Player Matchup

Kali
Kali
JTLadd
Kali
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,408 Elo+
Party 1
Scylla
Scylla
NathanM4031
Scylla
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 28L
1,294 Elo+
Party 1
Hou Yi
Hou Yi
Paulbeg
Hou Yi
Level 63
God Stats
3W - 1L
1,500 SR
Queue Stats
63W - 59L
1,368 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Rugbain
Kumbhakarna
Level 44
God Stats
3W - 2L
1,500 SR
Queue Stats
45W - 33L
1,340 Elo+
Party 1
Sun Wukong
Sun Wukong
Splorkin
Sun Wukong
Level 58
God Stats
8W - 1L
1,490 SR
Queue Stats
42W - 42L
1,364 Elo+
Party 1
Team Averages
Level 47
1,498 SR
1,355 Elo+

VS

Team Averages
Level 30
1,582 SR
1,394 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
Kpgs04
Bellona
Level 64
God Stats
10W - 12L
1,520 SR
Queue Stats
161W - 148L
1,414 Elo+
Party 2
Neith
Neith
Noobmaik
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 3
Lancelot
Lancelot
WiZiVie
Lancelot
Level 26
God Stats
12W - 9L
1,691 SR
Queue Stats
157W - 146L
1,420 Elo+
Party 2
Atlas
Atlas
Xanukin
Atlas
Level 51
God Stats
0W - 1L
1,701 SR
Queue Stats
1W - 14L
1,138 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
JTLadd
Kali
17
4 / 1 / 9
11,557
550
7,525
19,495
8,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
16
6 / 2 / 8
11,006
524
14,933
9,010
3,544
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
Paulbeg
Hou Yi
16
11 / 3 / 5
11,352
541
15,780
16,761
7,583
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
Rugbain
Kumbhakarna
13
0 / 2 / 14
10,141
483
6,923
17,836
19,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
Splorkin
Sun Wukong
19
6 / 0 / 2
12,310
586
13,949
21,134
15,669
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
0 / 6 / 1
8,560
408
6,367
11,251
4,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bellona
Kpgs04
Bellona
11
0 / 3 / 1
8,310
396
7,537
11,944
10,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Neith
Noobmaik
Neith
12
2 / 8 / 0
8,247
393
7,907
13,518
6,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Lancelot
WiZiVie
Lancelot
12
2 / 3 / 1
8,438
402
7,891
13,484
5,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Atlas
Xanukin
Atlas
13
1 / 7 / 1
8,674
413
10,105
23,422
18,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
9
27
Kills
5
8
Deaths
27
38
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
6
1
0.08
W
Kali
JTLadd
Kali
4
1
9
8.5
L
Bellona
Kpgs04
Bellona
0
3
1
0.17
W
Scylla
6
2
8
5
L
Neith
Noobmaik
Neith
2
8
0
0.25
W
Hou Yi
Paulbeg
Hou Yi
11
3
5
4.5
W
Kumbhakarna
Rugbain
Kumbhakarna
0
2
14
3.5
W
Sun Wukong
Splorkin
Sun Wukong
6
0
2
7
L
Lancelot
WiZiVie
Lancelot
2
3
1
0.83
L
Atlas
Xanukin
Atlas
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,110
Damage
39,807
84,236
Taken
73,619
54,724
Mitigated
45,307
30,843
Healing
8,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
6,367
1,556
85
196
11,251
4,870
355
3,913
7,338
53,435
0
W
Kali
JTLadd
Kali
7,525
4,176
0
6,379
19,495
8,892
2,559
2,393
16,407
0
92,470
L
Bellona
Kpgs04
Bellona
7,537
2,099
0
3,131
11,944
10,373
0
1,052
10,892
0
47,659
W
Scylla
14,933
2,036
0
1,987
9,010
3,544
4,898
3,487
5,523
63,560
0
L
Neith
Noobmaik
Neith
7,907
3,303
0
811
13,518
6,059
145
3,279
10,239
0
41,251
W
Hou Yi
Paulbeg
Hou Yi
15,780
8,466
0
7,906
16,761
7,583
4,629
4,435
12,326
0
70,795
W
Kumbhakarna
Rugbain
Kumbhakarna
6,923
1,440
493
3,116
17,836
19,036
1,063
5,684
12,152
23,664
0
W
Sun Wukong
Splorkin
Sun Wukong
13,949
3,215
0
10,962
21,134
15,669
5,102
2,286
18,848
0
99,886
L
Lancelot
WiZiVie
Lancelot
7,891
2,923
0
1,094
13,484
5,614
0
3,203
10,281
0
55,674
L
Atlas
Xanukin
Atlas
10,105
4,446
0
3,184
23,422
18,391
66
10,409
13,013
35,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,366
Gold Earned
42,229
524
Minions Killed
376
0
Camps Cleared
0
1,836,431
Distance Traveled
1,389,705
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,560
408
83
4
0
288,465
7
W
Kali
11,557
550
119
6
0
422,929
1
L
Bellona
8,310
396
93
4
0
227,505
5
W
Scylla
11,006
524
114
5
0
388,516
0
L
Neith
8,247
393
69
3
0
253,659
4
W
Hou Yi
11,352
541
91
4
0
311,486
4
W
Kumbhakarna
10,141
483
24
1
0
343,804
7
W
Sun Wukong
12,310
586
176
8
0
369,696
7
L
Lancelot
8,438
402
94
4
0
304,429
1
L
Atlas
8,674
413
37
2
0
315,647
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role