Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
GnRReD
Sol
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 60L
1,585 Elo+
Solo
Rama
Rama
vanzs
Rama
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,531 Elo+
Solo
Team Averages
Level 113
1,500 SR
1,539 Elo+

VS

Team Averages
Level 90
1,568 SR
1,501 Elo+
Chang'e
Chang'e
PrinceBladeWing
Chang'e
Level 69
God Stats
3W - 2L
1,649 SR
Queue Stats
94W - 76L
1,569 Elo+
Party 1
Fenrir
Fenrir
dois2ta
Fenrir
Level 72
God Stats
14W - 16L
1,519 SR
Queue Stats
51W - 80L
1,364 Elo+
Solo
Bastet
Bastet
logancrow3
Bastet
Level 129
God Stats
23W - 15L
1,538 SR
Queue Stats
105W - 87L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
10
0 / 5 / 2
6,312
631
6,510
8,123
3,318
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
GnRReD
Sol
11
2 / 2 / 0
7,195
720
8,720
7,089
2,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
vanzs
Rama
10
0 / 6 / 2
6,277
628
3,410
8,112
3,322
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 8
7,971
797
9,567
9,627
4,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
dois2ta
Fenrir
11
5 / 1 / 5
7,727
773
3,979
8,062
7,133
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
logancrow3
Bastet
12
3 / 1 / 6
7,306
731
7,836
8,611
3,899
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
2
Kills
13
13
Deaths
2
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
5
2
0.2
L
Sol
GnRReD
Sol
2
2
0
1
W
5
0
8
9
W
Fenrir
dois2ta
Fenrir
5
1
5
7.5
W
Bastet
logancrow3
Bastet
3
1
6
6
L
Rama
vanzs
Rama
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,640
Damage
21,382
23,324
Taken
26,300
9,599
Mitigated
15,100
3,468
Healing
12,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
6,510
4,281
0
1,074
8,123
3,318
56
2,729
5,394
0
24,775
L
Sol
GnRReD
Sol
8,720
2,785
0
1,894
7,089
2,959
300
3,471
3,618
20,888
1,559
W
9,567
962
4,258
6,167
9,627
4,068
535
2,919
6,708
29,544
0
W
Fenrir
dois2ta
Fenrir
3,979
281
0
381
8,062
7,133
442
2,339
5,723
0
9,652
W
Bastet
logancrow3
Bastet
7,836
685
0
1,628
8,611
3,899
632
2,949
5,662
0
30,241
L
Rama
vanzs
Rama
3,410
2,419
0
500
8,112
3,322
63
3,667
4,445
0
11,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,784
Gold Earned
23,004
109
Minions Killed
114
2
Camps Cleared
7
487,842
Distance Traveled
608,059
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,312
631
47
5
2
165,102
2
L
Sol
7,195
720
37
4
0
166,664
3
W
Chang'e
7,971
797
49
5
4
206,044
0
W
Fenrir
7,727
773
21
2
0
188,606
1
W
Bastet
7,306
731
44
4
3
213,409
2
L
Rama
6,277
628
25
3
0
156,076
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role