Player Matchup

Zhong Kui
Zhong Kui
BeastOso7
Zhong Kui
Level 113
God Stats
3W - 3L
1,739 SR
Queue Stats
72W - 67L
1,436 Elo+
Solo
Sylvanus
Sylvanus
Dressdyn
Sylvanus
Level 157
God Stats
1W - 4L
1,210 SR
Queue Stats
318W - 395L
1,386 Elo+
Solo
Erlang Shen
Erlang Shen
Markis1345
Erlang Shen
Level 145
God Stats
5W - 11L
1,316 SR
Queue Stats
427W - 455L
1,451 Elo+
Solo
Izanami
Izanami
Raychiller
Izanami
Level 142
God Stats
1W - 4L
1,404 SR
Queue Stats
118W - 123L
1,467 Elo+
Solo
Scylla
Scylla
XxWint3rYorixX
Scylla
Level 45
God Stats
0W - 4L
1,115 SR
Queue Stats
73W - 99L
1,384 Elo+
Solo
Team Averages
Level 120
1,357 SR
1,425 Elo+

VS

Team Averages
Level 93
1,544 SR
1,459 Elo+
Nox
Nox
DelgadoUnger
Nox
Level 90
God Stats
1W - 0L
1,769 SR
Queue Stats
23W - 25L
1,357 Elo+
Solo
Geb
Geb
Laux3
Geb
Level 44
God Stats
3W - 4L
1,260 SR
Queue Stats
51W - 63L
1,369 Elo+
Solo
Ishtar
Ishtar
Lorddecepticon
Ishtar
Level 114
God Stats
2W - 2L
1,265 SR
Queue Stats
79W - 97L
1,375 Elo+
Solo
Lancelot
Lancelot
SillyCalf217702
Lancelot
Level 98
God Stats
6W - 0L
1,928 SR
Queue Stats
36W - 15L
1,697 Elo+
Solo
Chang'e
Chang'e
YungHanuman
Chang'e
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 55L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BeastOso7
Zhong Kui
17
2 / 7 / 5
11,292
1,129
20,363
18,256
15,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
Dressdyn
Sylvanus
15
0 / 2 / 4
9,500
950
6,394
16,242
18,338
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
Markis1345
Erlang Shen
16
3 / 2 / 2
10,609
1,061
7,926
11,105
8,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Raychiller
Izanami
16
0 / 6 / 3
10,406
1,041
15,833
13,416
7,443
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 6 / 2
10,172
1,017
11,970
14,615
7,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

163

VS

Team 2 Tickets

242

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 15
11,695
1,170
15,840
7,098
3,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Geb
Laux3
Geb
17
1 / 1 / 17
10,621
1,062
7,381
17,926
20,695
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
0 / 3 / 13
10,105
1,011
4,433
10,417
5,106
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Lancelot
18
9 / 2 / 13
12,771
1,277
24,371
14,676
10,311
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
YungHanuman
Chang'e
18
7 / 0 / 14
12,177
1,218
17,918
17,854
10,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
95
7
Kills
23
23
Deaths
7
16
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
BeastOso7
Zhong Kui
2
7
5
0.64
W
6
1
15
13.5
L
Sylvanus
Dressdyn
Sylvanus
0
2
4
1
W
Geb
Laux3
Geb
1
1
17
9.5
W
0
3
13
2.17
L
Erlang Shen
Markis1345
Erlang Shen
3
2
2
2
L
Izanami
Raychiller
Izanami
0
6
3
0.25
W
Lancelot
9
2
13
7.75
L
2
6
2
0.5
W
Chang'e
YungHanuman
Chang'e
7
0
14
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,486
Damage
69,943
73,634
Taken
67,971
57,402
Mitigated
50,202
11,275
Healing
20,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
BeastOso7
Zhong Kui
20,363
3,005
0
3,555
18,256
15,388
0
9,787
8,469
46,305
0
W
15,840
1,799
0
1,745
7,098
3,935
0
4,072
3,026
37,563
0
L
Sylvanus
Dressdyn
Sylvanus
6,394
2,282
2,567
2,392
16,242
18,338
0
10,790
5,452
10,826
0
W
Geb
Laux3
Geb
7,381
779
0
0
17,926
20,695
0
10,217
7,709
12,381
0
W
4,433
2,337
0
0
10,417
5,106
0
6,405
4,012
0
14,623
L
Erlang Shen
Markis1345
Erlang Shen
7,926
3,963
0
2,328
11,105
8,919
0
5,869
5,170
0
19,932
L
Izanami
Raychiller
Izanami
15,833
8,043
0
433
13,416
7,443
0
7,030
6,386
0
56,243
W
Lancelot
24,371
3,526
0
4,411
14,676
10,311
0
7,367
7,309
0
43,678
L
11,970
389
0
0
14,615
7,314
0
7,663
6,952
26,579
0
W
Chang'e
YungHanuman
Chang'e
17,918
442
5,451
9,096
17,854
10,155
0
10,666
7,188
39,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,979
Gold Earned
57,369
206
Minions Killed
215
11
Camps Cleared
5
973,454
Distance Traveled
1,006,581
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
11,292
1,129
68
7
1
175,356
3
W
Nox
11,695
1,170
71
7
2
185,729
0
L
Sylvanus
9,500
950
2
0
0
170,564
0
W
Geb
10,621
1,062
7
1
0
201,328
0
W
Ishtar
10,105
1,011
28
3
1
142,814
0
L
Erlang Shen
10,609
1,061
14
1
5
240,720
2
L
Izanami
10,406
1,041
81
8
5
181,943
1
W
Lancelot
12,771
1,277
26
3
2
252,217
0
L
Scylla
10,172
1,017
41
4
0
204,871
0
W
Chang'e
12,177
1,218
83
8
0
224,493
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role