Player Matchup

Janus
Janus
G4L RAMBO
Janus
Level 160
God Stats
20W - 13L
1,645 SR
Queue Stats
283W - 262L
1,608 Elo+
Solo
Susano
Susano
II-Ill-ll
Susano
Level 152
God Stats
2W - 3L
1,669 SR
Queue Stats
421W - 359L
1,623 Elo+
Solo
Ne Zha
Ne Zha
LastGuardianX
Ne Zha
Level 157
God Stats
15W - 19L
1,678 SR
Queue Stats
247W - 252L
1,647 Elo+
Solo
Ishtar
Ishtar
The_Tru_Pepega
Ishtar
Level 114
God Stats
0W - 2L
1,337 SR
Queue Stats
87W - 61L
1,651 Elo+
Solo
Baron Samedi
Baron Samedi
moonchild_milo
Baron Samedi
Level 149
God Stats
10W - 9L
1,657 SR
Queue Stats
326W - 324L
1,650 Elo+
Solo
Team Averages
Level 146
1,597 SR
1,636 Elo+

VS

Team Averages
Level 120
1,764 SR
1,694 Elo+
Sylvanus
Sylvanus
Gozenn
Sylvanus
Level 160
God Stats
2W - 1L
1,574 SR
Queue Stats
132W - 73L
1,782 Elo+
Party 1
Nike
Nike
HoLeeFawk
Nike
Level 153
God Stats
4W - 0L
1,848 SR
Queue Stats
330W - 190L
1,812 Elo+
Party 1
Hel
Hel
Insanity2o3
Hel
Level 149
God Stats
2W - 0L
1,847 SR
Queue Stats
132W - 121L
1,529 Elo+
Solo
Horus
Horus
Yokai RTL
Horus
Level 51
God Stats
9W - 0L
1,821 SR
Queue Stats
185W - 65L
1,719 Elo+
Solo
Hun Batz
Hun Batz
orbital_szn10
Hun Batz
Level 89
God Stats
4W - 2L
1,731 SR
Queue Stats
156W - 148L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
G4L RAMBO
Janus
10
0 / 5 / 1
6,641
474
7,423
10,600
4,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Susano
II-Ill-ll
Susano
11
1 / 3 / 2
6,789
485
8,030
12,448
4,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
2 / 2 / 0
7,959
569
9,688
10,137
7,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 3 / 1
5,784
413
2,948
7,074
1,812
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
moonchild_milo
Baron Samedi
11
2 / 0 / 2
6,347
453
4,766
5,067
3,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Gozenn
Sylvanus
12
0 / 2 / 7
6,629
474
5,810
12,201
10,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Nike
15
5 / 0 / 5
8,766
626
9,129
11,176
6,077
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
3 / 1 / 3
7,643
546
6,548
11,893
5,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Yokai RTL
Horus
14
1 / 1 / 1
7,955
568
4,547
13,394
6,034
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hun Batz
orbital_szn10
Hun Batz
14
4 / 1 / 4
7,885
563
6,595
10,611
4,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
5
Kills
13
13
Deaths
5
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Janus
G4L RAMBO
Janus
0
5
1
0.1
W
Sylvanus
Gozenn
Sylvanus
0
2
7
1.75
W
Nike
5
0
5
7.5
L
Susano
II-Ill-ll
Susano
1
3
2
0.67
W
3
1
3
4.5
L
2
2
0
1
L
0
3
1
0.17
W
Horus
Yokai RTL
Horus
1
1
1
1.5
L
Baron Samedi
moonchild_milo
Baron Samedi
2
0
2
3
W
Hun Batz
orbital_szn10
Hun Batz
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,855
Damage
32,629
45,326
Taken
59,275
22,042
Mitigated
33,414
15,452
Healing
25,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
G4L RAMBO
Janus
7,423
628
0
2,558
10,600
4,056
0
6,389
4,211
46,697
0
W
Sylvanus
Gozenn
Sylvanus
5,810
1,912
1,904
3,649
12,201
10,943
245
4,903
7,044
21,616
6,937
W
Nike
9,129
1,493
0
2,615
11,176
6,077
0
1,315
9,801
0
74,093
L
Susano
II-Ill-ll
Susano
8,030
1,518
0
3,541
12,448
4,931
0
2,558
9,890
0
50,902
W
6,548
625
3,271
5,169
11,893
5,975
367
4,362
7,295
60,360
0
L
9,688
2,343
0
5,368
10,137
7,955
0
430
9,707
0
56,934
L
2,948
1,996
0
2,171
7,074
1,812
0
572
6,502
0
27,990
W
Horus
Yokai RTL
Horus
4,547
1,907
138
4,644
13,394
6,034
1,555
0
12,693
0
58,242
L
Baron Samedi
moonchild_milo
Baron Samedi
4,766
329
656
1,158
5,067
3,288
0
1,596
3,471
30,560
0
W
Hun Batz
orbital_szn10
Hun Batz
6,595
1,462
0
4,561
10,611
4,385
1,169
1,041
9,440
0
63,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,520
Gold Earned
38,878
376
Minions Killed
499
0
Camps Cleared
0
1,311,526
Distance Traveled
1,463,145
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,641
474
94
7
0
258,358
6
W
Sylvanus
6,629
474
42
3
0
252,876
3
W
Nike
8,766
626
123
9
0
312,532
2
L
Susano
6,789
485
84
6
0
334,538
3
W
Hel
7,643
546
109
8
0
291,766
4
L
Ne Zha
7,959
569
93
7
0
286,896
7
L
Ishtar
5,784
413
60
4
0
165,807
4
W
Horus
7,955
568
114
8
0
276,532
6
L
Baron Samedi
6,347
453
45
3
0
265,927
3
W
Hun Batz
7,885
563
111
8
0
329,439
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role