Player Matchup

Cupid
Cupid
I Silben14 T
Cupid
Level 57
God Stats
2W - 3L
1,500 SR
Queue Stats
321W - 297L
1,490 Elo+
Solo
Nu Wa
Nu Wa
JohnioBok
Nu Wa
Level 43
God Stats
1W - 2L
1,676 SR
Queue Stats
12W - 21L
1,387 Elo+
Party 2
Cerberus
Cerberus
Tossico44
Cerberus
Level 11
God Stats
1W - 3L
1,500 SR
Queue Stats
9W - 20L
1,289 Elo+
Party 2
Chaac
Chaac
turocedo
Chaac
Level 155
God Stats
3W - 8L
1,408 SR
Queue Stats
919W - 1,043L
1,389 Elo+
Solo
Lancelot
Lancelot
whitebone98
Lancelot
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
457W - 491L
1,392 Elo+
Solo
Team Averages
Level 78
1,517 SR
1,390 Elo+

VS

Team Averages
Level 113
1,530 SR
1,480 Elo+
Hercules
Hercules
Das Bamber
Hercules
Level 153
God Stats
5W - 5L
1,436 SR
Queue Stats
75W - 70L
1,538 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Das Big Jugg
Ah Muzen Cab
Level 124
God Stats
1W - 0L
1,597 SR
Queue Stats
52W - 44L
1,402 Elo+
Party 1
Thor
Thor
Das lil uhly
Thor
Level 151
God Stats
2W - 1L
1,601 SR
Queue Stats
91W - 74L
1,503 Elo+
Party 1
Tiamat
Tiamat
TheJamerGamerHD
Tiamat
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
bobapa
Kukulkan
Level 41
God Stats
7W - 9L
1,517 SR
Queue Stats
7W - 10L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 1
9,564
956
7,200
17,218
7,339
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
JohnioBok
Nu Wa
14
0 / 6 / 1
8,824
882
5,221
9,915
3,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Tossico44
Cerberus
15
1 / 2 / 1
9,592
959
9,968
20,667
10,911
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Chaac
turocedo
Chaac
14
0 / 1 / 1
8,747
875
2,664
5,290
5,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Lancelot
whitebone98
Lancelot
15
0 / 7 / 2
9,062
906
7,792
17,667
7,948
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

127

VS

Team 2 Tickets

323

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Das Bamber
Hercules
17
7 / 0 / 12
11,053
1,105
10,154
10,192
9,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
Das Big Jugg
Ah Muzen Cab
18
11 / 0 / 12
12,698
1,270
21,431
6,592
2,562
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 0 / 10
10,165
1,017
9,979
7,929
3,252
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
1 / 2 / 15
10,241
1,024
10,538
9,086
7,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
bobapa
Kukulkan
16
1 / 0 / 7
9,707
971
11,412
3,267
1,350
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
79
2
Kills
23
23
Deaths
2
6
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Hercules
Das Bamber
Hercules
7
0
12
13
W
Ah Muzen Cab
Das Big Jugg
Ah Muzen Cab
11
0
12
17
W
3
0
10
8
L
1
7
1
0.21
L
Nu Wa
JohnioBok
Nu Wa
0
6
1
0.08
W
1
2
15
4.25
L
Cerberus
Tossico44
Cerberus
1
2
1
0.75
W
Kukulkan
bobapa
Kukulkan
1
0
7
4.5
L
Chaac
turocedo
Chaac
0
1
1
0.5
L
Lancelot
whitebone98
Lancelot
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,845
Damage
63,514
70,757
Taken
37,066
35,157
Mitigated
24,089
6,495
Healing
10,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Das Bamber
Hercules
10,154
2,563
0
3,318
10,192
9,867
0
3,668
6,384
0
19,089
W
Ah Muzen Cab
Das Big Jugg
Ah Muzen Cab
21,431
7,919
0
3,611
6,592
2,562
0
4,134
2,423
0
64,952
W
9,979
2,000
0
0
7,929
3,252
0
2,619
5,274
0
27,751
L
7,200
3,123
659
1,539
17,218
7,339
0
5,771
11,272
0
40,163
L
Nu Wa
JohnioBok
Nu Wa
5,221
2,666
0
8
9,915
3,552
0
1,995
7,826
13,874
0
W
10,538
1,178
838
2,539
9,086
7,058
0
2,745
6,320
20,810
0
L
Cerberus
Tossico44
Cerberus
9,968
54
0
2,101
20,667
10,911
0
7,304
13,222
33,196
0
W
Kukulkan
bobapa
Kukulkan
11,412
216
0
0
3,267
1,350
0
2,023
1,244
26,021
0
L
Chaac
turocedo
Chaac
2,664
201
358
1,830
5,290
5,407
0
1,495
3,664
0
9,382
L
Lancelot
whitebone98
Lancelot
7,792
1,127
0
0
17,667
7,948
0
5,385
12,130
0
14,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,789
Gold Earned
53,864
189
Minions Killed
236
4
Camps Cleared
9
837,845
Distance Traveled
969,187
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,053
1,105
20
2
3
208,037
0
W
Ah Muzen Cab
12,698
1,270
115
12
2
205,102
0
W
Thor
10,165
1,017
35
4
4
204,202
0
L
Cupid
9,564
956
73
7
0
162,336
0
L
Nu Wa
8,824
882
32
3
2
139,743
0
W
Tiamat
10,241
1,024
22
2
0
174,757
0
L
Cerberus
9,592
959
60
6
2
218,599
0
W
Kukulkan
9,707
971
44
4
0
177,089
1
L
Chaac
8,747
875
10
1
0
105,357
1
L
Lancelot
9,062
906
14
1
0
211,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role