Player Matchup

Cthulhu
Cthulhu
Ken_nyNg852
Cthulhu
Level 52
God Stats
4W - 3L
1,363 SR
Queue Stats
20W - 24L
1,429 Elo+
Party 2
Bellona
Bellona
MadDogcallahan
Bellona
Level 124
God Stats
0W - 7L
1,500 SR
Queue Stats
101W - 131L
1,389 Elo+
Solo
Nu Wa
Nu Wa
MortisRose13
Nu Wa
Level 143
God Stats
21W - 19L
1,511 SR
Queue Stats
321W - 352L
1,445 Elo+
Solo
Tsukuyomi
Tsukuyomi
ONI Demonic
Tsukuyomi
Level 127
God Stats
3W - 1L
1,537 SR
Queue Stats
194W - 214L
1,455 Elo+
Solo
Sylvanus
Sylvanus
SmokinKush-852-
Sylvanus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,436 Elo+
Party 2
Team Averages
Level 103
1,482 SR
1,431 Elo+

VS

Team Averages
Level 121
1,563 SR
1,473 Elo+
Hachiman
Hachiman
MoreDamagePlease
Hachiman
Level 149
God Stats
5W - 9L
1,278 SR
Queue Stats
199W - 194L
1,519 Elo+
Party 1
Baba Yaga
Baba Yaga
RELLO293059
Baba Yaga
Level 67
God Stats
7W - 1L
1,786 SR
Queue Stats
138W - 160L
1,431 Elo+
Solo
Fenrir
Fenrir
UGGI BEAR 3
Fenrir
Level 160
God Stats
6W - 5L
1,127 SR
Queue Stats
41W - 42L
1,497 Elo+
Solo
Atlas
Atlas
VeryOriginall
Atlas
Level 129
God Stats
4W - 0L
1,904 SR
Queue Stats
56W - 53L
1,469 Elo+
Party 1
Jing Wei
Jing Wei
toptierpapi
Jing Wei
Level 101
God Stats
2W - 0L
1,721 SR
Queue Stats
89W - 83L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ken_nyNg852
Cthulhu
12
6 / 1 / 2
7,912
565
9,458
15,252
16,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 1 / 0
6,680
477
3,360
9,298
8,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
2 / 3 / 3
7,264
519
6,716
7,828
3,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
ONI Demonic
Tsukuyomi
4
1 / 1 / 0
4,830
345
532
2,951
1,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sylvanus
11
1 / 4 / 2
6,520
466
7,191
11,804
7,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 4
6,394
457
8,204
10,371
3,976
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Baba Yaga
RELLO293059
Baba Yaga
13
3 / 1 / 3
8,071
577
6,160
7,165
3,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
11
4 / 3 / 1
7,187
513
5,747
12,284
4,830
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
2 / 2 / 2
6,128
438
8,480
12,687
7,922
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
toptierpapi
Jing Wei
12
0 / 0 / 1
7,118
508
5,558
6,892
2,574
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
21
10
Kills
10
10
Deaths
10
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Ken_nyNg852
Cthulhu
6
1
2
7
L
0
1
0
0
W
1
4
4
0.75
L
2
3
3
1.17
L
Tsukuyomi
ONI Demonic
Tsukuyomi
1
1
0
1
W
Baba Yaga
RELLO293059
Baba Yaga
3
1
3
4.5
L
Sylvanus
1
4
2
0.5
W
Fenrir
4
3
1
1.5
W
2
2
2
1.5
W
Jing Wei
toptierpapi
Jing Wei
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,257
Damage
34,149
47,133
Taken
49,399
35,821
Mitigated
22,817
15,152
Healing
15,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Ken_nyNg852
Cthulhu
9,458
2,021
532
3,406
15,252
16,316
0
6,265
8,887
28,294
0
L
3,360
930
0
3,586
9,298
8,095
0
0
9,298
0
40,915
W
8,204
2,948
0
625
10,371
3,976
0
6,582
3,729
0
54,112
L
6,716
1,218
0
1,371
7,828
3,025
0
3,671
3,747
47,099
0
L
Tsukuyomi
ONI Demonic
Tsukuyomi
532
181
0
934
2,951
1,069
0
421
2,462
0
12,168
W
Baba Yaga
RELLO293059
Baba Yaga
6,160
642
0
2,429
7,165
3,515
0
3,170
3,679
50,801
0
L
Sylvanus
7,191
2,063
1,343
3,980
11,804
7,316
74
3,677
8,099
36,296
10,551
W
Fenrir
5,747
1,443
0
4,443
12,284
4,830
782
3,878
8,258
0
38,104
W
8,480
3,566
584
2,703
12,687
7,922
0
7,744
4,880
26,073
0
W
Jing Wei
toptierpapi
Jing Wei
5,558
4,506
0
4,690
6,892
2,574
340
501
6,333
0
45,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,206
Gold Earned
34,898
297
Minions Killed
376
0
Camps Cleared
0
1,041,408
Distance Traveled
1,266,547
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,912
565
46
3
0
271,026
2
L
Bellona
6,680
477
80
6
0
249,965
4
W
Hachiman
6,394
457
82
6
0
247,220
3
L
Nu Wa
7,264
519
78
6
0
206,165
0
L
Tsukuyomi
4,830
345
17
1
0
89,528
0
W
Baba Yaga
8,071
577
89
6
0
237,219
0
L
Sylvanus
6,520
466
76
5
0
224,724
2
W
Fenrir
7,187
513
74
5
0
290,201
3
W
Atlas
6,128
438
42
3
0
244,654
1
W
Jing Wei
7,118
508
89
6
0
247,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role