Player Matchup

Lancelot
Lancelot
HeyItzJunior
Lancelot
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
TenienteJack
Baron Samedi
Level 118
God Stats
15W - 25L
1,377 SR
Queue Stats
141W - 157L
1,420 Elo+
Solo
Ishtar
Ishtar
UniformMango545
Ishtar
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,340 Elo+
Party 1
Team Averages
Level 105
1,459 SR
1,420 Elo+

VS

Team Averages
Level 125
1,479 SR
1,500 Elo+
Hades
Hades
Bakmany
Hades
Level 160
God Stats
8W - 4L
1,569 SR
Queue Stats
482W - 180L
1,725 Elo+
Solo
Tiamat
Tiamat
GarnKlee9
Tiamat
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 46L
1,411 Elo+
Solo
Thor
Thor
nR x GwaDa
Thor
Level 115
God Stats
73W - 112L
1,368 SR
Queue Stats
202W - 277L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
HeyItzJunior
Lancelot
16
4 / 5 / 2
11,597
682
10,022
21,268
16,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
TenienteJack
Baron Samedi
14
1 / 7 / 2
9,952
585
8,700
15,143
7,361
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

16
2 / 6 / 4
11,284
664
6,826
18,645
8,249
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Bakmany
Hades
19
10 / 2 / 8
13,571
798
24,475
17,375
12,180
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
GarnKlee9
Tiamat
18
5 / 1 / 8
12,882
758
8,614
7,925
4,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 4 / 12
11,724
690
12,481
13,202
8,055
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
7
Kills
18
18
Deaths
7
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Hades
Bakmany
Hades
10
2
8
7
W
Tiamat
GarnKlee9
Tiamat
5
1
8
9
L
Lancelot
HeyItzJunior
Lancelot
4
5
2
1
L
Baron Samedi
TenienteJack
Baron Samedi
1
7
2
0.29
L
2
6
4
0.67
W
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,548
Damage
45,570
55,056
Taken
38,502
31,740
Mitigated
24,722
8,226
Healing
15,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
Bakmany
Hades
24,475
2,074
620
10,533
17,375
12,180
741
6,117
11,258
78,817
0
W
Tiamat
GarnKlee9
Tiamat
8,614
1,625
174
3,227
7,925
4,487
804
1,059
6,866
36,631
0
L
Lancelot
HeyItzJunior
Lancelot
10,022
1,015
0
1,416
21,268
16,130
0
11,341
9,927
0
32,283
L
Baron Samedi
TenienteJack
Baron Samedi
8,700
525
1,351
2,656
15,143
7,361
0
8,439
6,704
32,689
0
L
6,826
3,779
0
2,803
18,645
8,249
0
13,360
5,285
0
48,285
W
12,481
1,072
0
1,020
13,202
8,055
517
3,161
10,041
0
44,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,833
Gold Earned
38,177
155
Minions Killed
223
1
Camps Cleared
15
876,482
Distance Traveled
905,477
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
13,571
798
113
7
9
308,897
2
W
Tiamat
12,882
758
53
3
0
301,372
0
L
Lancelot
11,597
682
45
3
0
325,980
1
L
Baron Samedi
9,952
585
42
2
1
255,927
2
L
Ishtar
11,284
664
68
4
0
294,575
1
W
Thor
11,724
690
57
3
6
295,208
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role