Player Matchup

Baron Samedi
Baron Samedi
DouaSarmale
Baron Samedi
Level 33
God Stats
16W - 16L
1,368 SR
Queue Stats
67W - 66L
1,641 Elo+
Solo
Chaac
Chaac
SacredCat
Chaac
Level 64
God Stats
0W - 9L
1,369 SR
Queue Stats
0W - 16L
1,039 Elo+
Solo
Sylvanus
Sylvanus
Slaveyourbuts
Sylvanus
Level 40
God Stats
6W - 5L
1,902 SR
Queue Stats
102W - 115L
1,478 Elo+
Solo
Team Averages
Level 46
1,546 SR
1,386 Elo+

VS

Team Averages
Level 107
1,548 SR
1,452 Elo+
Ishtar
Ishtar
 
Ishtar
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
LegendA15
Khepri
Level 81
God Stats
16W - 14L
1,539 SR
Queue Stats
51W - 66L
1,420 Elo+
Party 1
Poseidon
Poseidon
SklBlue
Poseidon
Level 85
God Stats
30W - 32L
1,604 SR
Queue Stats
51W - 66L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DouaSarmale
Baron Samedi
14
2 / 6 / 1
9,690
606
13,575
17,531
9,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
SacredCat
Chaac
12
1 / 3 / 1
8,960
560
8,990
17,247
12,424
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sylvanus
Slaveyourbuts
Sylvanus
14
0 / 2 / 3
9,864
617
7,728
23,366
25,341
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
19
8 / 0 / 3
11,769
736
20,784
14,207
8,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
LegendA15
Khepri
16
1 / 1 / 10
11,220
701
10,131
16,882
23,323
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Poseidon
SklBlue
Poseidon
14
2 / 2 / 4
9,965
623
19,145
9,076
4,134
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
3
Kills
11
11
Deaths
3
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
8
0
3
9.5
L
Baron Samedi
DouaSarmale
Baron Samedi
2
6
1
0.42
W
Khepri
LegendA15
Khepri
1
1
10
6
L
Chaac
SacredCat
Chaac
1
3
1
0.5
W
Poseidon
SklBlue
Poseidon
2
2
4
2
L
Sylvanus
Slaveyourbuts
Sylvanus
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,293
Damage
50,060
58,144
Taken
40,165
47,648
Mitigated
35,596
22,141
Healing
13,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
20,784
12,457
0
6,955
14,207
8,139
1,585
6,538
7,669
0
77,251
L
Baron Samedi
DouaSarmale
Baron Samedi
13,575
1,248
1,976
3,389
17,531
9,883
0
11,921
5,610
32,165
0
W
Khepri
LegendA15
Khepri
10,131
740
1,579
3,561
16,882
23,323
814
8,886
7,996
22,416
0
L
Chaac
SacredCat
Chaac
8,990
1,315
0
2,513
17,247
12,424
0
7,523
9,724
0
33,068
W
Poseidon
SklBlue
Poseidon
19,145
2,117
0
1,105
9,076
4,134
842
6,287
2,789
48,885
0
L
Sylvanus
Slaveyourbuts
Sylvanus
7,728
3,179
5,735
8,528
23,366
25,341
0
10,175
13,191
20,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,514
Gold Earned
32,954
140
Minions Killed
197
2
Camps Cleared
10
775,089
Distance Traveled
894,492
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
11,769
736
113
7
4
284,318
3
L
Baron Samedi
9,690
606
58
4
0
228,923
4
W
Khepri
11,220
701
16
1
1
313,559
1
L
Chaac
8,960
560
45
3
0
306,058
1
W
Poseidon
9,965
623
68
4
5
296,615
4
L
Sylvanus
9,864
617
37
2
2
240,108
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role