Player Matchup

Thor
Thor
 
Thor
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
David-R94T
Ne Zha
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 49L
1,533 Elo+
Solo
Anhur
Anhur
KiN3iLA
Anhur
Level 128
God Stats
1W - 5L
1,257 SR
Queue Stats
162W - 156L
1,503 Elo+
Party 1
Serqet
Serqet
Moradis
Serqet
Level 149
God Stats
5W - 4L
1,383 SR
Queue Stats
324W - 325L
1,489 Elo+
Solo
Apollo
Apollo
西装恶徒
Apollo
Level 132
God Stats
1W - 2L
1,377 SR
Queue Stats
205W - 219L
1,432 Elo+
Solo
Team Averages
Level 127
1,403 SR
1,491 Elo+

VS

Team Averages
Level 106
1,527 SR
1,517 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
Jemmejor
Chronos
Level 141
God Stats
4W - 1L
1,546 SR
Queue Stats
185W - 201L
1,572 Elo+
Solo
Cthulhu
Cthulhu
Lmake
Cthulhu
Level 49
God Stats
6W - 4L
1,391 SR
Queue Stats
422W - 388L
1,515 Elo+
Solo
Merlin
Merlin
Louis-D
Merlin
Level 140
God Stats
11W - 15L
1,470 SR
Queue Stats
750W - 735L
1,560 Elo+
Solo
Zhong Kui
Zhong Kui
pdepeque
Zhong Kui
Level 95
God Stats
4W - 3L
1,727 SR
Queue Stats
121W - 115L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
17
4 / 3 / 6
10,047
670
15,293
16,310
16,426
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ne Zha
David-R94T
Ne Zha
16
2 / 4 / 8
8,969
598
10,829
19,503
26,851
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anhur
KiN3iLA
Anhur
16
2 / 6 / 6
9,323
622
8,839
16,872
9,601
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
Moradis
Serqet
17
1 / 3 / 7
8,597
573
7,490
12,622
20,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
14
1 / 6 / 8
8,684
579
5,815
13,687
7,676
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
17
4 / 4 / 11
10,547
703
14,350
19,019
27,001
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos
Jemmejor
Chronos
16
3 / 1 / 11
10,302
687
8,603
10,130
5,011
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Lmake
Cthulhu
19
4 / 2 / 15
12,071
805
18,054
15,705
24,330
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Merlin
Louis-D
Merlin
18
3 / 2 / 12
11,069
738
17,525
9,517
4,735
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
pdepeque
Zhong Kui
18
8 / 4 / 8
11,044
736
11,593
16,256
12,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
79
10
Kills
22
22
Deaths
13
35
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
4
3
6
2.33
W
Cu Chulainn
 
Cu Chulainn
4
4
11
2.38
L
Ne Zha
David-R94T
Ne Zha
2
4
8
1.5
W
Chronos
Jemmejor
Chronos
3
1
11
8.5
L
Anhur
KiN3iLA
Anhur
2
6
6
0.83
W
Cthulhu
Lmake
Cthulhu
4
2
15
5.75
W
Merlin
Louis-D
Merlin
3
2
12
4.5
L
Serqet
Moradis
Serqet
1
3
7
1.5
W
Zhong Kui
pdepeque
Zhong Kui
8
4
8
3
L
Apollo
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,266
Damage
70,125
78,994
Taken
70,627
81,141
Mitigated
73,130
30,453
Healing
23,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
15,293
1,777
4,233
4,049
16,310
16,426
0
11,936
4,374
0
35,116
W
Cu Chulainn
 
Cu Chulainn
14,350
1,242
893
1,070
19,019
27,001
174
0
18,546
17
23,362
L
Ne Zha
David-R94T
Ne Zha
10,829
1,643
632
6,876
19,503
26,851
0
12,239
7,264
0
23,541
W
Chronos
Jemmejor
Chronos
8,603
2,079
3,919
2,893
10,130
5,011
3,445
0
9,779
17,161
0
L
Anhur
KiN3iLA
Anhur
8,839
2,854
2,340
3,366
16,872
9,601
0
12,172
4,700
0
26,076
W
Cthulhu
Lmake
Cthulhu
18,054
869
3,793
3,519
15,705
24,330
276
0
14,863
39,630
0
W
Merlin
Louis-D
Merlin
17,525
704
1,736
765
9,517
4,735
1,816
0
9,057
44,095
0
L
Serqet
Moradis
Serqet
7,490
935
2,807
2,444
12,622
20,587
26
8,260
4,362
0
7,348
W
Zhong Kui
pdepeque
Zhong Kui
11,593
1,296
1,398
3,110
16,256
12,053
1,279
0
16,093
25,310
0
L
Apollo
5,815
3,026
2,475
1,231
13,687
7,676
60
11,170
2,517
0
14,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,620
Gold Earned
55,033
134
Minions Killed
170
0
Camps Cleared
0
1,245,091
Distance Traveled
1,289,029
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,047
670
37
2
0
243,009
2
W
Cu Chulainn
10,547
703
14
1
0
281,752
0
L
Ne Zha
8,969
598
12
1
0
265,146
1
W
Chronos
10,302
687
24
2
0
250,224
6
L
Anhur
9,323
622
51
3
0
228,532
1
W
Cthulhu
12,071
805
56
4
0
263,070
0
W
Merlin
11,069
738
44
3
0
251,903
0
L
Serqet
8,597
573
8
1
0
266,821
0
W
Zhong Kui
11,044
736
32
2
0
242,080
0
L
Apollo
8,684
579
26
2
0
241,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role