Player Matchup

Bacchus
Bacchus
KingxXCRUZXx
Bacchus
Level 127
God Stats
7W - 6L
1,424 SR
Queue Stats
229W - 188L
1,506 Elo+
Party 1
Cupid
Cupid
ReyArabe6625
Cupid
Level 91
God Stats
6W - 5L
1,571 SR
Queue Stats
198W - 137L
1,563 Elo+
Party 1
Nu Wa
Nu Wa
l Abadon l4428
Nu Wa
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
200W - 145L
1,585 Elo+
Party 1
Team Averages
Level 114
1,498 SR
1,551 Elo+

VS

Team Averages
Level 29
1,411 SR
1,251 Elo+
Ymir
Ymir
TonyJuarez21
Ymir
Level 9
God Stats
6W - 14L
1,350 SR
Queue Stats
7W - 23L
1,217 Elo+
Party 2
Loki
Loki
alfaesparxD
Loki
Level 52
God Stats
0W - 1L
1,384 SR
Queue Stats
22W - 33L
1,276 Elo+
Party 2
Nu Wa
Nu Wa
xXElianUchihaXx
Nu Wa
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 31L
1,261 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KingxXCRUZXx
Bacchus
12
4 / 0 / 10
8,224
822
8,916
7,889
7,944
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
6 / 0 / 9
8,101
810
7,526
4,886
2,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
5 / 1 / 10
7,947
795
9,642
7,550
2,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
6,443
644
1,607
12,608
11,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
1 / 6 / 0
6,549
655
4,491
10,275
3,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 5 / 1
6,062
606
4,357
7,187
2,722
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
2
15
Kills
1
1
Deaths
15
29
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
KingxXCRUZXx
Bacchus
4
0
10
9
W
6
0
9
10.5
L
0
4
0
0
L
1
6
0
0.17
W
5
1
10
10
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,084
Damage
10,455
20,325
Taken
30,070
12,711
Mitigated
17,842
3,331
Healing
1,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
KingxXCRUZXx
Bacchus
8,916
1,332
975
522
7,889
7,944
27
2,177
5,712
17,701
0
W
7,526
4,003
45
789
4,886
2,141
588
1,940
2,946
0
25,231
L
1,607
172
0
666
12,608
11,226
0
8,030
4,578
5,865
0
L
4,491
1,057
0
504
10,275
3,894
0
6,294
3,981
0
25,376
W
9,642
5,019
0
1,000
7,550
2,626
473
2,027
5,523
26,004
0
L
4,357
1,355
148
216
7,187
2,722
0
4,686
2,501
18,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,272
Gold Earned
19,054
104
Minions Killed
82
5
Camps Cleared
3
531,821
Distance Traveled
507,309
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,224
822
19
2
0
182,354
4
W
Cupid
8,101
810
42
4
3
183,844
1
L
Ymir
6,443
644
8
1
0
174,127
0
L
Loki
6,549
655
45
5
2
174,334
2
W
Nu Wa
7,947
795
43
4
2
165,623
2
L
Nu Wa
6,062
606
29
3
1
158,848
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role