Player Matchup

Cupid
Cupid
HypnoticFr34kz
Cupid
Level 128
God Stats
8W - 9L
1,571 SR
Queue Stats
94W - 92L
1,539 Elo+
Solo
Zeus
Zeus
METALxHEAD666Qc
Zeus
Level 125
God Stats
6W - 1L
1,580 SR
Queue Stats
60W - 52L
1,547 Elo+
Solo
Neith
Neith
PoliteFire
Neith
Level 156
God Stats
18W - 13L
1,574 SR
Queue Stats
679W - 698L
1,523 Elo+
Solo
Horus
Horus
Reincarnate
Horus
Level 84
God Stats
19W - 14L
1,600 SR
Queue Stats
465W - 501L
1,457 Elo+
Solo
Cthulhu
Cthulhu
dadmcab
Cthulhu
Level 123
God Stats
0W - 1L
1,237 SR
Queue Stats
9W - 24L
1,386 Elo+
Solo
Team Averages
Level 123
1,512 SR
1,490 Elo+

VS

Team Averages
Level 121
1,449 SR
1,483 Elo+
Sun Wukong
Sun Wukong
GodOfAnimosity
Sun Wukong
Level 126
God Stats
8W - 4L
1,615 SR
Queue Stats
115W - 102L
1,517 Elo+
Party 1
Da Ji
Da Ji
NathanaelRP59
Da Ji
Level 123
God Stats
91W - 84L
1,550 SR
Queue Stats
493W - 541L
1,458 Elo+
Solo
Cthulhu
Cthulhu
Sith-Lord-Mando
Cthulhu
Level 98
God Stats
11W - 7L
1,637 SR
Queue Stats
83W - 79L
1,515 Elo+
Party 1
Hades
Hades
XanderDoods
Hades
Level 129
God Stats
1W - 5L
1,062 SR
Queue Stats
196W - 203L
1,479 Elo+
Solo
Ishtar
Ishtar
crobbkaiser
Ishtar
Level 129
God Stats
10W - 21L
1,377 SR
Queue Stats
618W - 636L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,342
1,068
2,999
5,853
2,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 0
5,422
1,084
2,829
3,218
1,162
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
10
0 / 1 / 1
5,420
1,084
2,222
3,939
1,662
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 4 / 0
5,125
1,025
3,547
8,876
6,084
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
dadmcab
Cthulhu
10
0 / 3 / 0
5,571
1,114
3,346
10,616
8,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Team 1 Tickets

311

VS

Team 2 Tickets

404

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
GodOfAnimosity
Sun Wukong
11
3 / 0 / 8
6,457
1,291
4,877
3,549
1,842
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
5 / 0 / 6
6,871
1,374
6,782
3,223
1,512
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
1 / 1 / 8
6,141
1,228
6,810
5,655
4,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
1 / 0 / 9
6,137
1,227
6,240
4,038
2,604
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
11
2 / 0 / 6
6,134
1,227
4,714
1,652
824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
49
1
Kills
12
12
Deaths
1
1
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
GodOfAnimosity
Sun Wukong
3
0
8
7
L
0
1
0
0
L
1
3
0
0.33
W
5
0
6
8
L
Neith
0
1
1
0.5
L
0
4
0
0
W
1
1
8
5
W
1
0
9
5.5
W
Ishtar
2
0
6
5
L
Cthulhu
dadmcab
Cthulhu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,943
Damage
29,423
32,502
Taken
18,117
19,515
Mitigated
11,224
4,151
Healing
3,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
GodOfAnimosity
Sun Wukong
4,877
1,252
0
811
3,549
1,842
0
925
2,624
0
17,314
L
2,999
1,785
0
660
5,853
2,314
0
2,843
3,010
0
15,886
L
2,829
472
189
68
3,218
1,162
0
749
2,469
7,349
0
W
6,782
1,836
0
105
3,223
1,512
0
1,667
1,556
0
10,117
L
Neith
2,222
1,332
0
533
3,939
1,662
0
1,431
2,508
0
13,651
L
3,547
2,059
501
776
8,876
6,084
0
3,163
5,713
0
5,867
W
6,810
719
749
613
5,655
4,442
0
1,595
4,060
13,417
0
W
6,240
550
79
1,014
4,038
2,604
0
1,491
2,547
11,767
0
W
Ishtar
4,714
2,194
0
54
1,652
824
0
497
1,155
0
13,875
L
Cthulhu
dadmcab
Cthulhu
3,346
585
224
1,200
10,616
8,293
0
4,864
5,752
7,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,880
Gold Earned
31,740
78
Minions Killed
94
3
Camps Cleared
4
374,063
Distance Traveled
493,055
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,457
1,291
24
5
1
102,848
0
L
Cupid
5,342
1,068
32
6
2
86,788
0
L
Zeus
5,422
1,084
9
2
0
41,802
1
W
Da Ji
6,871
1,374
10
2
0
100,950
0
L
Neith
5,420
1,084
19
4
1
70,541
0
L
Horus
5,125
1,025
2
0
0
86,155
0
W
Cthulhu
6,141
1,228
26
5
0
98,177
0
W
Hades
6,137
1,227
11
2
0
100,059
0
W
Ishtar
6,134
1,227
23
5
3
91,021
0
L
Cthulhu
5,571
1,114
16
3
0
88,777
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role