Player Matchup

Cerberus
Cerberus
D2M iSINFUL 89
Cerberus
Level 88
God Stats
7W - 2L
1,520 SR
Queue Stats
172W - 177L
1,348 Elo+
Solo
Jormungandr
Jormungandr
HeadHunter_WS
Jormungandr
Level 94
God Stats
77W - 79L
1,509 SR
Queue Stats
346W - 346L
1,398 Elo+
Solo
Ishtar
Ishtar
UniformMoss375
Ishtar
Level 73
God Stats
2W - 2L
1,329 SR
Queue Stats
3W - 6L
1,060 Elo+
Solo
Athena
Athena
WojmirPLxD
Athena
Level 66
God Stats
12W - 15L
1,377 SR
Queue Stats
214W - 258L
1,387 Elo+
Solo
Tsukuyomi
Tsukuyomi
kaderitos
Tsukuyomi
Level 86
God Stats
13W - 11L
1,494 SR
Queue Stats
442W - 543L
1,396 Elo+
Solo
Team Averages
Level 81
1,446 SR
1,318 Elo+

VS

Team Averages
Level 61
1,441 SR
1,338 Elo+
Arachne
Arachne
Agnessio2321
Arachne
Level 47
God Stats
23W - 29L
1,345 SR
Queue Stats
64W - 103L
1,254 Elo+
Solo
Hades
Hades
Jslothking
Hades
Level 66
God Stats
6W - 8L
1,390 SR
Queue Stats
113W - 135L
1,373 Elo+
Solo
Odin
Odin
Trunk7347
Odin
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,372 Elo+
Solo
Bakasura
Bakasura
VC_SnowX
Bakasura
Level 54
God Stats
2W - 2L
1,587 SR
Queue Stats
106W - 110L
1,333 Elo+
Solo
Neith
Neith
quiralio
Neith
Level 80
God Stats
6W - 6L
1,384 SR
Queue Stats
61W - 69L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
2 / 2 / 6
9,483
474
5,463
18,300
18,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jormungandr
HeadHunter_WS
Jormungandr
16
4 / 2 / 4
10,068
503
13,681
16,718
11,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 3 / 2
9,553
478
8,478
8,805
4,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Athena
WojmirPLxD
Athena
15
1 / 1 / 7
9,731
487
9,851
19,258
19,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
kaderitos
Tsukuyomi
18
6 / 0 / 3
10,662
533
9,105
14,793
7,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Agnessio2321
Arachne
13
0 / 4 / 0
8,044
402
2,300
13,079
4,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
15
2 / 6 / 0
9,659
483
14,693
18,913
10,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
15
2 / 1 / 0
9,596
480
6,259
14,214
12,358
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
VC_SnowX
Bakasura
15
1 / 4 / 3
9,417
471
11,835
19,534
8,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
quiralio
Neith
16
3 / 2 / 1
10,193
510
8,869
9,447
4,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
17
Kills
8
8
Deaths
17
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Arachne
Agnessio2321
Arachne
0
4
0
0
W
Cerberus
2
2
6
2.5
W
Jormungandr
HeadHunter_WS
Jormungandr
4
2
4
3
L
Hades
2
6
0
0.33
L
Odin
2
1
0
2
W
4
3
2
1.67
L
Bakasura
VC_SnowX
Bakasura
1
4
3
0.63
W
Athena
WojmirPLxD
Athena
1
1
7
4.5
W
Tsukuyomi
kaderitos
Tsukuyomi
6
0
3
7.5
L
Neith
quiralio
Neith
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,578
Damage
43,956
77,874
Taken
75,187
61,443
Mitigated
40,867
29,512
Healing
19,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Agnessio2321
Arachne
2,300
2,088
0
611
13,079
4,737
1,389
2,340
10,739
0
43,860
W
Cerberus
5,463
707
219
5,736
18,300
18,508
0
1,868
14,821
50,916
0
W
Jormungandr
HeadHunter_WS
Jormungandr
13,681
7,307
125
4,486
16,718
11,483
1,057
8,584
8,039
94,049
0
L
Hades
14,693
1,894
49
6,950
18,913
10,444
224
11,653
7,260
73,011
0
L
Odin
6,259
1,370
0
1,520
14,214
12,358
1,120
6,564
7,650
413
65,883
W
8,478
4,659
0
2,000
8,805
4,032
285
2,018
6,295
0
68,799
L
Bakasura
VC_SnowX
Bakasura
11,835
8,560
0
5,776
19,534
8,682
0
5,637
13,533
0
54,917
W
Athena
WojmirPLxD
Athena
9,851
3,677
0
6,182
19,258
19,807
74
825
17,663
66,148
0
W
Tsukuyomi
kaderitos
Tsukuyomi
9,105
2,734
0
10,764
14,793
7,613
0
1,773
13,020
0
93,453
L
Neith
quiralio
Neith
8,869
4,410
0
4,311
9,447
4,646
978
2,801
6,646
0
74,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,497
Gold Earned
46,909
630
Minions Killed
533
0
Camps Cleared
0
1,894,494
Distance Traveled
1,727,014
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,044
402
73
4
0
319,717
3
W
Cerberus
9,483
474
84
4
0
327,418
3
W
Jormungandr
10,068
503
136
7
0
378,813
1
L
Hades
9,659
483
108
5
0
333,010
7
L
Odin
9,596
480
118
6
0
411,122
0
W
Ishtar
9,553
478
131
7
0
349,728
7
L
Bakasura
9,417
471
105
5
0
358,998
0
W
Athena
9,731
487
118
6
0
399,280
1
W
Tsukuyomi
10,662
533
161
8
0
439,255
0
L
Neith
10,193
510
129
6
0
304,167
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role