Player Matchup

Bacchus
Bacchus
Gold II
HeinzLee
Bacchus
Gold II
Level 159
God Stats
0W - 1L
1,229 SR
Queue Stats
57W - 32L
1,797 MMR
Party 3
Fenrir
Fenrir
Platinum III
Qapillo23
Fenrir
Platinum III
Level 145
God Stats
1W - 3L
1,717 SR
Queue Stats
109W - 98L
1,827 MMR
Party 1
Sol
Sol
Platinum II
RizoSoulsilver
Sol
Platinum II
Level 148
God Stats
0W - 2L
1,312 SR
Queue Stats
97W - 92L
1,872 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Masters
ToweringKoala76
Ah Muzen Cab
Masters
Level 88
God Stats
89W - 71L
1,707 SR
Queue Stats
717W - 715L
2,138 MMR
Solo
Ravana
Ravana
Gold II
With Pepper2022
Ravana
Gold II
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 25L
1,926 MMR
Party 3
Team Averages
Platinum III
Platinum III
Average Tier
Level 117
1,493 SR
1,912 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 103
1,655 SR
1,960 MMR
Chiron
Chiron
Platinum I
Cyclipzz_
Chiron
Platinum I
Level 116
God Stats
1W - 3L
1,500 SR
Queue Stats
68W - 59L
2,026 MMR
Party 4
Zhong Kui
Zhong Kui
Gold I
SamoanStallion_
Zhong Kui
Gold I
Level 122
God Stats
23W - 15L
1,689 SR
Queue Stats
255W - 263L
1,801 MMR
Party 2
Mercury
Mercury
Diamond IV
Skepticzzz-_
Mercury
Diamond IV
Level 153
God Stats
6W - 1L
1,610 SR
Queue Stats
72W - 59L
2,148 MMR
Party 4
Agni
Agni
Platinum V
SlashK
Agni
Platinum V
Level 60
God Stats
27W - 8L
1,859 SR
Queue Stats
210W - 110L
1,944 MMR
Solo
Athena
Athena
Platinum IV
TrevorBelmontYo
Athena
Platinum IV
Level 63
God Stats
175W - 168L
1,619 SR
Queue Stats
261W - 276L
1,880 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HeinzLee
Bacchus
17
0 / 5 / 7
12,482
390
15,463
29,903
38,788
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
Qapillo23
Fenrir
20
6 / 6 / 4
15,386
481
11,748
32,937
19,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
2 / 6 / 5
14,529
454
15,667
23,979
10,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
ToweringKoala76
Ah Muzen Cab
20
4 / 6 / 5
16,093
503
31,752
28,294
15,921
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

20
6 / 6 / 3
17,203
538
31,474
31,307
32,119
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
ShivaCabrakanKing ArthurCupid

VS

Bans
LancelotKaliLokiCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Cyclipzz_
Chiron
20
6 / 5 / 6
17,710
553
17,432
24,650
12,546
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
SamoanStallion_
Zhong Kui
20
5 / 5 / 9
17,563
549
23,203
33,961
26,208
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Skepticzzz-_
Mercury
20
9 / 5 / 9
18,974
593
22,691
27,852
16,151
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Agni
SlashK
Agni
20
8 / 2 / 11
18,921
591
36,615
23,349
12,341
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

20
1 / 1 / 18
16,195
506
9,445
33,245
45,055
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
82
18
Kills
29
29
Deaths
18
24
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Chiron
Cyclipzz_
Chiron
6
5
6
1.8
L
Bacchus
HeinzLee
Bacchus
0
5
7
0.7
L
Fenrir
Qapillo23
Fenrir
6
6
4
1.33
L
2
6
5
0.75
W
Zhong Kui
SamoanStallion_
Zhong Kui
5
5
9
1.9
W
Mercury
Skepticzzz-_
Mercury
9
5
9
2.7
W
Agni
SlashK
Agni
8
2
11
6.75
L
Ah Muzen Cab
ToweringKoala76
Ah Muzen Cab
4
6
5
1.08
W
1
1
18
10
L
6
6
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

106,104
Damage
109,386
146,420
Taken
143,057
116,647
Mitigated
112,301
44,791
Healing
48,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Cyclipzz_
Chiron
17,432
6,470
820
7,313
24,650
12,546
5,133
11,628
13,022
55
138,647
L
Bacchus
HeinzLee
Bacchus
15,463
1,291
0
2,546
29,903
38,788
0
14,265
15,202
68,558
0
L
Fenrir
Qapillo23
Fenrir
11,748
3,063
0
13,340
32,937
19,158
0
16,642
16,015
0
138,740
L
15,667
6,793
0
10,076
23,979
10,661
510
5,886
17,973
132,119
0
W
Zhong Kui
SamoanStallion_
Zhong Kui
23,203
4,393
0
18,115
33,961
26,208
3,863
4,251
29,710
125,003
0
W
Mercury
Skepticzzz-_
Mercury
22,691
14,024
0
1,718
27,852
16,151
2,330
4,093
23,759
0
216,062
W
Agni
SlashK
Agni
36,615
4,434
917
7,348
23,349
12,341
2,865
4,681
18,668
169,819
0
L
Ah Muzen Cab
ToweringKoala76
Ah Muzen Cab
31,752
9,493
0
6,905
28,294
15,921
3,006
12,011
15,939
0
190,115
W
9,445
2,289
1,937
10,684
33,245
45,055
633
10,364
22,881
49,674
0
L
31,474
6,924
0
11,924
31,307
32,119
0
19,064
11,548
0
165,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,693
Gold Earned
89,363
978
Minions Killed
954
0
Camps Cleared
0
2,881,016
Distance Traveled
3,210,081
25
Wards Purchased
43
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
17,710
553
216
7
0
570,009
1
L
Bacchus
12,482
390
61
2
0
593,611
5
L
Fenrir
15,386
481
172
5
0
607,886
3
L
Sol
14,529
454
213
7
0
519,261
5
W
Zhong Kui
17,563
549
208
7
0
551,350
11
W
Mercury
18,974
593
243
8
0
750,706
3
W
Agni
18,921
591
219
7
0
608,926
13
L
Ah Muzen Cab
16,093
503
279
9
0
592,282
5
W
Athena
16,195
506
68
2
0
729,090
15
L
Ravana
17,203
538
253
8
0
567,976
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role