Player Matchup

Tsukuyomi
Tsukuyomi
Griefing Nation
Tsukuyomi
Level 108
God Stats
7W - 6L
1,613 SR
Queue Stats
71W - 72L
1,483 Elo+
Party 1
Odin
Odin
Veixtch
Odin
Level 107
God Stats
4W - 2L
1,752 SR
Queue Stats
59W - 50L
1,564 Elo+
Party 1
Scylla
Scylla
martindolan
Scylla
Level 60
God Stats
7W - 12L
1,357 SR
Queue Stats
24W - 39L
1,310 Elo+
Solo
Team Averages
Level 92
1,574 SR
1,452 Elo+

VS

Team Averages
Level 118
1,453 SR
1,519 Elo+
Da Ji
Da Ji
CatsFAmi1Y236
Da Ji
Level 62
God Stats
20W - 28L
1,332 SR
Queue Stats
94W - 143L
1,292 Elo+
Solo
Bacchus
Bacchus
Einheit227
Bacchus
Level 147
God Stats
5W - 10L
1,499 SR
Queue Stats
134W - 106L
1,569 Elo+
Party 2
Agni
Agni
TRSxBanger
Agni
Level 146
God Stats
4W - 0L
1,529 SR
Queue Stats
88W - 46L
1,696 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Griefing Nation
Tsukuyomi
15
2 / 5 / 2
10,530
619
15,647
15,024
8,163
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Odin
Veixtch
Odin
15
2 / 3 / 1
10,777
634
8,718
19,269
26,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
13
0 / 6 / 3
9,716
572
9,009
13,777
7,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 6
10,777
634
5,244
13,109
9,002
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
Einheit227
Bacchus
18
3 / 0 / 11
12,775
751
14,746
21,181
33,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
8 / 1 / 5
12,493
735
23,377
12,471
6,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
4
Kills
14
14
Deaths
4
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
3
3
6
2
W
Bacchus
Einheit227
Bacchus
3
0
11
8.5
L
Tsukuyomi
Griefing Nation
Tsukuyomi
2
5
2
0.6
W
8
1
5
10.5
L
Odin
Veixtch
Odin
2
3
1
0.83
L
Scylla
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,374
Damage
43,367
48,070
Taken
46,761
42,303
Mitigated
48,514
7,527
Healing
12,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,244
1,925
0
0
13,109
9,002
156
2,488
10,621
0
10,274
W
Bacchus
Einheit227
Bacchus
14,746
1,824
621
6,873
21,181
33,174
0
4,193
16,988
30,252
0
L
Tsukuyomi
Griefing Nation
Tsukuyomi
15,647
2,993
0
1,785
15,024
8,163
0
11,383
3,641
0
42,099
W
23,377
1,391
0
4,529
12,471
6,338
952
2,632
9,839
92,978
0
L
Odin
Veixtch
Odin
8,718
1,525
260
4,502
19,269
26,672
0
15,458
3,811
0
27,107
L
Scylla
9,009
778
0
980
13,777
7,468
0
11,556
2,221
36,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,023
Gold Earned
36,045
165
Minions Killed
198
3
Camps Cleared
11
856,708
Distance Traveled
928,690
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,777
634
9
1
0
287,283
0
W
Bacchus
12,775
751
38
2
3
316,383
4
L
Tsukuyomi
10,530
619
50
3
1
304,546
2
W
Agni
12,493
735
151
9
8
325,024
3
L
Odin
10,777
634
55
3
1
281,601
2
L
Scylla
9,716
572
60
4
1
270,561
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role