Player Matchup

Hercules
Hercules
ImStyxx
Hercules
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 72L
1,439 Elo+
Party 1
Jormungandr
Jormungandr
ShinyAquadragon
Jormungandr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,396 Elo+
Solo
Vamana
Vamana
WhoKumedMyPants
Vamana
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 12L
1,171 Elo+
Party 1
King Arthur
King Arthur
XxInTiMiD4ToRxX
King Arthur
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
178W - 168L
1,504 Elo+
Solo
Chang'e
Chang'e
roach0405
Chang'e
Level 155
God Stats
1W - 2L
1,136 SR
Queue Stats
269W - 266L
1,447 Elo+
Solo
Team Averages
Level 74
1,427 SR
1,391 Elo+

VS

Team Averages
Level 65
1,600 SR
1,392 Elo+
Merlin
Merlin
BetIGetPlay-420
Merlin
Level 18
God Stats
2W - 5L
1,500 SR
Queue Stats
104W - 141L
1,659 Elo+
Solo
Sun Wukong
Sun Wukong
LE_MAORl
Sun Wukong
Level 133
God Stats
0W - 1L
1,754 SR
Queue Stats
73W - 62L
1,432 Elo+
Party 2
Ra
Ra
Mira6425
Ra
Level 126
God Stats
3W - 6L
1,746 SR
Queue Stats
470W - 507L
1,364 Elo+
Solo
Bellona
Bellona
Smokythebear18
Bellona
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 106L
1,265 Elo+
Solo
Thor
Thor
foamy-squirrel4
Thor
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,239 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ImStyxx
Hercules
20
10 / 3 / 15
13,543
752
21,416
40,991
48,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
ShinyAquadragon
Jormungandr
18
1 / 6 / 21
11,452
636
12,895
25,744
13,484
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
1 / 3 / 17
11,252
625
9,681
26,013
26,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
XxInTiMiD4ToRxX
King Arthur
20
9 / 4 / 19
13,772
765
21,412
32,971
40,831
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
roach0405
Chang'e
20
11 / 4 / 14
13,910
773
21,808
26,398
13,252
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 3 / 14
15,617
868
50,662
16,518
10,734
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
LE_MAORl
Sun Wukong
19
5 / 5 / 12
12,739
708
14,685
29,523
30,196
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
6 / 9 / 8
12,503
695
25,717
20,174
11,829
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 4 / 9
10,471
582
7,439
12,728
12,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
3 / 11 / 5
11,415
634
18,826
20,937
11,594
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
68
32
Kills
20
20
Deaths
32
86
Assists
48
Player
Kills
Deaths
Assists
KDA
L
5
3
14
4
W
Hercules
ImStyxx
Hercules
10
3
15
5.83
L
Sun Wukong
LE_MAORl
Sun Wukong
5
5
12
2.2
L
6
9
8
1.11
W
Jormungandr
ShinyAquadragon
Jormungandr
1
6
21
1.92
L
1
4
9
1.38
W
1
3
17
3.17
W
King Arthur
XxInTiMiD4ToRxX
King Arthur
9
4
19
4.63
L
3
11
5
0.5
W
Chang'e
roach0405
Chang'e
11
4
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,212
Damage
117,329
152,117
Taken
99,880
142,463
Mitigated
77,090
68,186
Healing
31,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
50,662
2,367
2,384
2,291
16,518
10,734
1,584
6,821
9,293
103,936
0
W
Hercules
ImStyxx
Hercules
21,416
6,165
4,460
13,502
40,991
48,603
1,891
18,979
22,012
0
32,928
L
Sun Wukong
LE_MAORl
Sun Wukong
14,685
2,132
2,735
10,082
29,523
30,196
1,072
10,290
18,429
0
23,431
L
25,717
3,483
5,358
4,779
20,174
11,829
239
8,194
11,488
40,268
0
W
Jormungandr
ShinyAquadragon
Jormungandr
12,895
64
2,389
2,835
25,744
13,484
17
14,953
10,791
29,871
0
L
7,439
942
1,378
1,816
12,728
12,737
209
3,580
8,895
0
10,840
W
9,681
2,413
2,415
5,210
26,013
26,293
2,737
9,672
16,341
0
22,310
W
King Arthur
XxInTiMiD4ToRxX
King Arthur
21,412
847
3,430
2,697
32,971
40,831
867
16,698
16,273
0
46,583
L
18,826
1,759
770
338
20,937
11,594
1,392
5,818
14,537
0
27,519
W
Chang'e
roach0405
Chang'e
21,808
1,991
21,238
10,010
26,398
13,252
3,903
16,077
10,321
55,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,929
Gold Earned
62,745
193
Minions Killed
189
0
Camps Cleared
0
1,730,653
Distance Traveled
1,360,028
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
15,617
868
117
7
0
316,466
0
W
Hercules
13,543
752
26
1
0
370,390
0
L
Sun Wukong
12,739
708
11
1
0
343,660
0
L
Ra
12,503
695
41
2
0
249,080
0
W
Jormungandr
11,452
636
21
1
0
308,572
0
L
Bellona
10,471
582
6
0
0
194,156
2
W
Vamana
11,252
625
23
1
0
358,808
0
W
King Arthur
13,772
765
41
2
0
354,200
1
L
Thor
11,415
634
14
1
0
256,666
0
W
Chang'e
13,910
773
82
5
0
338,683
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role