl
Set
11
0 / 4 / 1
6,870
625
4,838
11,178
11,129
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
8
Kills
1
1
Deaths
8
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
1
0
1
W
Odin
1
0
7
4.5
W
Olorun
4
0
3
5.5
L
0
3
1
0.17
L
Set
Weahl
Set
0
4
1
0.13
W
Danzaburou
isbjornskok
Danzaburou
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,353
Damage
12,331
19,087
Taken
38,415
14,176
Mitigated
35,456
4,350
Healing
6,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
5,673
1,410
273
3,764
13,543
11,596
0
3,359
10,184
0
29,011
W
Odin
7,692
1,508
0
3,243
10,199
10,110
485
1,811
8,388
0
24,875
W
Olorun
8,273
4,796
0
330
3,102
1,269
1,308
76
3,026
24,050
684
L
1,820
708
0
668
13,694
12,731
0
3,411
10,283
10,310
0
L
Set
Weahl
Set
4,838
1,549
515
843
11,178
11,129
0
2,066
9,112
0
21,666
W
Danzaburou
isbjornskok
Danzaburou
16,388
7,238
0
777
5,786
2,797
1,278
280
5,506
0
45,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,086
Gold Earned
21,328
139
Minions Killed
116
5
Camps Cleared
4
594,173
Distance Traveled
546,156
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,170
652
52
5
2
190,511
5
W
Odin
8,848
804
28
3
3
227,397
3
W
Olorun
8,212
747
31
3
0
175,327
0
L
Ymir
7,288
663
21
2
0
179,799
0
L
Set
6,870
625
43
4
2
175,846
1
W
Danzaburou
9,026
821
80
7
2
191,449
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role