Player Matchup

Merlin
Merlin
AbsoluteTmac
Merlin
Level 27
God Stats
7W - 9L
1,462 SR
Queue Stats
33W - 36L
1,490 Elo+
Party 1
Horus
Horus
Dumsildorf
Horus
Level 65
God Stats
78W - 61L
1,647 SR
Queue Stats
97W - 77L
1,553 Elo+
Party 1
Heimdallr
Heimdallr
XpertVirus
Heimdallr
Level 7
God Stats
0W - 2L
1,220 SR
Queue Stats
0W - 3L
1,171 Elo+
Party 1
Athena
Athena
dietsushi
Athena
Level 72
God Stats
2W - 1L
1,657 SR
Queue Stats
85W - 59L
1,538 Elo+
Party 1
Achilles
Achilles
psilocybin10155
Achilles
Level 26
God Stats
2W - 5L
1,434 SR
Queue Stats
42W - 38L
1,467 Elo+
Party 1
Team Averages
Level 39
1,484 SR
1,444 Elo+

VS

Team Averages
Level 104
1,460 SR
1,417 Elo+
Shiva
Shiva
Bleedinghoof81
Shiva
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,334 Elo+
Party 2
Arachne
Arachne
Cronic21
Arachne
Level 140
God Stats
1W - 1L
1,418 SR
Queue Stats
9W - 13L
1,350 Elo+
Party 3
Cthulhu
Cthulhu
OsirisBlack
Cthulhu
Level 160
God Stats
21W - 22L
1,534 SR
Queue Stats
105W - 118L
1,527 Elo+
Party 2
Danzaburou
Danzaburou
Wuhzoo
Danzaburou
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,344 Elo+
Party 3
Discordia
Discordia
c Cryptid b
Discordia
Level 129
God Stats
7W - 7L
1,350 SR
Queue Stats
569W - 587L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
1 / 5 / 1
11,581
414
14,476
15,973
7,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
16
1 / 7 / 2
10,467
374
8,154
24,461
10,867
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
XpertVirus
Heimdallr
16
0 / 6 / 3
10,332
369
6,690
22,711
11,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
dietsushi
Athena
16
2 / 5 / 1
11,160
399
11,128
35,149
43,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
15
1 / 5 / 1
10,533
376
7,645
27,853
40,315
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 1 / 8
13,970
499
7,788
19,732
17,555
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Arachne
Cronic21
Arachne
20
9 / 1 / 13
17,890
639
25,459
29,120
15,839
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
OsirisBlack
Cthulhu
19
4 / 1 / 12
13,810
493
17,327
32,424
40,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
Wuhzoo
Danzaburou
20
8 / 2 / 6
16,143
577
19,328
23,715
12,970
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
c Cryptid b
Discordia
20
7 / 0 / 11
17,813
636
30,824
9,146
4,691
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
78
5
Kills
28
28
Deaths
5
8
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
5
1
0.3
W
0
1
8
4
W
Arachne
Cronic21
Arachne
9
1
13
15.5
L
Horus
1
7
2
0.29
W
Cthulhu
OsirisBlack
Cthulhu
4
1
12
10
W
Danzaburou
Wuhzoo
Danzaburou
8
2
6
5.5
L
Heimdallr
XpertVirus
Heimdallr
0
6
3
0.25
W
Discordia
c Cryptid b
Discordia
7
0
11
12.5
L
Athena
dietsushi
Athena
2
5
1
0.5
L
Achilles
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,093
Damage
100,726
126,147
Taken
114,137
114,131
Mitigated
92,013
21,353
Healing
55,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
14,476
637
0
1,496
15,973
7,982
0
9,228
6,645
104,538
0
W
7,788
2,204
94
8,609
19,732
17,555
1,095
4,507
15,100
0
78,392
W
Arachne
Cronic21
Arachne
25,459
16,233
0
13,934
29,120
15,839
2,765
7,665
21,217
0
188,818
L
Horus
8,154
4,085
1,325
3,648
24,461
10,867
0
7,132
17,172
0
78,079
W
Cthulhu
OsirisBlack
Cthulhu
17,327
520
1,924
14,855
32,424
40,958
617
9,153
22,970
62,919
0
W
Danzaburou
Wuhzoo
Danzaburou
19,328
9,011
504
13,286
23,715
12,970
9,078
5,464
18,109
0
164,576
L
Heimdallr
XpertVirus
Heimdallr
6,690
2,469
0
5,724
22,711
11,401
185
6,068
16,279
0
66,135
W
Discordia
c Cryptid b
Discordia
30,824
327
0
2,665
9,146
4,691
4,929
2,199
6,653
191,752
0
L
Athena
dietsushi
Athena
11,128
2,123
1,176
4,719
35,149
43,566
0
13,120
21,319
53,592
0
L
Achilles
7,645
1,806
0
3,265
27,853
40,315
0
10,934
16,581
0
46,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,073
Gold Earned
79,626
556
Minions Killed
844
0
Camps Cleared
0
2,603,720
Distance Traveled
2,809,129
29
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,581
414
191
7
0
507,924
7
W
Shiva
13,970
499
113
4
0
485,706
0
W
Arachne
17,890
639
205
7
0
602,158
6
L
Horus
10,467
374
115
4
0
533,418
6
W
Cthulhu
13,810
493
76
3
0
631,566
11
W
Danzaburou
16,143
577
181
6
0
548,158
5
L
Heimdallr
10,332
369
97
3
0
496,501
3
W
Discordia
17,813
636
269
10
0
541,541
11
L
Athena
11,160
399
72
3
0
558,590
8
L
Achilles
10,533
376
81
3
0
507,287
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role