Player Matchup

Geb
Geb
 
Geb
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
Kokororoto1277
Agni
Level 2
God Stats
5W - 2L
1,500 SR
Queue Stats
87W - 36L
1,500 Elo+
Party 2
Artemis
Artemis
Micandria12
Artemis
Level 26
God Stats
11W - 3L
1,647 SR
Queue Stats
70W - 21L
1,676 Elo+
Party 2
Team Averages
Level 60
1,549 SR
1,559 Elo+

VS

Team Averages
Level 95
1,494 SR
1,350 Elo+
Thoth
Thoth
BannedBanana98
Thoth
Level 39
God Stats
6W - 12L
1,500 SR
Queue Stats
257W - 401L
1,252 Elo+
Solo
Guan Yu
Guan Yu
DeathByMail007
Guan Yu
Level 125
God Stats
0W - 1L
1,531 SR
Queue Stats
73W - 77L
1,415 Elo+
Party 1
Chiron
Chiron
Delirius Mayhem
Chiron
Level 122
God Stats
8W - 4L
1,451 SR
Queue Stats
85W - 89L
1,383 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
1 / 0 / 8
8,140
740
9,683
12,745
10,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
5 / 0 / 4
8,660
787
11,242
5,662
1,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
Micandria12
Artemis
13
4 / 1 / 4
8,390
763
13,635
6,264
2,156
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,726
611
3,791
10,101
3,814
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 2 / 0
7,539
685
3,136
17,062
12,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 3 / 0
6,836
621
8,514
11,868
5,380
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
2
10
Kills
1
1
Deaths
10
16
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
0
8
5
L
0
5
1
0.1
L
0
2
0
0
L
1
3
0
0.33
W
5
0
4
7
W
Artemis
Micandria12
Artemis
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,560
Damage
15,441
24,671
Taken
39,031
14,329
Mitigated
22,056
6,820
Healing
14,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
9,683
1,279
0
5,426
12,745
10,384
281
1,954
10,791
26,040
0
L
3,791
915
0
703
10,101
3,814
0
4,931
4,975
26,481
0
L
3,136
792
4,733
6,812
17,062
12,862
0
7,012
9,710
0
8,940
L
8,514
2,643
896
916
11,868
5,380
0
8,363
3,168
0
25,363
W
11,242
463
0
383
5,662
1,789
0
844
4,818
36,199
0
W
Artemis
Micandria12
Artemis
13,635
7,066
0
1,011
6,264
2,156
679
1,318
4,946
0
31,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,190
Gold Earned
21,101
146
Minions Killed
109
8
Camps Cleared
2
648,707
Distance Traveled
559,776
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,140
740
34
3
2
214,426
2
L
Thoth
6,726
611
51
5
0
180,318
0
L
Guan Yu
7,539
685
11
1
0
199,506
0
L
Chiron
6,836
621
47
4
2
179,952
1
W
Agni
8,660
787
68
6
5
225,543
2
W
Artemis
8,390
763
44
4
1
208,738
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role