Player Matchup

Arachne
Arachne
Fcfb1
Arachne
Level 14
God Stats
4W - 0L
1,772 SR
Queue Stats
7W - 0L
1,816 Elo+
Party 1
Baron Samedi
Baron Samedi
Hampo4464
Baron Samedi
Level 83
God Stats
6W - 3L
1,494 SR
Queue Stats
136W - 146L
1,496 Elo+
Party 1
Artio
Artio
Lady Akii
Artio
Level 123
God Stats
4W - 4L
1,645 SR
Queue Stats
320W - 191L
1,671 Elo+
Party 1
Team Averages
Level 73
1,637 SR
1,661 Elo+

VS

Team Averages
Level 90
1,426 SR
1,500 Elo+
Achilles
Achilles
AndrewLe0
Achilles
Level 27
God Stats
1W - 4L
1,500 SR
Queue Stats
13W - 13L
1,522 Elo+
Party 2
Hades
Hades
OGH3ADBANG
Hades
Level 137
God Stats
7W - 6L
1,512 SR
Queue Stats
301W - 413L
1,429 Elo+
Solo
Ishtar
Ishtar
OverLordBat
Ishtar
Level 106
God Stats
0W - 1L
1,266 SR
Queue Stats
15W - 15L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Fcfb1
Arachne
12
3 / 0 / 6
7,593
759
6,298
9,032
5,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Hampo4464
Baron Samedi
12
3 / 0 / 6
7,747
775
7,598
6,753
3,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
Lady Akii
Artio
12
3 / 1 / 5
8,026
803
8,439
13,090
12,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AndrewLe0
Achilles
10
1 / 3 / 0
6,619
662
5,836
10,958
9,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hades
9
0 / 3 / 1
5,799
580
6,639
8,375
5,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ishtar
11
0 / 3 / 1
6,131
613
9,051
9,388
4,220
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
9
Kills
1
1
Deaths
9
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Achilles
AndrewLe0
Achilles
1
3
0
0.33
W
Arachne
Fcfb1
Arachne
3
0
6
6
W
Baron Samedi
Hampo4464
Baron Samedi
3
0
6
6
W
Artio
Lady Akii
Artio
3
1
5
5.5
L
Hades
0
3
1
0.17
L
Ishtar
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,335
Damage
21,526
28,875
Taken
28,721
21,159
Mitigated
19,653
18,148
Healing
5,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AndrewLe0
Achilles
5,836
2,157
0
1,862
10,958
9,513
0
5,447
5,511
0
11,623
W
Arachne
Fcfb1
Arachne
6,298
3,799
0
3,631
9,032
5,064
650
3,035
5,888
0
29,198
W
Baron Samedi
Hampo4464
Baron Samedi
7,598
636
2,150
4,073
6,753
3,423
503
839
5,859
27,777
0
W
Artio
Lady Akii
Artio
8,439
493
1,568
6,726
13,090
12,672
246
2,823
9,947
21,032
0
L
Hades
6,639
816
368
2,302
8,375
5,920
0
5,313
3,062
14,440
0
L
Ishtar
9,051
4,186
0
1,096
9,388
4,220
0
5,882
3,506
0
35,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,366
Gold Earned
18,549
126
Minions Killed
109
7
Camps Cleared
2
561,437
Distance Traveled
487,968
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,619
662
28
3
0
181,373
0
W
Arachne
7,593
759
38
4
5
201,311
0
W
Baron Samedi
7,747
775
62
6
2
179,235
0
W
Artio
8,026
803
26
3
0
180,891
2
L
Hades
5,799
580
24
2
0
153,997
2
L
Ishtar
6,131
613
57
6
2
152,598
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role